There’s no way to do this part without dying, these monsters seem to spawn too quickitteno actually take them down before the new ones pop up from the ground, not counting that when you have 5 of them in the area, if at least 4 of them target you you’ll be dead in 5 seconds (10 if you manage to use your stamina wisely), and since i’m a necro and my job is to spread bleeding, afetr i do so i have all the mobs staring at me waiting to burn me down.
The problem is not the increased bomb planting time, but just the interval of time between waves. It’s too short and we can’t in any way survive (i repeat that i’m talking about staying alive for 300 seconds) at that many enemies.
The only way we managed to do that is with the mass suicide tactic, and even though if you loose the coordination, you’ll loose anyways.
Today i’ve got one group that used a tactic about elementalist to take Magg out of enemy sight and it was the first time i haven’t died at that part (even though i don’t think it’s intended as a tactic).
I’m just asking if it’s intended that we have to die at least once (even the most skilled of players) in that area and if no, can the developer revisit the difficulty?
Since i’m level 80 travel costs are really high. Because of that, instead of traveling to LA i sometimes use to go to WvW and then take the portal to LA. I think this mechanic is kinda lamesince it’s just a waste of time. Can you just make the travel to LA free?
No, it’s the farmer with the melee hoe that knockbacks you for like 3 seconds. I can’t stay out of his attacks even if i’m far from him.
They can hit me from 5 meters distance with their hoes. When i see them charge the attack they stop in place and i run away and stop when i think i’m far enough but i still get hit.
+1 I can’t stand that sound