Showing Posts For Zania.8461:

[Lore] Scarlet and the Reactor. It fits.

in Fractured

Posted by: Zania.8461

Zania.8461

I am somewhat curious about the blurring of the line between Ceara and Scarlet at this point. From the previous information it seemed like entering the sensory depreviation chamber drove her insane, thus current Scarlet. From the fractal, Ceara is acting exactly like one expects from Scarlet (and even named Scarlet, even though she should be Ceara at that point in time). So, has entering the chamber actually change the personality of the weed lady? Or only thing that changed is her focus of ‘knowledge at all costs’ being replaced with the ‘mysterious goal’ obtained in the chamber?

If it’s the latter, I am surprised even more that amazingly brilliant (too much so) but obviously debased character has not been watched at all by the rest of Tyria.

Re: Rox's recent curious mail

in Living World

Posted by: Zania.8461

Zania.8461

From CDI:

I would love to help field a discussion on the commander system, I know there are a few other topics everyone brought up but I think a good brainstorm about how to improve large scale communication/origination has very large impact on WvW. This is also becoming more important in PvE as we move forward with large scale encounters. So I think it would be a fun discussion as there is a lot of room to improve the current system.

They are moving forward with large scale encounters. To me it sounds like one is to be ready to join a raid guild if they want to do new content.

Rejoice Small Guilds! Guild Mission Blog Post

in Guild Wars 2 Discussion

Posted by: Zania.8461

Zania.8461

I made an addenum addressing this shortly after I posted a response to your previous post.

While it’s nice to be compensated for effort proportionally, there’s problems with it when you put it into contrast with bigger guilds. If rewards were distributed by the amount of effort used, then bigger guilds shouldn’t be rewarded as well as smaller guilds. After all, in big guild missions, an individual exerts very little effort into getting their reward.

If the question is just a simple matter of being rewarded better, then big guilds have that exact same benefit as well. It scales both sized guilds up a notch, and in the relative sense, makes it even more unfair.

I prefer to equate individual effort within a guild to a group project, like I stated in my addenum. On the guild level though, that’s when you compare shops vs corporations.

The way I currently view the system is as follows: small construction company vs a large construction corporation.

You won’t ask the small company to build a skyscraper (do a high tier guild mission). They have neither resources nor the manpower to do so in timely manner (hur hur, run out of timer on BH). Thus if only the large project is available, big corporation gets paid, small guys sit on a curb. This is fair, as long as ‘if only’ is in place. Up to this point, while I feel that the system is excluding, at least it makes sense. (This is in-line with project effort)

But now, if a small project is available (training mission), that either of the companies can do…why does the small guy still not get paid? Only houses with 5+ stories are covered by the contract?

As I said in my edit, the current system allows the small guy to amass the necessary resources (influence) to start the giant construction project, even if they know they are going to fail it, just to get personal rewards.

So, a guild can kill 1 target in 15 minutes and get 3000 influence and no personal rewards in training mission or kill 1 target in 15 minutes, get no influence but get personal rewards.

Seems like it would have been more intuitive to give personal rewards for training missions, but, as I said, I’ll take what I can

Rejoice Small Guilds! Guild Mission Blog Post

in Guild Wars 2 Discussion

Posted by: Zania.8461

Zania.8461

Guilds are a collective effort, therefore we can’t equate it to an individual level.

I am merely showing that your original analogy is extremly flawed.

The bottom line is the individual rewards (paycheck/rare+commendations) given to the individual workers that participate in revenue generation (collective effort). Not the amount of revenue generated by the company (guild merits), or the salary of a CEO.

I have no issues for rewarding the whole guild as it is done by the guild merit system. That however, does not address the fact that reward to individual guild members is currently skewed toward being in a large guild.

In summary:
commendations + rares = individual rewards, should reflect individual contribution and be roughly identical between small guild member and large guild member
guild merits = guild rewards, should reflect the guild effort, and be larger for larger guilds

EDIT: I welcome the current change. Even a very small guild can now grind out influence then repeatedly fail the real t1 BH mission (one kill) and get the individual rewards. I just think its a contrived and counterintuitive method of going about doing so.

(edited by Zania.8461)

Rejoice Small Guilds! Guild Mission Blog Post

in Guild Wars 2 Discussion

Posted by: Zania.8461

Zania.8461

From some of the posts here, it seems like some small guilds just won’t be satisfied until they can do everything large guilds can do, otherwise it’s the same line over and over:

“This game caters large guilds only”.

If you own a corner store, do you expect to be able to be on par with a CEO of a corporation?

I think a better analogy would be as follows: If you are a cashier (guild member) in a corner store (small guild) would you expect to have same salary as a cashier in Walmart (giant guild)?

[February] Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: Zania.8461

Zania.8461

Race: Human
Sex: Female
Class: Necromancer (any light armor)
Item(s): Nightmare Shoes (light armor foot armor from Twilight Arbor dungeon set)

Issue: Shoes are missing their soles. I don’t like feeling like a hobbit. Screenshot shows both the preview panel of the shoes as well as the running animation where you can clearly see the bare foot of the character.

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