Showing Posts For aarias.4016:

SoR/BG/IoJ

in WvW

Posted by: aarias.4016

aarias.4016

Don’t let him try and say I had back up lol It was a fair 1vs1! I wish I was a fly on the wall in your TS to hear him get the grinds lol <3

I saw a bunch of RUN playing with IoJ last night…what’s up with that?

My list of WvWvW Issues

in WvW

Posted by: aarias.4016

aarias.4016

I agree with little of what you posted.

Most items are of little importance in my opinion, sure issues but there are more pressing issues, like rendering. I agree marginally in the fact that it is easier to attack people on walls then the reverse, but I do not think it is a huge deal. I strongly disagree with anything that will mean there are less small groups out there, ie supply camp difficulty going up.

The only thing I actually agree with is that the sentries should be able to kill an unguarded dolyak before it passes.

You are entitled to your opinion, of course, but I intentionally left out the rendering issue due to the fact that it is a bug and not an actual design choice.

I too love to play in small groups, and do so the majority of the time, but when my small group of 3 or 4 can take a fully upgraded supply camp in little more time than it takes for the control bar to fill up, something is wrong. Likewise, many people (myself included) can solo a camp that hasn’t been upgraded. I definitely think it should be possible for a small group to take out supply camps, but not as easily as they can today…particularly when the camp has been fully upgraded.

Also, I feel that if taking a keep/tower is a more difficult and time consuming event, there is more opportunity for small groups to defend the objectives they control and/or supplement the friendly zerg by attacking alternate objectives (supply camps, dolyaks, sentries) or killing reinforcements as they try to get into the keep/tower.

Thieves and capping points...again.

in WvW

Posted by: aarias.4016

aarias.4016

I too play a thief as my main and think that stealthed player should not be able to contest a circle in WvW. That’s how it is in sPvP, it only make sense to have it in WvW as well.

My list of WvWvW Issues

in WvW

Posted by: aarias.4016

aarias.4016

I’m going to try to keep this short and sweet because I know everyone has better things to do than read the forums all day long – at least I hope they do…

To start, I’ve been playing MMOs a long time (since pre-frontiers DAOC), and have very specific tastes in the sense that my only REAL interest in any MMO is the open world PvP. RvR, WvW, call it what you want. GW2 is a great game for me because I can WvW 99% of the time and not feel as though I am missing out on any gear/items…other than the recent addition of ascended gear, of course. Based on what I’ve read, though, I presume that ascended gear will also, eventually, be obtainable through WvW.

Without further delay, here is a list of things I see as fundamental problems with the current state of WvW. Take them for what they’re worth, and feel free to add to, and/or elaborate on what you may or may not agree with.

1. Keep/tower battles often favor the attackers…exactly the opposite of what you’d expect. This often results in constant flipping of objectives, with little in the way of defense.

  • Due to LOS issues, it is easier for attackers to AOE the walls than it is for defenders to AOE the ground.
  • Since siege de-spawns after 30 mins (this seems to vary on occasion), there is no way for a defense force to set up siege in anticipation of a future conflict unless one or more players is left behind at said objective to keep the siege alive. This job isn’t fun so most people are unwilling to do it…and that is totally reasonable. No player should be forced to sit in a keep all day/night refreshing siege and not be rewarded for it. Personally, I think siege should remain in place until it’s been destroyed.
  • 99% of the locations where siege weapons can be placed inside a keep/tower are easily AOE-able by the enemy.
  • Keep/tower doors are no match for siege. A fully upgraded keep/tower can be taken in a matter of a few minutes if enough rams/golems are used. I have more of an issue with golems than rams since they can be built away from the keep (no on-site supply requirement) and portalled in on a moments notice. A group of 5 or more golems can be brought to a keep and both reinforced gates can be downed in 2-3 minutes, tops. This is far too short a time frame for a defense force to respond. An upgraded keep should be far more difficult than this to take.

2. Supply camps are too easy to flip.

  • Some nights, I run a VERY small group of myself and two or three guildies; all we do is go around a BL flipping supply camps. Even a fully upgraded supply camp with additional L82 guards + NPC guards can be flipped in a minute or two by our group of three, provided we have a bit of AOE in the group.
  • Player-defenders can be effective in defending supply camps, but the guards themselves are so weak that you generally need almost equal numbers of defenders in order to keep a group of skilled attackers at bay.
  • The ‘invulnerable’ veteran supervisor is a good idea to prevent supply camps from being flipped constantly, but as we all know, ‘invulnerable’ is a relative term. A moderate sized force with plenty of conditions damage (AOE retaliation is also very good) can still recap a supply almost immediately after it’s been taken.

3. The dolyak system needs to be fixed.

  • The single guard at a sentry/control point cannot kill a lone dolyak before the guard tethers back to it’s sentry post. What’s the point of the sentrys in the first place if they do not prevent the flow of supply?
  • A single player can EASILY kill a dolyak with NPC escorts. Since the escorts de-spawn as soon as the doly is killed, the best strategy it simply to burst the dolyak down and ignore the guards entirely. The escorts are 100% ineffective at the task they were designed to perform.

That’s it for now.

(edited by aarias.4016)

Do any of the class PvP changes apply to WvW?

in WvW

Posted by: aarias.4016

aarias.4016

I would like to know the same…

Thief Perma-Stealth Video

in WvW

Posted by: aarias.4016

aarias.4016

Make it so you can’t contest a point while in stealth (it’s already like this in sPvP). Problem solved.

Small scale WvW

in WvW

Posted by: aarias.4016

aarias.4016

I agree with Niim. As it is right now, it is common to have an enemy force all (or mostly all) downed, only to have them rally due to a nearby NPC mob dying, or having the majority self-heal and rez others while we try to ‘stomp’ whoever we can chase down. Every class (other than an Ele) can cause significant delays in the stomping process due to stealth, teleport, fear, knock down, knock back, etc. As of right now, anything more than 1:1 ratio means the side with larger numbers is at a very significant advantage, regardless of skill level.

How to report an enemy player for exploiting?

in Players Helping Players

Posted by: aarias.4016

aarias.4016

Mercury – The behavior I am attempting to report is not what Vytality is describing. I guess the answer is that there isn’t a way to specifically report hacking. Odd.

How to report an enemy player for exploiting?

in Players Helping Players

Posted by: aarias.4016

aarias.4016

I’m talking about using ‘hacks’. When you attempt to report a member of the opposite team there is no option to report them for hacking, exploiting, or whatever else you want to call it.

How to report an enemy player for exploiting?

in Players Helping Players

Posted by: aarias.4016

aarias.4016

Simple question, how do I report an enemy player for using hacks? When I select them, right click and select report, there is nothing there that would cover hacking.

(edited by aarias.4016)

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

in WvW

Posted by: aarias.4016

aarias.4016

To the ‘Big Bertha’ guild Char Warrior on Darkhaven. It was fun. If only our teammates could have accepted the peace we’d made. LOL!

G’luck next week!

Melee useless in WvWvW

in WvW

Posted by: aarias.4016

aarias.4016

If anyone should be complaining about keep warfare it’s Guardians since they don’t get much of a ranged option. Every other class can attack at range, and EVERYONE can use siege. You said it yourself, Warriors can use either a rifle or a longbow and plink away from the keep walls just like anyone else. In addition, there are many other type of combat in WvW other than keep sieges. Maybe you need to get out more.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

in WvW

Posted by: aarias.4016

aarias.4016

@Foresight

Can you describe the ‘click-teleporting’ to me? I’m always curious about all this so called hacking that is going on. I WvW a LOT, and have yet to encounter anyone who was obviously hacking. That said, I tend to avoid the zerg when I can, so perhaps that is the difference.

Regarding the click hacking, the reason I ask is because I play a S/P thief, and also have various shadowstep/return utilities. Someone who doesn’t know the thief class and/or that particular spec could mistake it for hacking. Just curious…

The click-teleporting is where users are able to instantly teleport to any location they can click on. It looks a bit like lag to people who aren’t aware. Depending on whoever is using it, it could be very obvious (jumping across the map), or discrete (small leaps every few seconds)

It was quite obvious. I am a mesmer. The hacker was a mesmer. The hacker was holding an orb. So I obviously could tell that it wasn’t any mesmer skills, coupled with the fact that you are limited to orb skills while holding the orb means that class skills were out of question.

And I’ve played other classes and can recognize the difference between hacking and skills.

Fair enough. I didn’t mean to sound condescending, I just know that my own character has a wealth of shadow steps and shadow returns, combined with a ‘teleport’ ability on my shortbow. I’m sure that inexperienced PvP (WvW) players would look at the play style of some thieves and conclude that something fishy was going on.

When hacking is known to occur in a game, people tend to jump to conclusions and think they see it everywhere.

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

in WvW

Posted by: aarias.4016

aarias.4016

@Foresight

Can you describe the ‘click-teleporting’ to me? I’m always curious about all this so called hacking that is going on. I WvW a LOT, and have yet to encounter anyone who was obviously hacking. That said, I tend to avoid the zerg when I can, so perhaps that is the difference.

Regarding the click hacking, the reason I ask is because I play a S/P thief, and also have various shadowstep/return utilities. Someone who doesn’t know the thief class and/or that particular spec could mistake it for hacking. Just curious…

error code 42:0:9001:3928

in Account & Technical Support

Posted by: aarias.4016

aarias.4016

Working for me now as well. Did not change anything locally.

error code 42:0:9001:3928

in Account & Technical Support

Posted by: aarias.4016

aarias.4016

As of this morning I am unable to login to GW2. All was well last night before I logged for the night, and nothing has changed with my setup since then.

For the past 4 hours I have been getting error code 42:0:9001:3928 – unable to gain access to login server, mostly likely due to firewall, blah, blah, blah.

Internet connection works perfectly fine for everything other than GW2. Forum login is (obviously) also working.

Anyone else having this issue?

(edited by Moderator)

2 small WvW vids, group roaming vs zerg

in Thief

Posted by: aarias.4016

aarias.4016

The real problem I see here is that none of the zerglings thought to AOE the Shadow Refuge. Silly. OP and friends out-skilled the people they were fighting…plain and simple.