Showing Posts For agenciq.8043:

[EU] Tequatl/Wurm Slaying Guild, PvE, Social

in Looking for...

Posted by: agenciq.8043

agenciq.8043

ah thanks, its fixed now ;p

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

[EU] Tequatl/Wurm Slaying Guild, PvE, Social

in Looking for...

Posted by: agenciq.8043

agenciq.8043

Northern Lights is a cross server EU community guild specializing in big scale events such as Tequatl or Triple Trouble. Specializing as in finishing them with proper preparation before hand resulting in smooth and stress-free kills. Former leaders and commanders of TXS Alliance and core members are all experienced in every aspect of the game from wvw to pve. Focused on perfecting the tactics for mega bosses since the release of Tequatl update in September 2013. Crossing the 1000 Tequatl kills and 100 Wurm kills line our members are among the game elite (if such would exists) in terms of experience and dedication. Whenever we are not busy with nailing Tequatls coffin, you may spot us doing fractals, dungeons and guild missions.

HOWEVER

Most of all, we are a group of positive, friendly and drama-free people, hanging out on teamspeak, socializing, enjoying each others company and all aspects of the game together. We welcome everyone who shares the same passion and dedication for the game and events. Everyone who is open minded with at least a bit of sense of humor to accept our multi-national and multi-cultular weirdness.

All nicely wrapped in experienced leadership, mega bosses focus and no-slacking attitude.

We now declare battle!
Put Your heart in its case
All wrapped in armor
Made from steel and grace
Remember the spells
Not white any more
summoned to fight
The demons of war
Lock your soul and cover your eyes
In a blood red sunrise
Darken the day
Poison the moon
There is no holding back
Till death calls his tune
I call You brave Knights
To unite!
Within Northern Lights

  • brand new EU community
    Join our multi-server community and be the first to experience how GuildWars 2 is meant to be played!
  • awesome commanders
    Straight from big alliances, these commanders come with full package of experience with over 800 killed tequatls, 100 wurms and countless hours on wvw.
  • time efficient
    Tired of spending long hours on easy content? Experience pve with wvw quality organisation and GET. KITTEN. DONE.

What can we offer?

  • Guild lottery, every week we give away 100 gold!
  • Countless contests and competitions in the guild (that’s another 100 gold every week!)
  • Guild Meta Builds optimized for best tequatl/wurm/dungeon experience
  • Dungeon Tours, no wasting time, properly organised speedruns.
  • Guild Missions

More Information on our website: http://nlguild.eu

Use Application form on our website if you wish to apply.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

(edited by agenciq.8043)

[Bug] The Wurm's Golden Chest

in Bugs: Game, Forum, Website

Posted by: agenciq.8043

agenciq.8043

yep. three days in a row, no chest. Thanks anet.

It’s also nice that no one reads bug reports sent through the game.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

(edited by agenciq.8043)

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: agenciq.8043

agenciq.8043

Good job arenanet. Today I got another email from (not anymore) our member that due to the new spawn times he/she won’t be able to participate in the events and thus making room in the guild by leaving.

This is literally the first time in my long mmo experience where someone leaves the guild (not the game) because of a patch. Just… wow.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: agenciq.8043

agenciq.8043

Yep, no wurm chest. At least 70 people from our teamspeak didn’t get the chest. Congratulations, not only we can do the Wurm only once a day at more or less normal hour, we do not even get the rewards now!

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

Save our spawns!<3 GW2community

in Guild Wars 2 Discussion

Posted by: agenciq.8043

agenciq.8043

We would also like to echo the feeling of TxS and their community. We empathize with their own concerns regarding the new spawn schedule and restrictions fully.

As mentioned we (TxS Community) already raised our concerns in that matter. As a community of more than a thousand people we fully support this topic. Our ideas might differ but at the end of the day something has to be done with the current state of things in this or another direction.

After today, I already can tell you that number of people we usually had for Wurm and Tequatl dropped which shows how inconvenient those “prime” times are.

Not to mention, it will take weeks before guilds like ours with no researched upgrades will be even ready to use said consumables. I do not even want to think about asking our members to help us do useless for us guild missions to acquire merits and influence.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

(edited by agenciq.8043)

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: agenciq.8043

agenciq.8043

So I’m sure we will be able to pull something off to continue.

Whenever someone says something like “I’m sure it will SOMEHOW work out” I feel like throwing this game out of the window.

Let’s get something straight, this is a game not a real life. You can go only as far as doing something about your problem as the game allows you to because that is how it’s designed.

Now lets crack some numbers because I can see that without an example how it works from the commanders point of view, it is really hard for people to grasp how big of a problem is that.

You have 150 people on the teamspeak. Those are your guild mates. Period.
Map instance fits not more than 150 people in total. Period.
I’m assuming that you want to do the event WITH your guild mates/friends, like dungeons, not with bunch of randoms you don’t even know or can’t communicate because they do not speak English. Period.

Before patch: You can find an empty server and fit everyone. No problem, everyone is happy.

After patch: Maps will be always over-flooded because of the strict spawn times or you will need to spawn your own Tequatl. But since the developers didn’t consider multi-server guilds you don’t have the influence to do that. They will implement it, sure maybe at the end of 2014. No one will wait that long, people will loose interest/stop playing/forget about it/do something else. Hence, your guild is dead.

You ask some guild to spawn the Tequatl for you but they want to squeeze 20 people on the run. Period.
What will you do? tell 20 people from your guild “sorry guys, you can’t join”? Don’t be ridiculous.

Oh, but we are smart! lets split into 2 groups, one main, one overflow! we have enough people to do that! And now plot twist: who gave you the smallest idea that using consumable to spawn Tequatl on Main Server will automatically spawn it on every instance created afterwards? (not to mention splitting creates confusion, you might not have enough commanders and it obviously decreases your chances of success)

As far as I know, doing the pre-events on Main Server for Karka Queen for example doesn’t magically spawn the Karka Queen on all the overflows. You will have to do the pre-events again as using the consumable for Tequatl as I suspect.

That is why we raised our concerns in this topic. But seems like it is being ignored.. In my opinion the megaserver idea is awesome for solo players or small guilds but it isn’t well thought through what downsides it will bring to the other part of the community.

In general, why is it so hard to understand that people want to play with friends/guild mates together on the same map doing the same thing without trying to join the same overflow for half an hour because instance is full of randoms. If people would like to do that, they would leave their guilds, use LFG tool for dungeons and guest desolation to do megabosses with bunch of randoms. But they don’t, that is why communities like ours exist.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: agenciq.8043

agenciq.8043

AND there are at least 150 people on the map

150 is a full map capacity so it is a bit of an overkill especially when you can kill tequatl with 45 people. Just saying.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

(edited by agenciq.8043)

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: agenciq.8043

agenciq.8043


3. Spawning world bosses using consumables for guild merits/influence.
You guys made a game where people can join 5 guilds at the same time. So people join one for guild missions with friends, one for WvW raids, one for doing dungeons and, for example, TxS only to kill Tequatl and Wurm. We can’t even comprehend why you did such a thing since even players from 500 people guilds join TTS or TxS just so they can kill Tequatl/Wurm. Do you really think that giving people the ability to spawn those events will somehow magically change the way guilds work? The only thing that this will lead to is flaming and whining on the forums because guilds with 35 players are able to spawn Tequatl, but it’s too hard for them to kill it! Nerf it! Just like what happened with the Mad King jumping puzzle.

ArenaNet idea: Tequatl and Wurm might be fun events for casual guilds to try. Let’s make it so that they can, given the guilds are able to grind for merits and influence, queue their own world bosses!
In doing so, we will force our guild mission content on all the guilds that are not designed for guild missions at all. On top of that, offering double rewards for having to do guild missions not only in the guild that is meant for that, but also in a world boss guild just so they can unlock the content the guild is purposed for is obviously out of the question.

Question: Now you expect people to do guild missions in more than one guild? What for? Will they get twice as much commendations? Probably not. Will we be able to gather enough merits to spawn Tequatl twice and Wurm once a day? Everyday?
TxS guilds exists only to keep all the people together in one place because we all want to kill Tequatl and Wurm. We never wanted to do guild missions together, or any other guild activity for that matter, to be honest. Not to mention you allow players from different servers to join the same guild. How do you expect TxS or TTS to gather influence and merits for those “consumables” if each server carries its own influence?
You can’t just force those ways on every guild. Certain guilds serve one purpose and one purpose only. We kill Tequatl and Wurm and that is the only thing we do, as everyone has their own guilds for guild missions already.

Our solution: If you really want us to spawn those events using influence/merits you should make sure that both will not be server-based anymore on the same day as the patch hits, not half a year later.


You might think that this post is just another old man’s rant, but it is not. Since the information release of the Megaserver patch we had pleasure to talk about it on TeamSpeak with at least 500 of our guildies and those are the concerns that were raised.
Now, ArenaNet! Don’t take this the wrong way; the idea behind this Megaserver patch is awesome it will help casual players in whatever they want to do, but it seriously hinders the thousands of organized non-casual players like us.

To give you the simplest example, look at your statistics, how many times did Vabbi kill Tequatl or Wurm? Now let me ask you another question: do you really think that the great population of Vabbi gathered around and did that? And do you really think that getting more casual players on the same map will lead to them successfully finishing those hard events? There is a reason we have an organized guild like this, because it takes a lot of organisation and cooperation and teamwork to kill these bosses.

You usually do not get feedback like that from communities like ours because we know that it will probably get ignored anyway and we won’t accomplish anything, but this time is different since the patch puts the survival of guilds like ours in serious question. Lots of people in our guild, like myself, only play this game because we have these events where the organising and doing them as a team is the last fun part of Guild Wars 2. If this ends, many will consider leaving, like me.

This is a serious matter to us, so I’d like to ask the general community of the game not to use this topic for flaming or trolling because you won’t accomplish anything anyway.

As a leader of TxS I am also asking members of our alliance not to participate in flaming wars if any were to occur. Be polite, respectful and stay on topic.

(Big thanks for Chiiwii and Fyridor for spell-check and grammar ^^)

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

(edited by agenciq.8043)

Guild Alliances on Upcoming Patch

in Guild Wars 2 Discussion

Posted by: agenciq.8043

agenciq.8043

(I would hereby like to request forum moderators not to merge this topic with other Megaserver feedback threads. We don’t just want to give feedback, we want to raise serious concerns here regarding the future of guilds like ours, rather than being lost among flame and suggestion posts. Thank you in advance.)

At the start I would like to apologise. It is not my intention to offend anyone, especially not ArenaNet nor any person that plays in GW2. I will state the facts as they are without any sugar-coating and sometimes truth is harsh, so don’t take it the wrong way.

Let’s start with a short introduction; I’m Agent, one of the three leaders of the biggest EU community dedicated to slaying Tequatl and Triple-Headed Wurm and probably all the future “hard” bosses we might get. The TxS Alliance, as we call that community, is a home for over a thousand players enjoying the complicated events in-game. The Alliance is spread over 4 multi-server guilds; TKS, THS, TSS and TXS. We usually kill Tequatl at least twice a day (more than 300 confirmed kills) and we managed to kill the Triple-Headed Wurm over 50 times since its release. This all would place us amongst the most experienced in these events.

Of course, we are not the only ones; NA servers have its own community called TTS (which exists of 10 or more guilds and houses around 5,000 players). Since we operate in the same way I think that I speak on behalf of all those people.

We have created said communities for these hard events, but with the upcoming Megaserver patch, that will most likely come to an end. This is why:


1. Average population per map copy: +225%.
This is how we organize our events: Get around 120 people on TeamSpeak, guest to a server, check if the map is empty, invite all your members and kill Tequatl/Wurm. I guess I do not have to remind anyone that maps fit 150 people at most.

ArenaNet’s idea: Get everyone, regardless of server, on the same map. This way, every instance of every map will usually be almost full.
I understand the point of view of developers; you basically want to squeeze as many people as possible on a map so “casual” players will always have someone to play with.
But hey.. what about the NON-casual players?

Question: How we are supposed to do these events now when ¼ of the people will end up on map instance one, ¼ on map instance two, ¼ on map instance five and ¼ on whatever other map instance there is? If your answer would be: “But people from the same guild will end up on the same map!”, that might be true, but to what extent? You will end up on the same map, but that map will already have people on it. What happens to those people when more guildies try to join in and the map is already full? Do those people get ported over to a different map instance, or will the guildies not be able to get in anymore?
Not to forget about: “Average population from the same guild as the player on joined map: +5%”. As mentioned before, we are not just one guild; we’re spread across four.

Our solution: Guild-specific map instances. Since we can pay gems to make our private pvp arenas, why can’t we pay gems to create our private Sparkly Fen, or Bloodtide Coast? Where only specific guilds can enter?


2. World bosses spawn time changes.
I do not know what statistics you guys look at in your office but I can tell you now that no-one will kill Tequatl at 04:00 AM in Europe. How did you even pick those times? Since September we kill Tequatl every day and I must say that our guildies never asked us to kill Tequatl at any of those ridiculous times before.

ArenaNet’s idea: Since we already squeezed all the people on the same maps so they are not empty, how about we limit world bosses to only one kill per day, at a realistic time? That’s great! Now these maps will always be full at this hour because, let’s be reasonable, there’s only one time most of the people will manage to join after work/school/university/life in general. (Which is 19:00 cet)

Question: What exactly was wrong with Tequatl/Wurm spawning every 2 hours? People/Servers could pick whatever hour they wanted to and finish those events at a convenient time but now they can’t. “You will be able to spawn those bosses using consumables bought with guild merits/influence” NO. Which takes us to the problem number 3.

Our solution: Um… leave the spawn times like they were and everyone will be happy? Because there was totally nothing wrong with that.


Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

TxS Wurm 0:20 sec! Record, First Guild&OF!

in The Origins of Madness

Posted by: agenciq.8043

agenciq.8043

This actually makes the fight easier. Having all from the same guild and not having to deal with random players coming in to throw a wrench in plans.

Here you are mistaken, we are an open guild for everyone to join basically. Difference between map full of randoms and TxS is that we make sitting on ts mandatory.

But even so, commanders have to be very persuasive so ppl will actually listen and do as you ask. It just increases your chances in being heard comparing to mapchat.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

TxS Wurm 0:20 sec! Record, First Guild&OF!

in The Origins of Madness

Posted by: agenciq.8043

agenciq.8043

The difference between TxS and Deso kills is that on Deso almost nobody uses Fire Elemental Powder and Ogre Whistle. And we still were able to kill it twice already.

Good job non the less.

Exactly! The difference between Deso and TxS is that on Deso you have a bunch of guesting ppl aiming for achievements wishing to kill the wurm where TxS actually takes its time to prepare for the event and teach the ppl in the guild. And hey, we were able to make the world record

Good job non the less.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

TxS Wurm 0:20 sec! Record, First Guild&OF!

in The Origins of Madness

Posted by: agenciq.8043

agenciq.8043

Hey, as one of the TxS alliance leader and commander on the wurm i’d like to thank arena net for creating this awesome event. We had fun figuring out the tactics, trying to kill it for a week and here we go, today we finally succeeded!

But, i’d like to also mention that the reward system isn’t really thought thru. As someone stated in another topic, tequatl has much more better loot drop + karma.

If you want to know BEHIND THE SCENES:
1. We don’t have any good OF system or districts like in gw1.
2. We have no idea how many players we can fit on an OF comparing to main server.
3. We have to spend at least 2h+ on securing the OF to have an empty one so it can be filled with our guild.
4. Then we have to spend ~10-20 min taxing ppl to the OF to make sure as many will get in as possible.
5. Explain the tactics for new members or ppl who didn’t manage to get in the OF on previous tries. (At least 40-50min)
6. Walk everyone thru the event and synchronize everything as there is only 1 min to kill 3 wurms (around 30-40 min)

So, overall we spend almost 4 hours securing 1 event with our guildies. And after we killed it once (maybe we will kill it few more times) later it will not be worth it.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

Omnomberries camping

in WvW

Posted by: agenciq.8043

agenciq.8043

Hey, best regards from Omnomberries! Hope your death was painless

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

New Phantasm Problem with 12/3/12 Patch

in Bugs: Game, Forum, Website

Posted by: agenciq.8043

agenciq.8043

confirmed. Well, now you can say that this class is totally useless.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader

Game disconnects every minute or two

in Account & Technical Support

Posted by: agenciq.8043

agenciq.8043

same here, started this morning, i get dc every few minutes, sometimes map wont even load properly and i get dc.

Agentka
Former TXS Alliance Leader,
now Northern Lights EU community Leader