Showing Posts For berries.7016:

In my opinion, the armor is ugly in GW2

in Guild Wars 2 Discussion

Posted by: berries.7016

berries.7016

http://img221.imageshack.us/img221/665/flamelegionheavyarmorgzv.jpg

http://i50.tinypic.com/10pd98g.png

do those look bad to you? those are just some pics i got when i specifically searched for flame legion set.

of course your tastes may be different from mine but you really should look at more armors, both pve and pvp

The female medium armor are little underwhelming and you managed to show none of those as the OP was concerned. Luckily there are few decent looks for medium too as I play ranger as well, but there are so much more heavy and light looks that I like. But looks are very subjective matter and discussing about likes and dislikes becomes pointless fast if it becomes just pushing own views to others as a fact(I don’t mean you personally, but in general). As for pve and pvp armors, what I gathered from the pvp armor locker they seem like exactly the same, that’s where I checked all the armor looks for my character.

Small quick edit here.
The medium dungeon armor set looks are so bland in my opinion that I have no interest of in any of them, and only couple weapons looked remotely interesting.

(edited by berries.7016)

Dungeon content for average skilled casuals? ...story mode isn't.

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

. I consider myself an above average player

This is the problem. Everyone THINKS they are above average. There’s scientific studies about this: The vast majority of people think they are better than the average.

Which, of course, is impossible: Most of them are not.

You are in this group. I don’t mean this badly or to offend you, and it’s not your fault, but you truly are not “above average”, but “below average”. Your problem is not that the dungeon is hard (the mobs sure are not), the problem is that you think you are good, therefore do not work on improving, and therefore have a harder time.

Hi. I’m a female gamer, I work 40 hours a week, and my GW2 time is pretty limited. I am not that good a gamer, my reflexes are objectively rather slow, and I cannot play FPS games because I get confused. I sometimes click abilities, and I constantly forget to use one of my utilities.

Total deaths in dungeons: Less than 10, including me rolling off cliffs in Flame citadel twice by accident.. Story mode dungeons are easy. Their difficulty is in line with what an average skilled casual gamer can handle.

The problem is that below-average skilled people cannot handle it, and since they assume they are above average, they assume the design itself is bad. People usually do not like that the problem is on their end, after all.

I hope Arenanet does not make them easier, because that would make them boring for average skilled casual players like myself. Having a challenge is GOOD.

Below average, above average. That is just making very subjective matter even more intangible. There are as many opinions as there are people. For one, below average is good or bad for another.

Female gamer, male gamer, full time job, kids, second job, age (to a certain extent), ability in other genres and all those things, they all are meaningless. It doesn’t matter if you have 45 hour week, kids, spouse and other hobbies to take your time, when you can grasp certain things better and faster, and more importantly have ability to use the knowledge right, than some other. Sure all those may slow you down, but at some point you do experience the moment when things start working out, but that’s not the case with everyone and it’s not because they don’t want to.

It’s never been about “not being able to do”. At least I hope I have given that message myself. But it is about being there in the edge where achieving that goal is frustrating and not really fun and then not wanting to do it more because of that even though the desire to do them is there. I know the problem is mostly on my end, but it’s something I can’t change no matter how many times I read about encounters, skills and things and try overcoming them. Anet however has the ability to give the chance for everyone to enjoy that aspect of the game. There are 2 difficulty modes, why they are hard and harder, when they could be normal and harder?

To me you way underestimate yourself and would find your challenge in exploration mode. Seems like you aren’t actually challenging yourself by going to story dungeons, please correct me if I’m wrong.

I hope this didn’t come out too confusing, It’s so late and I’m starting to see things in two already.

Dungeon content for average skilled casuals? ...story mode isn't.

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

How are people losing money is another thing I want to know. This game practically throws money at you.

It is in the post. Dying and repairing from it. The thing preventing me going broke is the actual issue I’d like altered slightly. Not wanting to do the dungeons saves me the repairs.

Here’s the conflict in this —
There’s a bunch of people doing these dungeons and making huge money, to the point the word “exploit” comes up. With my mid-50s ranger, I’m clearing over a gold per hour, not counting what’s on the trading post. My guild is using the dungeons to buy commander books (100g each).

I fully admit the first couple runs were difficult. I never had one that repairs approached the finishing reward, but they were long and hard and frustrating. When we bring people who’ve not done them before, they prob’ly die a couple of times, even with coaching.

But… I did 4 runs today and didn’t die once, and am not by any means gifted at video games.

There IS a learning curve. It’s best to climb it.

There’s a conflict in this one too.
I get the impression you go to the dungeons solely with guildies or maybe with 1 random, 2 at most. Having a set group of people, most likely prepared at least a little for the coming fights and knowing the capabilities of your party members does make a big difference.

I’m not in a guild, and that’s by choice for various reasons, but that leaves me just one option and it’s pugs. Now if I’m in each dungeon with different people, totally strangers, am I required to learn their skill sets and abilities and explain myself every time just to have a fighting change in story mode? I think not. I do think everyone still should need do their best to help themselves and others when possible. I don’t want to do dungeons one handed while reading a book, like I could have while leveling with normal stuff, but I shouldn’t need to be all aware of my party and the dungeon itself to go trough it comfortably and actually have fun. That’s what the exploration mode is for, right? And if your guild is actually farming story dungeons for money, then I would gladly have big cut in the rewards in order make it more reasonable with cheap mechanics and increase the rewards in exploration mode to make it more appealing to those who breeze trough story.

When you go trough 4 dungeons and not die a single time, that’s way beyond average gamer. There is a learning curve in everything, some things just can’t be solved only by studying and and knowing everything about encounters. Being able to act accordingly at every situation is the key part where the average gamer like me is not at it’s best. Like I said earlier, I do wrong moves and decisions often, not by choice or wanting to, but it just happens, and it should be pretty clear by now that mistakes are costly in the dungeons.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Ah, my bad, you aren’t complaining that they are too hard and want them made easier.

You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.

You can twist and turn things all you like but doesn’t make the issue go away or any less valid. It just shows you are not bothered to really read into things before answering.

As much as you may think being absolutely HORRIBLE at the game is “commonplace”, I’ve yet to run into a single person dying 50 times or so like you seem to during dungeons. And that’s including explorables. Not one single person.

Let that soak in a little.

Another perfect example of giving opinions and answers only by topic.. or as I said in earlier reply, you are replying from another one.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

But is it too much to ask to have fun and enjoyable entry level dungeon experience that I want to go back to?

A dungeon that is easy for someone who spends 50 silver repairing their level 30 gear currently sounds like the least fun thing imaginable.

You’re dying like 50-75 times, and you really think the game should be toned down to accommodate that level of ineptitude?

I don’t get it, where do you get this 50 silver? Certainly not from my topic which I asked you to read earlier. And level 30 gear? I never said anything about levels.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Ah, my bad, you aren’t complaining that they are too hard and want them made easier.

You just want them made more reasonable for the gameplay impaired. Makes sense now, I see where I was confused.

You can twist and turn things all you like but doesn’t make the issue go away or any less valid. It just shows you are not bothered to really read into things before answering.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

People simply love to complain. It’s what some people do best actually. You could give them exactly what they ask for and they would still complain about it. It’s so bad that many actually feel the need to go to forums and create threads specifically to tell the world about it seemingly as often as possible.

Unfortunately there are going to be two groups of players at constant odds with each other no matter what game we’re describing. Those that want the game to be easy and be able to do every part of the game and will ask that it be made easier so until they can and those that want parts of the game to be difficult and challenging so that the best can prove themselves etc. You can rarely satisfy both groups all of the time any many complaints I hear are related to this fundamental difference in some way.

No one loves to complain. It’s waste of time for everyone when there are no valid things to complain about. But some of the points with story dungeons are valid concerns for some, just maybe not for you.

The issue here being the 2 difficulty modes for dungeons, the other obviously for skilled players and the other… well it’s still for skilled players to get trough comfortably. Not so skilled can get trough but it lacks the most important part which is fun and that creates zero replayability.

I don’t think no one is asking to be able to do everything, I have zero interest in exploration, I had zero interest with raids in other MMO’s and certainly didn’t ask the ability to do them. But is it too much to ask to have fun and enjoyable entry level dungeon experience that I want to go back to? Why the 2 difficulty modes can’t be just that, one easier and the other for those who enjoys and thrive for the (much) greater challenge?

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

The core issue is you complaining that you die too much and spend half a gold on repair costs at level 30 doing a story mode mission, and wanting it made easier.

Then you claiming that you aren’t wanting it made easier.

I’m beginning to think you just skimmed trough randomly one of the threads in your list and the wrong one too and quickly formulated the answer from that or just based it on your already set opinion about the issue.

As for I’m not claiming not wanting them easier? Geez way to go reading comprehension again. Of course I want them easier… or more reasonable if you actually had read my topic. It’s just the hyperbole that is thrown around every time. I’ll repeat this again, no one want’s them watered down completely.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Oh, then in 2-3 sentences, give some cliffnotes on your thread.

Then, for bonus points, give a brief explanation how it isn’t just asking for it to be dumbed down.

Really now? Are you honestly asking me to make a TLDR-section for you? Maybe that is the core issues here. These topics with valid concerns suffer from TLDR and get responses only by their topics, not by their contents.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Oh? Your thread isn’t “make it so anyone with a mouse and/or keyboard can finish a dungeon”?

No, try reading the stuff next time or twice if you are having difficulties understanding. I guess some have issues with reading comprehension and some with certain game play mechanics, I know I have the latter.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

After reading a lot here i dont think many people are complaining in a way you allege them. I, and also many others in my opinion, are complaining about dungeons that are supposed to be the endgame(at least for many pve-challenges seeking guys) and the stone you are supposed to sharpen your skills and your teamwork, and the fact that they dont keep up with the awesome combat system that has great potential, and the quality people are used to from dungeons, or the quality they expected.

Really?
https://forum-en.gw2archive.eu/forum/game/dungeons/Incredibly-hard-incredibly-unrewarding
https://forum-en.gw2archive.eu/forum/game/dungeons/Why-i-dislike-dungeons-and-find-them-badly-designed
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-content-for-average-skilled-casuals-story-mode-isn-t
https://forum-en.gw2archive.eu/forum/game/dungeons/Who-did-you-create-these-dungeons-for-anet/first

That’s just going through the first quarter of the first page of threads.

Cute, you found my topic too, but completely failed to read it or understand it.

Why are people complaining so much?

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

Really…why? I realize the vast majority of players are really, really bad (some players like to just keep running straight into AoEs), but seriously, do you really think the game should be toned down to the level of the completely inept?

I’ve done every story mode, and every exploration mode (at least one branch), with pugs. Some of the exploration modes are admittedly really difficult, and a couple pulls in story mode are dumb (4 dogs in TA), but it isn’t that difficult. You don’t need to run a “very particular set of skills”. I’ve finished half of the exploration modes with horrible players.

I’ve never “failed” a story mode. Not one single time. Literally every single group I’ve ever been on has finished. Exploration mode, yes, a few times we have just called it quits, but exploration is intended to be difficult.

I just don’t get it. Are people trying it underleveled and with only 2-3 people in the group?

No one is asking to make the dungeons trivial. I don’t get it why this extreme is brought up every time when someone asks for some tuning. If you have finished exploration dungeons, there have not been really bad players there with you, period. Now I’m just making that assumption just as a really bad player myself and from the experiences from story dungeons and only read how exploration should be much more difficult, but I believe I’m right with this one. While I’m bad player myself and I have completed every story dungeon so far as well, but only because of the better players there with me, the issue with them is the complete lack of fun and replaced with frustration, that’s what I believe most are shaking their fists at, including me.

I’ll say this again. No one is asking or wanting walk in the park with your granny. But as it is now, the entry level dungeon experience is stumbling trough a park blindfolded with minefield and gangs around every corner beating you down.

Dungeon content for average skilled casuals? ...story mode isn't.

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

How are people losing money is another thing I want to know. This game practically throws money at you.

It is in the post. Dying and repairing from it. The thing preventing me going broke is the actual issue I’d like altered slightly. Not wanting to do the dungeons saves me the repairs.

Dungeon content for average skilled casuals? ...story mode isn't.

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

Q- What server are you on that it takes 15-20 mins to get a group for? (other than crucible and waters?)

I usually say GLF4M and spend the next 3-5 mins saying “sorry full” “filled srry” Just filled"

As for the jump in difficulty I sorta agree but at the same time your arguement can be used for the jump in difficulty from story to explorable

The only thing I can think of is the masses of people who refuse to start a group. 40 people yelling LFG but not one switching to GLF.

I find the difficulty for dungeons as I usually run pugs is from people not knowing what to do and/or not being fully comfortable with their profession and its mechanics.

Figure out what to do. Start leading groups taking the time to explain the mechanics and what to do and hopefully the people in your group will do the same and less posts asking for easier dungeons will appear and more posts for fixing bugs in the dungeons will.

Note these dungeons are nothing & I mean NOTHING compared to entering places like City of Torc’qua with a pug non-sc group. Where you can easily wipe at each and every single mob not to mention spending days in there.

I do mean days. As in do not log out, leave your computer on, days.

Quite honestly I dont think people realise how “easier” this is compared to GW1.

I’m on Argent Glade and during evenings it is high population. But here’s the thing, there’s not even that players or groups looking to go to story dungeons, the most that look for group or more are for exploration mode, not story. I guess I have to consider myself lucky when I was trying to get to Crucible and after long chat “spamming”, because you are allowed to say similar things only couple times before being blocked, a couple who were looking for group for another place decided to join me instead and even they were looking for exploration one in first place.

As for figuring out what to do, leading, explaining to others? I might not have been clear enough but I’ll say again. I’m not very good at this.. or in most games in general. I’m supposed to do all that just in “what was supposed to be easy” story dungeons just to get trough them? That doesn’t sound right at all when there is actually a challenging mode for those who wants and needs it… where’s the manageable and fun and “easy” for those who wants and more importantly needs it. I say “easy” because it is extremely relative term and it is forgotten so easily and often when making these kinds of arguments. For a very skilled and hardcore player something easy might as well be impossible for me, and my easy just a tutorial for a tutorial for those skilled ones.

I don’t know where this City of Torc’qua is, but if you would have understood my post, you would have realized that bringing whatever this is to the discussion is not helping at all. Something more difficult in another game should have made me see things in perspective or something when I was having difficulties in the harder areas in this game which some regard as easy?

I did play Guild Wars 1 too and it was way more difficult. I couldn’t even finish the story line in it because I got stuck for some time several times in the missions until I hit a wall with one before the ascension or something and no one there to help anymore. The few I saw there didn’t even respond when asked for help. I’m actually quite relieved that I haven’t had such difficulties with the personal story in this one.

The thing is, I strongly believe that there is a skill cap for people. There certainly is wide variety skilled players. It might sound and probably is stupid but is it like that if we all just studied and practiced enough, we all could be rocket scientists? Or maybe more relevant example with raid progression in other MMO’s where every guild with enough studying and practicing should be at the same top level with the minority of guilds actually there now now. Or should we just measure skill in how fast you learn and act to things, some manage withing minutes and some days, weeks and so on, and where would be the line for study and practice this “easy” and casual story mode dungeon.

Dungeon content for average skilled casuals? ...story mode isn't.

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

Your first time doing anything, you’re prob’ly not very good at it.

Think you’re gonna walk into WvW with a group of newbs and take a keep? Think you’ll stand a chance against a practiced, coordinated team of sPvP?

Here’s a keyword: Fun.

I play WWW and little spvp too and while I’m not taking down keeps or whatever, I’m still having tons of fun trying because fighting against other players is much more random, varied and fair. There are huge variety of skill levels against and with you there after all, you’re rarely against best of the best. And on top of that I somehow manage not to lose money doing so. In pvp there are no unfair mechanics, one shot kills or going melee a death sentence, I can play the way I choose and spent the amount time I want or have.

In the dungeons, fun is left at the door step while tedium and frustration is there to meet you.

Dungeon content for average skilled casuals? ...story mode isn't.

in Fractals, Dungeons & Raids

Posted by: berries.7016

berries.7016

First things first. This is not about exploration mode or making things trivial. If you were thinking either of those or anything similar, please leave this topic. I couldn’t care less of the difficulty level of exploration dungeons and by all means make them even harder and much more rewarding loot/money/whatever wise.

Second thing the topic. The whole other part of the game is perfectly fine and pretty amazing too for average skilled casuals and maybe even too easy considering how little I needed to pay attention to things to survive while leveling. But when you are having fun in so big part of the game and then make the mistake of stepping into a dungeon thinking you would have a blast there too, it is a pretty bad mood stomper.

This is about difficulty contrast and those who enjoy going to dungeons for fun, but don’t have the skills, time, reaction or money for repairs for current offerings. I have been to almost all story dungeons now and not a single one was enjoyable for me and as they are now and it is a huge shame for me to say I’m not going back since I loved the look and feel and general atmosphere in them. This was because I was practically forced to go ranged at all times, use different skills and weapons that I normally use or want to use, die a dozen times and pay the repairs and hope things wont drag on too long before I need to leave for whatever RL reason.

So far I have been able to complete the story dungeons, probably because of the other party members being better players, but still each time me being really frustrated and that much poorer. I have no issues admitting I’m not very good at this, I do wrong decisions and moves very often and end up suffering or dying because of them, but only because mistakes(and having slow reaction) are so incredibly unforgiving. Dodge too early or late and you get hit, slammed down and beaten to near death, dodge again successfully but then not being able to dodge again the next hit which ends up killing you. There are way too many sudden death mechanics, which you can avoid some if you are above average skilled player, but for me and I’m pretty sure there are lot of others that just get killed over and over due to the previous reasons. It is simply not fun.

I’m not asking for complete dumbing down of the story dungeons and I do like challenges too, but the jump in difficulty and challenge from normal game play to dungeons is just ridiculous at the moment. Story mode was supposed to be the fun, casual and “easy” way to do the dungeons? I’m not sure if the difficulty has anything to do with it but it really surprised me how difficult it is to get a story mode party going too. The first one was fast for obvious reasons, but going from there it took 15-40 minutes to get groups in them. I mean as I don’t really want to go in them again as they are now, surely there are bunch of others too which again contributes to group gathering difficulties?

I would love to do dungeons, but as they are now, they are nothing more than a source of frustration and a money sink. ….Also I would love if they had some random little events in them as well.

Understanding Ranger Pet Attributes/Beastmastery

in Players Helping Players

Posted by: berries.7016

berries.7016

Your guess is correct: the bonus is not based on level. From level 10 to 20 ranger, I was getting +10 to all four attributes for each point spent as well.

However the bond trait does scale with level and it’s pretty significant when at level 80 it is 30 to all stats and stacks up to 25 times coming 750 in total. It’s use in pvp and dungeons is little questionable though as it ends on pet switch or death. But your pet becomes pretty darn tough when you combine those both.