Showing Posts For choucs.4507:
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Since when does Armour of Earth give you 15 seconds protection? Not even mentioning, you get a passive benefit from dolyak.
i was going to say 15 characters, so my post wouldn’t be too short to post but ok.
and it’s funny you compared the passive toughness to protection…i guess you just don’t know either of these two classes..
Everything in the patch is fantastic except for obvious problems in the new stability system, mainly concerning Celestial D/D Eles and Armor Of Earth.
Please read:
First I’d like to say that the idea behind intensity stacking for stability is a great idea and I support this change as I can see how this will lead to more in-depth dynamic for spvp team compositions and engagements. Secondly I’d like to abruptly and bluntly point out that the execution of this change has been done poorly in the aspect of how much or how little stability intensity has been granted to certain skills/classes. I’ll be honest with you, when I read that Armor Of Earth was granted 10 stacks of intensity as compared to Balanced Stance or Stand Your Ground only being granted 5 stacks of intensity, I wondered if it was an April Fool’s Joke. I do not mean this as an insult towards a-net but rather in all seriousness, I have to ask you to please “quickly” patch Armor Of Earth and lower it’s level of stability intensity stacking. If you do not, you will be allowing the Celestial D/D Ele to push even more builds out of viable meta than it already has.
Cele D/D Ele was already considered as an optimized point holder/peeler with good DPS and the ability to seal in stomps while being difficult to push off points. By granting it superior stability to even the heavies “due to it’s very frequent Armor Of Earth procs”, you are eliminating the entire purpose of heavies in spvp. You will see the disappearance of Shoutbows or any other Warrior spec for that matter. Even Guardians will become an endangered species. Do I really need to explain to the balance team why this is going to happen? Let’s hope not. Furthermore, it is ridiculous that Celestial D/D Ele was already the strongest spec in the game vs. condi DPS but now it also the most resilient vs. physical CC bursting?
There are other smaller problems with the allocations of stability intensity amongst the other classes but Armor Of Earth being granted 10 stacks is a gross error and I sincerely hope it gets patched as soon as possible.
Please tell me how armour of earth is superior to dolyak signet, I beg you. Seriously, should ele have 5 stacks on 75 sec cd while dolyak signet it 10 stacks on 60 sec cooldown AND has longer duration. These posts, wow.
Protection.
15second
Up or down…? Are you shorted or OP?
my burn some time ticks for 140 and some time ticks for 940
on my cele shout war btw.
i heard it wasnt intended, just like how burning is ticking for 1k, give it 4 hours and see.
Well isn’t AoE the same cooldown as doylak?
My problem is more about the comparison between Signet of Dolyak and Balanced stance
stance is 40 second cool down which you can not reduce the cooldown
Signet of Dolyak is like 60 second cool down?
but you basically use the Signet cooldown trait in any build other then shout.
so basically it will have 48 second cooldown compare to 40 second cooldown
8 second cooldown difference but 1x more effective?
Sure balanced stance also give swiftness, but Signet of Dolyak gives toughness when not used.
best? it’s elementalist, so obvious, then the worst it’s really the one you hate to play the most.
It’s ridiculous when you see some s/d dueling, they just keep spamming 3 3 times in a roll, all missed and they don’t give a kitten. yet they still win some how thanks to that sword 2
You know what’s more original?!
Offhand focus
with power of the darkness
For those of us who remember Spamadan and the sea of chaos gloves I would rather not have the Legendary armor be glowing or particle effect heavy. Maybe something more like the shiro’ken have with the floating blades, or Margonite skin where the textures are always in motion with swirling patterns in it
Floating blade is cool as concept but in the current game engine it will look extremly ugly.
it will be fixed on your back like some kind of fake plastics, unless you have a skill set that’s made for you and have individual animation sets made with blades in mind.
other then that it will just look like another plastic made fixed black raven wings.
tbh i would want twilight effect armor, that would be insane.
exactly, i highlt doubt that thief will be out of the meta just because a some kitteny blink spot is gone, that’s not even the reason they are meta any way, and not like D/P can abuse those spots in fight to begin with.
it’s mainly OOC mobility in certain map and S/D.
You can’t just Sword 2 from one side of the building to mid floor and hunt zerkers like you used to.
man up and deal with it, stop getting carried and get skill
You can ask Korean Knight for a GS/S/SH BUILD LOLOLOLOL
You guys really lacks in imagination.
mesmer shoot lazer out of a greatsword, and stealth using a kitten torch
shield can be a lot of crazy stuff
like wall of illusions, send out illusions
or act like a clock and slow time
or create multiple self to self defense
what do you mean by require targets, they always required a target
Because it’s capture the point! who wouldn’t want a huge AoE that burns everyone on the point.
If the objective is not to capture the point, people would just back out and use long range weapon
Also annoying annoying thieves, you need that burning to burn them alive.
What i think?
Welcome back to earth, how is your journey on mars?
oculus rift is dying, im buying the steamVR thats releasing this year.
You rage, scream and sh talk and complain on forum, ofc.
how you copied my idea and got more replies! BS!