Showing Posts For crochip.2389:
1. Ranger
2. Elementalist
3. Mesmer
Running with a wvw guild financed the gear and leveling on my 8 characters, some of them with several sets. Never done any of the dungeons or fractals, maybe only couple of hours of champ farming in total.
Like letoll said killing players is much more profitable then karma training.
I used to earn 10-20 gold per guild raid in wvw. That’s in about 3-4 hours of playing.
Regarding selling and salvaging, I did everything the same as you.
Don’t know if you are in a wvw guild or following the commander, that might be the difference since commanders also spend alot of time building siege, repairing etc.
Nice vid speller. Especially liked the coordination with the fat guardians for the pulls in the well bomb. Keep it up!
Celestial is pretty good on guardian, as it gives a nice healing power bonus, as well as the crit damage.
The all-round guardian build is soldier armor and weapons with celestial trinkets, going either 0/5/30/30/5 or 0/0/30/30/10 depending on the weapon set and the 3rd utility.
Stand your ground and hold the line are essential, and you can swap the 3rd utility depending on your preference. I prefer purging flames over sanctuary after the pure of voice fix. Or judges intervention when i feel like catching the enemy with the hammer ring.
Here is the basic frontline build: http://gw2skills.net/editor/?fUAQJARWlUgyCXGyKEm4ERWBRi9AjwvjXPSIFZIA-jUxAorAl9KiGbltIasqaioalNmUAMJMC-w
Thank god the matchup is over so we all get rid of kitten ResQ guild in obsidian ^^
We are still stuck with them :/
I enjoyed our duels the other day, hope to have some more in the future (without interruptions)
This is the current raid spec i’m using:
http://en.gw2skills.net/editor/?fQQQNAW3YjMaV6haaa87JgJFdPekihLm6R5ofOA-jUDBYLCyEEwkFBK7BNBiIasqpIasKGYKXQaYwqYCpWzoW0DR2nATGAmxA-wFor swiftness i rely on the warriors and eles so warhorn is not needed, and the dagger offers a blind, condi clear and is a source of weakness.
Foot in the grave helps with the lack of stunbreakers.
Transfusion adds a bit of support to this build in addition to damage and blinds which are the main focus.
I’m still experimenting with stats but atm i am comfortable with 1.7k toughness and 22k health without Applied Fortitude.Warhorn isn’t for speed. It’s for the AoE stun and mass cripple (which combos extremely well with axe 3 and plague).
I wonder about Transfusion… Considering you don’t have a lot of Healing spec’ed, is this really worth it for the support over Vampiric Precision (better heal for you) or Mark of Evasion (10 sec CD)?
I like the build but the armor’s a bit light for me — especially without Melandrus. I wonder if Blood sigils would improve the sustain?
I still prefer the ofhand dagger although i did run warhorn before the weakness buff. The condi transfer, blind (+ chill from trait) and the aoe weakness is too good to miss for me.
Transfusion is my personal preference. It is about 3k heal on 5 allies without any healing power, and i generaly don’t need the vampiric precision. Don’t really consider mark of evasion worth it, tbh.
Fire sigils are for the extra damage. For gvg’s and tougher fights i have ptv weapons with double energy sigils i switch to. Blood sigils might be good aswell, but i haven’t tried them, so i can’t really judge their effectiveness.
This is the current raid spec i’m using:
http://en.gw2skills.net/editor/?fQQQNAW3YjMaV6haaa87JgJFdPekihLm6R5ofOA-jUDBYLCyEEwkFBK7BNBiIasqpIasKGYKXQaYwqYCpWzoW0DR2nATGAmxA-w
For swiftness i rely on the warriors and eles so warhorn is not needed, and the dagger offers a blind, condi clear and is a source of weakness.
Foot in the grave helps with the lack of stunbreakers.
Transfusion adds a bit of support to this build in addition to damage and blinds which are the main focus.
I’m still experimenting with stats but atm i am comfortable with 1.7k toughness and 22k health without Applied Fortitude.