Skill bar
I kept the scepter and torch together. Both are rather defensive weapons (through stealth and with the block/fact that it is range). I figure you’re going to want to stay back and use this combo til you notice an opening which is where you’ll want to swap.
sword/pistol: I’ve already explained why I wanted the pistol. I like incorporating sword as you get the immobilize to help aid in a finisher but you can also use blurred frenzy defensively should the need arise (or it may just be the finisher skill I was talking about). sword is also going to be the weapon you’re going to want to attack with once you get them stunned for higher physical damage since they’ll will not be taking confusion damage at this point.
Healing: I fully understand why you took mirror (prevalence of projectiles), but keep in mind that the skill doesn’t go into cooldown until after the channel. effectively you have much weaker heal that is only 3 seconds less CD than ether feast. This just isn’t going to keep you alive in solo/small group, which you said you spend 50% of your WvW time split between.
Signet of Domination: My armor/build lacks the condition damage of yours, this makes up the difference. Put it’s active next to magic bullet and you have plenty of time to kill off a weakened opponent. Make sure to use bullet before signet, so if they use a stun breaker, not only will any confusion stacks hit harder, but you also get the longer duration stun as the one that sticks on them.
Blink: lacking the staff, this is your disengage of choice.
Feedback: With my preference for melandru runes, I don’t see a need for null field, Feedback however is everything you want it to be. Ethereal field for your projectile, leap and blast finishers as well as massive damage to anything that ranges you.
Mass Invis: When situations go south.
When your in a zerg you could probably swap blink for null for better team support, and you may want to swap out the sword main to just have scepter on both sides (assuming the front line is too packed to get any damage with the sword). I wouldn’t swap out the signet as it really helps your damage and really lets you punish anyone that overextends.
Sigils
I’m curious if sigil of paralysation stacks. If so putting them on both the sword and pistol for 6.5 total stun duration would be hilarious. Sigil of Impact would also be nice on this set for 10% damage bonus once you stun them.
Energy sigils on either set help for staying alive, give you extra clones, which proceed to kill the old clone and stack confusion. I’m rather partial to this option giving some more thought since you can’t pick up the 15 in chaos +15 in inspiration combo for easy protection.
for a stacking sigil, you’ll probably want perception. doing so puts you at a respectable 47% chance to crit (53% with quality maintenance oil, 55% if you put the last 5 points in dueling, one more percent if you take master oil). swapping to a sigil of accuracy after your done stacking and your up to near 60%.
