Preamble (for brevity’s sake, feel free to not read)
Greetings all. Nero here. <3
I’m only new to the forums (as of today) but I’ve been compelled to share what I’ve learned so far about being a shatter/condition Mesmer. Before the latest feature pack update (in September) I was curious about the trait “Maim the Disillusioned” (MtD) and intrigued at the amount of torment application Mesmers had, but after the patch it only got better with buffs to scepter and MtD.
After the patch, no one seemed to care about MtD, but since the most recent news that MtD would receive a further buff I’ve noticed a lot more interest in the viability and application of a shatter/condition Mesmer. So I thought I might share my build to open up further discussion and provide advice about what I’ve found so far now that I’ve been playing it for 3 months.
I came up with this build after months of messing around and testing. In saying that however, there’s probably other people that play similar builds out there and this build is not rocket science. So if you run a similar build please feel free to add any advice or improvements if care to.
The Build
Click here for the build.
Note: I don’t currently have ascended everything, but it’s what i’m working towards.
Basically, this build was built for roaming in WvW. This means, the ability to fight 1-2 people who try to gank you and provide survivability through stealth, toughness and increased movement speed. This build also excels at 1v1 fights and so does well in solo queue pvp (with decreases to condition damage and duration mind you)
Pros
-Provides intense condition damage through torment and confusion.
-1.8K torment damage per shattered clone (if the target is moving) do the math
-10+ stacks of confusion
-Good level of survivability.
-Good level of mobility.
-Great kiting potential.
-Great 1v1ing potential.
Cons
-Weak to CC and control conditions such as blind/immob.
-Conditions applied to target in bursts (meaning you should panic if they dodge/block all your bursts and try to reset fight or kite a little until cooldowns are finished).
-Mediocre condition removal: arcane thievery/cleansing conflagration aside, I kinda wish I had moooooooooore.
-Not as survivable as PU condi specs (but is anything?)
Main Damage Rotation
- [Pistol 5: Magic Bullet] stun, 5x vulnerability (if dazed, and it also says confusion on tooltips but it never procs)
- [Pistol 4: Phantasmal Duelist] 4-5x bleeding
- [Sword 3: Illusionary Leap] cripple, 2x vulnerability
- [Sword 3: Swap] immobolize
- [Dodge Forward]
- [Diversion] daze, 6x vulnerability, 3x torment, 3x confusion, 3x might
- [Dodge back]
- [Mirror Images]
- [Cry of Frustration] 6x confusion, 3x torment, 3x might
*Take a break. If you managed to hit all of that you need it. Usually you won’t end up hitting ALL of the shatters but in an ideal scenario, this is what you could potentially apply, leaving them floundering, looking for condition removal or trying to run away, but its time for part II!
-[Weapon Swap]
-[Torch 4: The Prestige] stealth, blindness, burning (after 3 seconds), condition removal
-[Torch 5: Phantasmal Mage] retaliation, 3x confusion, condition removal
-[Scepter 3: Confusing Images] 5x confusion
-[Scepter 2: Illusionary Counter] 5x torment
-[Mind Wrack] 3x confusion, 3x torment, 3x might, 3x vulnerability
If you’ve managed to land everything by now and they still aren’t dead then GG. Nah jokes, kite and start again, but most people are dead by now what with the 12+ stacks of torment and confusion towards the end. Even if you don’t manage to hit all of the shatters, if they have 50% of what you tried to apply on them and they don’t cleanse some how they’re in real trouble.
At this point you still have two disengage/stealth options left in your utilities and your opponent is left thinking, what the hell.
(edited by fluxit.8247)