When one speaks of diversity one speaks of the clear distinction between assortment of things which cannot change to become it’s neighbor. The forces at play here are acting on each diverse individuals to prevent unity and combination. The believers of build diversity will play on these forces of division to encourage variety. Before and after the balance, we observe and internalize one truth. That is, Anet does not want a hierarchy of builds. Instead, they want diversified builds. The only way to maintain a diversity of builds, they must take away the incentives for an en masse adoption of any particular build. Given that every player seeks not a unique build but an effective build, I question whether it is feasible to engineer several equally effective builds or to just allow one to exist. All builds have to be, in a sense, equally effective to discourage people to gravitate towards the best build. I thought and thought about this issue, and I have an answer. It is either, make all builds completely useless to eliminate competition among builds, or that build diversity is a myth. And so I conclude, there is no build diversity because if there was then this game is finished. The current meta game is composed of a build hierarchy. Whereby, there is a best build followed by second best build and so on and so forth. What the best build is is entirely empirical and is confirmed to be the best when Anet decides to undermine that build’s strength through “balance” and a promise of “build diversity”.