Showing Posts For haqqa.8194:
Dude I’m from a smaller pop server and have it more frustrating in WvW imo atm, but i changed world for a few days to see what things are like elsewhere and actually was on Desolation, and know what you are saying.
Apart from what you’re saying, you had spies there that helped with loosing towers and keeps. I caught one or two (not sure if same guy diffferent occasions) taking supplies while no one was there. As soon as i walked in to the tower, they ran from the supplies and jumped off the cliffs to their death, like before you can catch their names.
At one point, we were like 5-7 people defending the west tower (sunny hill) from about 10-15 reds, which was upgraded, had cata on ground + at least 4 arrow carts on the walls, but the reds seemed to know where to target, where we moved and all, even after moving far back in the tower to break lock, then still coming up the stairs. It was a kind of a nightmare, carts went down quick, we spent most our time healing or downed.
I’m setup for wall defense right now and it’s what i do mostly, but this was something else. I haven’t been caught in that much chaos even with much larger groups. I fell back_ literally to catch my breathe at some point, and there was that supplies bungie jumper, hanging around the tower NPC delegation; not helping us at all, not afk, just moving around like he’s doing something. Lost tower obviously.
While transfers are free, we’ll see that i guess, but alot of WvW s*** is getting frustrating, except for the strong worlds ofc. Free benefits.
P.S there is another trick that helps waste precious time when your main force is on a major effort, and I just learned that from arby. But I’m not giving ppl ideas; just keep an eye out.
(edited by haqqa.8194)
I’ll only add what I didn’t see mentioned.
1. The parry/riposte skills
(Scepter #2 – Illusionary Counter, and off-hand sword Illusionary Riposte)
When on uneven ground, they have a habit of giving me a target is ‘out of range’ and don’t create a clone/illusion after I block and counter, even when the target hasn’t moved, and I am actually in close range (like 600m-ish).
2. Phantasmal Disenchanter.
Doesn’t work too well, or unreliable. I’ve tried using it while 1v1 against mobs and while I had just 1 condition on me, and alot of times I don’t get it cured.
3 Downed #2 – Deception
I usually find this works well to move me out of AoE rings or whatever you call them, and give me a better chance to heal more than anything – in WvW while on walls defending a tower etc, or in group events in PvE. But sometimes, especially in PvE group events, it moves me exactly under the boss or champion, like exactly between his legs, so I am going to get hit even if he is aiming at my clone.
4. Torch skills remove conditions ( Cleansing Conflagration -Domination Trait)
I don’t know if this is a bug or intended, but The Prestige removes conditions after the 3 seconds in stealth, not on activation as I expected. I found this a bit useless, since 99% of the time you are going to get a fresh new stack of conditions once you un-stealth; and it’s just 3 seconds of conditions ticking away. but probably intended.
5. And I’m gonna mention this here.
Definitely a bug is that god-awful sound from the greatsword #1 Spatial Surge, which i find very annoying and so much so, that I have often switched weapon just to not annoy other players around me. It is way too high pitched and squeaky that I tend to avoid the greatsword because of it.
When I first went to WvW, and the BGM set in with some of the bigger battles, I actually thought the Necro sounds (of nearby players) were part of the BGM (later realised) and thought they added atmosphere and went very well together.
If Spatial Surge was just slightly less high pitched, and the same sound made more fluid-ish, I think it would have the same effect for atmosphere and sound awesome during battles. If it was a OHKO skill i wouldn’t mind and it would make sense, but idk right now. Anyone?