I dont need anything more to get close. I think it would be less frustrating for dagger user to have vapor blade at 900 so they could hit oils or bosses with melee deny abilities.
…
Seriously. I also play scepter, it is not the point, I am not the D/D advocate here.
I am not saying D/D Elems should have EVERYTHING at ranged but that they should have just one single even low damaging anytime attack just to be able to some something when they cannot go into melee.
I played every single bloody class since BW1, Warriors (or actually most profs) are not nearly as effective at range as in melee but they have the option to do something.
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Downed state is somehow interesting, at least its new’ish. Rally however, mostly in PvP is really cheesy. It is even more in WvW where low hp mobs run by.
Not bad. There are still some trick you still could do like double projectile reflect with staff→focus or extra healing with breath/trident but well.
Having a sword would be cool, but it doesnt help D/ to be completely stuck when having to leave melee on no-melee bosses events. Warriors and thiefs can weapon swap to ranged, Elem cant.
Having one ranged auto attack in dagger primary wouldnt alter the whole freaking balance.
Weapon switch out of combat wouldnt neither, actually if they ever implement such a thing I’d rather see a equipement manager allowing to swich out of combat to another gear set just like you do for town clothes, and that for all professions (probably from $$ gem store).
Best guild housing imo was City of Heroes (mourn).
Guilds had underground bases with crafting tables, banks, teleporters, raid portals and if you had an “items of power” it made your base raidable by other guilds, you could add defenses, lasers, canons and stuff.
Disagree with #1 – Same thoughts as Inkubus has
Fine With #2
2 & 3 – Agree that summoned weapons are basically just for fun, even with added stats from last update, having the, switchable would be great addition even without rethinking skills I think, that would also basically resolve #1, having shield that you can switch to become invulnerable and do other perks then switch back to staff(or something else) and then back again if needed, or switching between daggers for close range attacks and bow to finish of distant enemies etc.
4 – use of utility slots doesn’t make sense, but added feat like 50% of attack will miss or reflect projectiles would be good imo
1- I am talking about one attack in one attunement (best client would be Water #1), its far from gamebreaking. Being completely shut down on many events really is a pain.
2, 3, 4- I’m just trying to find easy tweaks to make almost useless abilities to almost good without having to change the whole mecanism or revamp every traits.
I would probably use sometimes, some summoned weapon if I could switch in and out. I would probably use tornado on some places (WvW) if it wasnt a suicide button. Being able to use heal or some utility would be enough for me.
Im not sure we should feed an obvious troll.
- Coment on the economy isnt understandable. If anything search system at the auction house is bad, trade skills arent rewarded comared to mat price.
- Raids arent raids. “Hard” PvE is 5man, openworld events, even dragons arent suppose to be challenging. There are no “raids” in GW2, whitch is in my opinion good.
Now you can argue that 5man PvE isnt challenging enought but you seems like someone who didnt attend 10+ fractals.
I wish however there were higher exploration difficulty levels for every dongeon.
- If you ever played the game (and any other) should should notice that GW2 is extremely skill based. In PvE or PvP the way you actually play your character, dodge, and place yourself have a critical impact on the fight outcome.
I never played an mmo where you can duo a PvE dongeon event so easely when sucky 5 players wipe again and again, or where it can outplay or feel outplayed in PvP. Good players can take 1v5, there is no way you manage 1v2 at even gear on WoW nowdays.
For a personnal experience I noticed that most hate against GW2 comes from players who cannot handle the fact that playing bad doesnt pay off.
- WvW enemies dont see your name because it is suppose to be that way, like it was in DAoC. If you want to l33t skill showoff you should go to sPvP.
I would like however see more rewards in WvW, Real Abilities would be amazing, titles would also be nice.
- Guilds have a huge impact on the game, housing would be nice, but right now it feels like the best on the mmo market. Flexible system of multiple guilds and representating is amazing.
If you lose a keep its because you play bad.
Nightcaping however is a tricky question. It is frustrating but they shouldnt make night players feel like they cannot contribute. Make guards stronger would also feel like PvEing.
- Exotic gear is easy to get. Somehow it also make the game not such a grinfest for gear. Some people likes it, some people are bored because of it. I dont like having to farm for ages to get BiS gear like in Diablo, maybe you do.
Problem 1: Elems have no weapon switch because they already have 25 abilities. Tho, a lot of events in PvE, WvW and else requires tu use a ranged weapon.
Fix 1: Give dagger primary one 900 metres attack.
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Problem 2: Whereas all profession is balanced around the use of one weapon, Elems are balanced around the use of all 4 attunements. Cooldown on attunement swap becomes critical and Elems feel they have to throw points into the Arcane tree.
Also when you spend 30 points in one element you tend not to switch out if you picked attunement specific traits like passive damage : it goes completement against the class design.
Fix 2: Add passive cooldown reduction to every element branche for this specific branche (ie the more point you invest in Fire, the lower cooldown you have on Fire attunement).
Put increased “Lingering” duration instead of Intelligence in Arcane branche.
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Problem 3: Summoned weapons are a cool feature but the way they behave makes them hardly usefull. Most of the time, if they are ever used, they are used for one or two abilities and than thrown away.
Fix 3: Leave the “on the ground” weapon the way they are.
Change the way the “on caster hand” weapon behave: Just allow the weapon switch key to swap in and out to summoned weapon (with normal weapon swap cooldown). You still have charges, you still have to burn a utility slot, you still have a timer if you burn charges but you can actually use your other spells without having to waste the summoned weapon.
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Problem 4: Besides Glyph pf Elementals, Elite skills are quite bad.
Fix 4:
- Let us use Utility and Healing skills while in Tornado.
- Change to summoned weapons would fix Greatsword. Damage however should match cooldown.
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Problem 5: Bugs
Fix 5: Fix.
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I wish they just put a feature like in D3 giving you 1% passive MF for every level over 80.
I run:
- Earth’s Embrace, Elemental Shielding
- Cleansing Wave, Soothing Disruption, Cleansing Water
- Elemental Attunement, Final Shielding
I like the double cleanse with water attunement swap, you can switch while feared and necro -boon are a plague to me.
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Precision gear isnt THAT bad since it can procs Renewing Stamina.
But seriously no Elem should go for stacking +Heal since EA nerf. Staff “support” does fine in Zerk/Valk geat if your mates are smart enough to use combo fields. Some D/D and F/ builds benefits of some +Heal but I’d go for Shaman gear on the later.
The “I play Elem” as introduction to call for a nerf is cute. I doubt anyone believes you.
Besides, it doesnt actually help you to save the keep from being taken. It just allows “some sort” of hit and run fight, I’m not sure how more frustrating than self rezing rangers or low cooldown theives teleport it is.
I think you guys are blowing this way out of proportion…this isn’t a “clutch” nerf that would drastically affect Ele playstyle. It would just make it so you can’t abuse vapor form to be unkillable in keep sieges…that’s it.
I’m honestly baffled by how many people think this is such a big deal. In my mind, it is just an irritating gimmick that seems clearly imbalanced when compared to other classes, and should be fixed.
Also, the uber spike BS build was nerfed via the change to assassin’s signet.
It sounds like “ima fkg ninja thief runnin fkg ninja glass canon stealth build I can fkg kill everyone before they can see me with culling issues AHA! Why cant I get 100% fkg killin blow on elems near a keep! TIS 0P FKG NERF FFFS²!!!!”
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Last hit of fiery greatsword does about 4.5k-5k + splash,
It doesnt work that way, its why is sucks btw. Glyoh of Elemental is widely supperior for PvE.
Im not sure with glick glyph it is actually a dps boost to pick arcane skills btw. Lesser elemetals and of Elemental Power might actually be better.
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Is different and bester for elem is bester because you can spam on D/? 2 or 3 skill per secondes :
1 air 1 fire is 0,5 secondes spam .
swap is instant .
3 air is instant
can trip is instant
2 earth is instant
esquive with esquive arcane is instant
4 fire is 0,25 secondes .
+ passif skills or passif shield on trait or on signets or on rune .on war is just all one seconde ……
so one war = 200/seconde
so one elem = 200×2 seconde + all instant swap , dodge , skill instant and passif skill or shield .
…..war = 10/20
elem = 20/20
Sempre mate, you realise you’re going to have to learn english if you actually want to post here right?
Anyways, he means that with all the out of global cooldown abilities Elems have (Auras, attunement switch, cantrips…), they trigger Signet more than warriors. I’m quite dubious on the numbers he claims however.
Just went into the first full server I could find. Oh my, not a single thief. Don’t they know how awesome thieves are? Quick go on every other profession forum and let everyone know how awesome thieves are.
errr… I havent run into a match with less than 2 thieves in two weeks.
Maybe because I only play one hour a day. I also play PUGs, maybe the horde of glass canon thieves are a PUG thing only.
Besides, you can tape hundreds of crazy numbers videos of pretty much every classes as long as you stack damage on gear and traits. Just put 30 pts into Fire and Air, gear up for full Zerk, push 3 spells and you’ll score 20k dmg. I guess the real difference is that not all professions can be untargetable afterward.
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I cant realise how much weapon swap would be overpowered on an Elem, even if I can think of some really nasty combos. They should however offer at least one 900 range autoattack for dagger primary.
I have a counter: I am invisible, I hit you, you die.
on any damage build (even abit hybrid), glass canon thieves with high stealth uptime kills us.
on a very tanky build, boon removal necros are a pain.
Burst damage doesnt kill elemtalist. Elem CAN burst like a crazy.
Burst in general in PUG sPvP doest kill however every build that is not PURE burst or PURE tank (but thats not just for Elem).
There is also a real question on Thieves status since with dodge roll and stealth they can run absolute glass canon builds without much risk of being killed.
I used to play both D/D and Staff support, now sticking to D/D in every situations. Staff is back to the “sucks for damage but cant build for anything else” state.
Give an attunement recharge rate bonus to a single attunement when you put trait point into it.
Some people like to switch attunement a lot, Arcane is here for them.
Some people like to focus on one/two elements. While switching attunement for a specific attack, defense or CC move is the a core part of the profession, they should be allowed to go back to their favored attunement fast without having to spend 20+ pts into Arcane.
I have a i7 920@ 3.6GHz, SSD’s and xFire 5850’s. Rendering issue is a problem not just for large groups, but single stealth thieves whose build is based around the rendering problem.
Its not going to be long till players massively exploit culling issues. Im not talking about just thieves or random small groups.
And when you will have commanders leading massive pieces of zerg exploiting culling it is going to be invisible man all over the place. Not to mention side rush, blind AoE and Teleport bomb arent good strategies because they are smart or effective, they just strong because culling make them so.
Lol. People are going to start complaining again if they fix this and your PC just frez when a 50man Zerg take on another Zerg….. Don’t think many system can handle 100 man doing AOE all at once.
So u wan invincible enemy or got kick out of WvW.
If it’s a choice between the game struggling to support multiple 50 man zergs on screen, and actually seeing a 50 man zerg on screen, i’ll choose the latter, regardless of lag.
Get killed by invisible enemies is, frankly, pathetic.
The by product of the situation you’re describing may in fact be a good thing; if the mindless zerging playstyle becomes a lag fest it’ll encourage people not to do it.
Secondly, there are again other things Anet can do improve client performance; as players ramp up, tone down the spell effects, ground details, etc etc.
You can only optimise this stuff when you know it’s a problem, and the pre-cursor to knowing the extent of the problem is to solve the culling issues.
Indeed. In early DAoC many groups were avoiding the mass because 100+VS100+ turned into lag orgies. The problem with culling is that since you cant be sure how big is the player group you face is you cant take strategic decision whereas to go for it or fall back. At the end of the day the only solution is to ensure you are 20+ people.
with WvW being the main staying factor for Gw2 they really should have a fix for culling soon, or atleast tell us that there is nothing they can do about it short of making a new engine
Telling us something would be the least minimum indeed.
It cant be just the hard drive. Everyone in the group I use to be is having the same issues at the same time (not sure about the same scale).
I dont think its my server since it really seems (cant be 100% sure) enemies have the same problem considering the lack of reaction when you run into the sideof a zerg trail. Maybe is euro servers, lets hope so because it would mean its not the Engine.
Basically if you defend a door you dont see anyone coming in before you are dead (if they do AoE, if not they just run by), if you are at keeper’s Bridge in BL central keep you dont see attackers who just broke P2, if you are at your portal and run to defend the closest keep you dont see the attackers on the keep doors…
Or you actually see some of them slowly loading in but you cant have any idea of the size of the group, and forget about smart dodging specific attacks and such. That means if you dont run with oversized teams you will pretty much get crushed because you cannot evaluate when its managable to fight, when you back off, or what is smart to do anyways since you hardly see half of the players you are fighting.
sorry to say but some players like me have never really had problems with culling outside of maby player popping out of stealth will have a small delay if you are with a zerg
and 1 or 2 stonemist battles where all 3 servers have EVERYONE there 180+ players and even there the serverside skill lag is more of an issue than the temporary nonrendered players that at closest pop into sight 1000ish units away for me even still
I just dont believe you. I run 5 to 20men groups since release on a daily basis and we encounter MAJOR clipping issue VERY often and everyone on the vocal is having the same problem. It is so predictible that we often turn it into a strategy: move to a large distance than rush the attacked door throwing blind AoEs, it kills people you dont see and who cant see you, even outnumbered you still get a ton of kills.
(i7, 8GB RAM, GTX 590, euro servers)
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They can’t fix it. It’s the engine. It’s not a matter of a patch or two.
This is honest reply. You will not get ANet reply on this issue because for obvious reasons they can’t post replies that would hurt sales.
Well the thread subject was already moderated… not a good sign.
There is something I dont understand. The game is beautiful, the artwork is amazing, but the 3D engine isnt that wonderfull. The shapes, the mesh… are not perfect, its far from BF3 or even Unreal Engine. Why using this engine? We know since beta clipping is an issue. You seem to imply that it was already an issue in GuildWars 1.
Or why making large scale PvP at all if the client cant handle it? It has to be fixable, it has to be a server issue, something they couldnt plan… that couldnt have been that wrong.
World of Warcraft’s atempt to make world PvP (Winterspring) was a complete failure, a huge lagfest, such a catastrophy they ended up instancing the place with limited population. But Warhammer and DAoC managed to offer honest world PvP, the games had major issues (horrible game design, poor class balancing, the list is endless, everything so far from GW2 extreme polishness) but at least it wasnt unplayable on every keep battle.
What you’re speaking of is an issue Guild Wars 1 had too. The fact it was never fixed and made it’s way into GW2 makes me think it’s just part of the engine and there’s nothing to be done.
Well, I am afraid all the players interested into WvW will stop playing at some point if they dont communicate on this. Im not saying the game is bad, its probably the best mmo since the last 8 years, but if its down to sPvP and PvE the RvR community will give up.
Agree on the portal having a cap number. Using portals to move people is smart and should be rewarded. Having one hidden mesmer porting 50 people into a keep shouldnt.
5 is a good number imo. 8 could also be considered since you statistically can have 1 Mesmer for 8 people.
All the combat stategy using portal bombing or portal escaping are fine with me.
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All the ideas (to make GW2 like DAoC…) are great but you have to consider right now WvW is so popular (queues…) that it doesnt need more carrot to make players participate.
Bigger maps could be could but you also have to consider bigger would mean more plaers, more players would mean more trouble to fix lag/clipping (it its even possible).
I think the solution would be more maps.
This is not a troll or a whine thread, I’v been a DAoC player (and some WAR) for years and so have most of my community. From 32 players we are now down to 3 due to wierd lags, 3W queue and Clipping issues. Tho most of my friends consider GW2 is the best product since DAoC and are willing to play again if at least clipping problem is solved.
Now I know this a commercialy hard question but Anet has proven before that they are slightly over commercial issues in term of communication and game design.
Q: Will clipping in WvWvW be fixed one day? Can your graphic engine (servers) actually make it work? (When?)