Showing Posts For jonG.8369:
I can’t seem to find the vendor that sells back-pieces. Thanks in advance!
Can someone tell me what mobs these drop from and where? In game they are listed as Glacial Lonestones.
I would love instant F2 casting. It is highly annoying having to stop and wait for my jungle cat to cast mighty roar before every fight. Why can’t I charge into battle and cast that on the run? The buff from from mighty roar should be on me the exact moment I hit F2 and not after having to stop and wait for a long unnecessary animation to go to end-of-job…
Hello everyone. This is my first post here in the Guardian forum and I’ve been considering making a switch to this class because the Ranger is really in a bad place atm. Not to mention, their Spirit build is pretty much worthless.
My question – is playing a fully spec’d Spirit build viable? If there are any spirit build players here, I would love to hear your insights into playing this spec. Pros & cons, etc.
Thanks!
I agree. It’s inexcusable that the Dev team can’t take a few minutes to at least aknowledge our concerns and provide us with information on the current state of this broken, kittened class. One would good that the next patch has several fixes for us but its highly unlikely. For the ranger class, this is looking like gw1 all over again…
Devs prove us wrong!
Jon,
You mentioned that spamming our auto attack ability does not constitute fun gameplay and are looking into ways for improving that. Here are my suggestions.
1. First and foremost, fix the bug with QZ. If you’ve been reading the threads here you know what I’m talking about. I won’t rehash it.
2. Realize and understand that the reason we spammed auto attack is that it is our only damage ability in the SB’s arsenal. The other abilities are for situational purooses only. This was how you guys designed the 5 abilities and we are merely working within those limited confines.
If you understand our class this should be obvious and making drastic changes to our #1 ability in the hopes that we stop spamming it will not accomplish anything except drive players away from the class entirely, which is what has happened. In case you have not been paying attention, the community lost a lot of talented and dedicated Rangers, not only over the nerf but your apparent lack of knowledge in believing we have other damage abilities to use. The community lost faith and feels that the Ranger class is being handled by devs who simply don’t know the class. That is why many of us our shelving our rangers.
3. Very simple. Replace our situational abilities with new damage abilities. Look at our underwater harpoon and the abilities it has as a reference point.
4. Consider doing what other mmo’s (Rift as an example) have done with the ranger class and add an ability that applies a combo stack onto the enemy. Once we have a 5 stack applied to the enemy, we use a combo finisher ability resulting in some burst damage, or a dot, or a boon. Something like this would at the very least add variety to our rotation if you can call it that.
That is all for now. I’m sure others will add to this.
Thanks for reading.
(edited by jonG.8369)
Don’t forget frostbow ele…
Alyndra -
Here’s the thing, this WASN’T supposed to be a damage-nerf. According to the patch notes, "Crossfire: Increased casting time by 40 milliseconds. This was done to fix some glitches in the animation that caused problems with this skill. "
You will see that this was a fix to some “mysterious animation glitch” that not one fellow Ranger I know, has ever encountered.
If it was not ANET’s intention to nerf our damage by 30% with this animation/glitch-fix they need to seriously get this resolved, and fast.
I find it amusing that we have a sticky thread FULL of bugs and not once has this supposed glitch ever been mentioned by the community….
I’m not sure why it keeps happening. If its a glitch or something from a trait but its really annoying. Anyone know why it is appearing each time I swap?
Apparently we have no idea…
Back to the original question at hand.
Did they suffer from the same problems our pets now currently face? (Not being able to attack while moving and hit targets that were moving?)
If so, was this ever fixed?
I’m seeing less and less rangers around as the weeks go by…sad. but understandable.
Still bugged…
Thanks. I’m aware of how they behaved in beta. I’m also aware they were nerfed to obsolete status.
Fact is though, if i spawn something that has legs, I would expect it to follow me by default. Spending a grandmaster trait on something that should be default is a huge slap in face.
It’s a shame really because I originally planned on playing a spirit build. It sounded so fun…man was I disappointed.
The 70 pt precision buff you share from traiting in marksmen is more useful than the 3 of them combined.
I have to believe devs will fix them. (And while you’re at it, give them each a unique appearance!!)
Spirit of nature is the ONLY viable one out of the entire lot. I don’t think anyone will dispute that.
Hey, quick show of hands…who here had to invest trait points enabling their pet to simply follow them?
None of you? Thought so.
Why should it be any different for the spirits is beyond me…
I’m hoping someone who understands the math involved might be able to answer these.
1. Can power affect the amount of crit damage in any way? Does it come to play in any crit damage calculations whatsoever?
2. If the answer is no, could having too much power negate critical damage a.d make it a non-factor?
Example – Could a crit ever deal less damage than a normal hit that was otherwise backed up by loads of power?
3. What is an ideal crit/power balance to be achieved in your estimation?
Thanks for any help answering these.
I haven’t felt this immersed in an MMO since Star Wars Galaxies and maybe even moreso with GW2! That’s a huge compliment and undertaking in my book. The team at Anet really put their heart and soul into this game and you are reminded of that constantly by all of the diverse landscapes, scenery and lore.
My hats off to the devs and designers and appreciate their continued hard work invested in providing us players with a vast world we login to each day and escape from reality for a bit.
It’s funny hearing people claim there are not diverse ways to play this game.
Between having a wide variety of traits you can change at will, different weapons to equip, basic stats to proritize and stack, weapon sigils, runes, utilities and elites there is plenty to experiment with. Nothing is monotonous. Despite these other MMOs that " appear" to have more abilities available on your toolbar you are generally pigeon-holed into playing in a very restricted way. There is not much freedom to be creative.
I agree somewhat with the OP but at the same time I think MMOs that required having an overly abundant supply of abilities and cooldown to manage meant that I spent more time watching my toolbar than anything else. Me, personally, that takes away from the overal thrill and enjoyment that comes from engaging in combat.
The theory crafting behind setting up solid rotations using your abilities, utilities, elites and sigils and weapon swaps does exist in this game. It’s just that we don’t have 30 other useless or very situational abilities getting in the way.
Fern hound is awesome.
2 days ago we had about 20 rangers together all rockin Fern hounds. We did some large scale events and world bosses and sheer the amount of heal-over-times we had constantly up was hilarious!
Good point. I would actually prefer to pick and choose now that you mention it.
Do we know if its possible to at least change Orders sometime after hitting 80 through some other means?
Thanks.
I wish I could remember where I heard this at but does anyone know if its possible to replay your personal story?
It would be nice to have that option and then be able to pick a different Order to join. Also choosing different story rewards & options you opted out on during a previous run would be nice.
I know some people will just say roll a new character and start over, but there are several armors and equipment that the other two Orders have which I’d like to equip on my main character at some point.
And fixing some of the current issues with them perhaps they could go a step further and redesign their appearance as well. Make each Spirit unique in design instead of a rehash. I know its a nit-pick but I know many of us would appreciate the variety.
Anyone care to offer up some design suggestions to the devs? How would you envision each spirit to look?
Devs,
Zsymon just summed it up quite nicely.
Thanks for sharing Pirhana. I’m lvl 75 and haven’t messed around with the torch all that much. I think Ill give that a try. I love incorporating traps into anything so this will fit my playstyle nice.
The ranger community NEEDS some kind of acknowledgment from the devs regarding our pets not being able to hit moving targets and what will be done about it. There are over 20 rangers in my guild alone that are ditching this class entirely because of how kittened they feel at level 80 in pvp and WvW. This is really sad because I doubt we are alone in realizing this. As soon as players catch up and hit 80 they are faced with a cold hard truth. Pets don’t pull their weight at all….
Devs, please tell us this issue is being worked on!
Companion’s Might – Critical Hits grant might to your pet.
Sounds like a good trait to go for until you realize that the Might granted to your pet has a 1 second duration.
This needs to be looked at due to all the myriad problems currently tied to our Pets having issues attacking targets, especially attacking a moving target! This 1 second duration of Might is not enough, even when you’re able to keep it applying at a constant rate.
My suggestion is to increase it to a 3 – 5 second duration. This would help tremendously.
Sigil of Frailty – no cooldown, can lay multiple stacks of vulnerability onto the target after crit. Pairs well with a Warhorn → hunters call. Shortbow equally good with it too.
False.
The more healing power you have, the more it passively heals you and your pet.
Spec 30 pts into BM and gear up with healing power to make this signet come alive. I always run with it and combined with the natural healing my pet can get with the grandmaster trait, my high dps lynx and jaguar are essentially tanks.
I think they bring a good amount to the table but if the spirit line was improved we could be golden.
Right now we bring a decent area heal with our spring and spirit heals.
Our pets can provide a clutch heal, buff or cc with its F2.
Our pets can revive downed players in clutch situations.
All without sacrificing dps which is nothing to complain about.
I’m almost 80 as well. I plan on decking out in some Priory Order armor and and Norn cultural armor. In addition, buying up a six piece rune set for each of them. Continue to do world events to save up karma pts for the exotic sets. 42k a piece! That will take some doing…
Theres also legendary armor I think you craft at lions arch but I don’t know what that all entails.
Have their abilities to hit moving players in pvp seen any improvement? Probably not I’m guessing….
I know some of these currently don’t exist in the game but how about -
- Gorillas/apes
- Lions
- A swarm of multiple bees, hornets, wasps & locust.
-Large praying mantis
-Prehistoric/Jurassic-like creatures.(land, air, sea)
-Snakes (cobra, boa)
-Sabertooth tiger
-Anything that is mythological or fantasy based. Just more variety than everyday normal animals we see irl would be welcome.
But allowing it to disappear from a pet swap defeats an even greater purpose – The overall synergy granted from swapping pets via the BM line. Several traits in that line encourage swapping. Intelligent strategy DEMANDS it.
My suggestion is to allow both pets to share the same 25 stack. So if one pet has say 12 stacks and you need to switch, the other pet can start stacking the remaining 13 stacks just as an example. Swapping back to the original pet, the 12 stacks remain and do so until death and by no other means.
Patch notes for the 9/14 update are up on the wiki. It says that pet F2 and AI was improved. Let’s keep our fingers crossed…
forgive my ignorance but could pets attack while moving in gw1?
I agree with all of what’s been said. The sheer amount of dps being lost due to pets not attacking while on the run puts us at a huge disadvantage. Especially if you’ve popped “Rage as One” which is bread and butter!
Did the devs at Anet miss all the late night National Geographic documentaries where wolves constantly attack their prey while ON THE RUN?
I sincerely hope they address it because its a deal breaker for me when I get to end game and spend more time pvping.
I also hope they look into the BM line and adjust the trait where your pets attributes increase on a per kill basis. Swapping should not delete the buff. I’m fine with the ability only being applied to one pet so long as it can persist after swapping. I’m also fine with losing it if the pet dies. But after Teleporting? After taking a swim? Seriously?
Come on Anet! Throw our wolves a freakin bone here!!
(edited by jonG.8369)
Hey fellow rangers! Quick question. I’m stuck at work and can’t test this out myself but does anyone know if adding pts into BM will increase the passive heal from Sig of the Wild? It would seem like a missed opportunity if it doesn’t.
On a similar note would added pts in BM also increase the amount of health restored to the pet by taking the trait ability from Skirmishing that procs heals on crit?
Thanks.
If I use the Range’s Warhorn ability – Hunters Call, which hits 16x, each time with a chance to crit, would it be able to then proc multiple stacks of vulnerability and/or Might if I had either the Sigil of Strength or Frailty equipped into the Warhorn?
I’m just curious.
Thanks.
I can also confirm that condition duration is not increasing AT ALL after investing heavily into stacking Runes on my ranger for the very purpose of increasing my bleed and poison times from abilities. The bleed times have not been increased at all for any of my Ranger’s abilities.
It’s completely broken at the moment.
Please fix!