There may be a way to make a better system than holy trinity. But gw2 system sure isn’t. It’s too random. Random is the oposite of skill.
I don’t even know what the puzzles are yet, even though I’ve read about them.
The question is: is the reward a 1 time only thing, or is it repeatable? If it is repeatable, then it should scale with your level. If it is a 1 time thing, then it has to be the same level as the map. That’s because otherwise the most efficient way to do it would be to wait until 80 and then do all puzzles, and that’s the opposite of what they want.
I found this article to be great and really lay it down to those who see this game for something it’s not. This game is all about the journey to level 80 and I feel the article really points out that those who chose to breeze through the content really missed out on the meat of the game.
Try thinking outside the box and enjoy a game where you don’t need to watch your XP bar whatsoever. Enjoy the game first and think of levels as secondary, it will make the game much more appeasable to those accustomed to the past decades genre of MMO’s.
Happy huntin’.
If I would enjoy games without watching the xp bar, I’d play adventure games like uncharted, not rpgs.
Spamming for duels is no excuse. There are games with a simple checkbox that disables incoming duel requests.
Yup, what some players who say gw2 is more skillful don’t see is that randmness is the total oposite of skill.
I never liked arena. What it needs is sPvP where you play with your char and get rewards. I don’t want to play with an instant lvl 80 char, I want to develop it myself
As far as i’ve seen, turrets don’t scale with gear, and that makes no sense.
Even if they were good enough, it would still make no sense.
If they dont scale and are ok for a player with gear, they will be too good for players with bad gear.
If they dont scale and are ok for a player with no gear, they will suck when that player has gear.
It’s not about not beeing able to beat the zerg. It’s about having fun.
Same as I don’t find zerging fun, I don’t find running from undefended node to undefended node fun.
Hard=intelligent enemies and cool tactics → good
Hard=Lots of hp and damge → bad
Easy+unrewarding → bad
Easy+rewarding → bad
Hard+unrewarding → bad
Hard+rewarding → good
gw2 instances aren’t in the good bracket of any of this 2 lists
Loving this game outdoors. It’s the best in a long time. And I will keep playing the game for long because of this.
But imo spvp, wvw, and instances, are very boring. The skill driven combat instead of gear+holy trinity, is just a zergfest.
I see it more as everybody is in the same group…
Why do you need to be tagged as grouped, when the functionallity you have in other games is there, just for everybody. You share kills, drops, experience, objective completion…
I would have prefered that they invest the time they used on downed system and acuatic gameplay/weapons on some other cool features.
I couldn’t care less about my acutaic weapons, and this half dead state is annoying in many levels. Not only in BGs. PvE bosses are balanced taking this state into consideration. Which sucks.
I hate it in theory. But in practice it’s been very well implemented tbh
If players could achieve all their hopes and dreams inside 3 runs, then guild wars 2 would have a shelf life of about a week.
This is an MMO. You’re in for the long haul.
And nobody says you have to grind 18 dungeons a day. Do it as it comes, a little here, a little there. Once you get it, you’ll know it’s worth something, because not everybody has it.
It’s not “ALL HIS HOPES”. It’s just one item. A game longevity is defined but lots of things to achieve in a long time. Not needing an eternity to get 1 item.
You want mmo’s longevity? Then you need many things to farm. Not lots of time required for a few things to farm.