Death Blossom, Caltrop spamming thief.
The solution is supposedly simple – “Remove those conditions” BUT when should i do it?
When his initiative runs out – 1/3 and more health has already gone because he had 10-25 stacks of bleed on me.
Anytime before – my condition removal is on cooldown and more conditions are still to come. I can use multiple condition removals with frequent intervals but after the first initial attack i’m completely vulnerable.
same here, pvp is unplayable
QQ
This has bugging me for a while and i don’t know why it is that way. The dodge animation and invulnerability aren’t tied together, for example, just when the dodge animation starts i am still vulnerable to damage and when it has ended and i can freely walk i still have some milliseconds of invulnerability.
Is it be because of lag or dodge animation/effect really is messed up? There are countless times where i see my character dodging and i still receive damage and die. Honestly this puts classes with low HP/armor to a really big disadvantage because dodging is a must for surviving.
The idea was to make a build that is up to par with other classes damage and survivability wise. (obviously i failed)
Focusing on criticial hits for damage and using the Knight’s Amulet and Earth magic for survivability.
Fast casting and attunement switching is required for maximum critical hit chance. Use Air attunement for good damage (2nd skill).
a build with which i can actually outlast Guardians which i find pretty amazing because i’m used to the fact that elementalists suck.
Focus is on condition damage dealt by earth attunement (auto-attack + dodge) and healing from Water attunement (healing skills + dodges). (Also the passive signet healing). Since health is really low (12k) i have multiple condition removals to counter this build’s weakness.
Unless you’re getting focused and/or not paying attention it’s rather hard to die.
I run the game in fullscreen mode but somehow i regularly manage to click out of the game window and minimize the game. Very annoying in sPvP when you can’t spare 5 seconds.
As you can see it’s pretty easy to click out of the screen which is just unacceptable.
(Although in the video the game seems to be always up it actually is minimized when the game freezes.)