Showing Posts For krakenstar.1674:
I vote for no continuous point build up at all too. even pride. How about something as simple as whomever hold SMC at the end of the battle time wins?
I think that the fact supply camp brings resource to your keep/towers, and your keep/towers serves as retreat and staging points, are enough reasons for the players to want to take them over.
Off-prime hour capping is over the top rewarded. A crew of 30-40 people in the right server setup completely unbalances the entire match of what 10x their numbers can’t do.
People completely gives up after 1 or 2 nights worth of 1 sidedness. The match is over after 2 night caps by 30-50 people against NPC defenders- how unepic and completely boring.
My Recommendation:
Completely remove score. Whomever holds SMC at the end of the “Battle period” wins.
This doesn’t mean the other times doesn’t matter.. obviously the longer you can hold SMC right before that as well as the keeps around SMC matters. You need to time your supply build up, time to build siege engines, time for workers to build cannons, etc.
And think of the final epic battle when it really counts! You can have smaller groups to grab orbs at the crux of battle to give your team that boost at the final SMC assault! Totally epic!
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: krakenstar.1674
how much of this throttling is “performance optimization” and how much is to limit bandwidth costs? we’re not paying monthly but bandwidth takes money to provide.
How hard hit can the influence be? The game has only been out for less than a month. The problem is more people would rather be on the winning server while not really participating, than on the losing server and can get in and do something about it – as the evidence shows during this hopefully limited and soon ending free-transfer period.
The fact that people are still transferring to the likes of HoD is unbelievable to me. I’m guessing they really don’t want to WvW… they just like the idea of “winning”.
its working now
oh boy… so after waiting about 15 minutes I tried.. logged in and guess what the server transfer didn’t happen. So I tried again – and same message network error.
I switched server last night to see what the other lower pop wvw servers was like – and couldn’t get back to my old server because the server was full..
I just click through now network error is gone and says in processing.. 1-2 minutes etc. Fingers crossed
same …. 15 chaR
Against players though, its all about timing, positioning, and force strength estimation.
Soooo.. Just like WoW, but with less complexity. lol
Don’t know about WoW, it was all skinner box to me. And there is nothing wrong with less complexity as it forces you to concentrate even more on the basics. If you don’t understand this, then warrior is not for you. There are 7 other more complex classes to choose from.
PvE really is inconsequential. Mobs fall into predictable patterns and you either know the patterns or don’t. Learning your “rotations”, doesn’t matter how complex, is not skill.
Against players though, its all about timing, positioning, and force strength estimation. I cannot speak much for sPvP I haven’t done much of it but I hear in pugs basically its 100b or gtfo. It doesn’t help that half our traits are bugged and another 1/4 are complete garbage (e.g. Axe Mastery.. really 10% more critical damage?? what a complete joke who balanced this should be fired on the spot.)
I do agree with Kitty more than OP. I think any melee needs to be much more aware of whats going on.. especially one without stealth tricks, massive mitigation ability (ala guardian) and super dodges up their sleeves. in Spvp you usually aren’t fighting too may players so you should be self sufficient anti-CC. not so in WvW. if you’re playing glass-canon-ish warrior builds you have to be a “master-yi”. watch maybe shoot a bow or rifle.. build that adrenalin and wait for the perfect time to switch over to your melee kill weapon of choice and go to town.
While I applause ANET’s thinking about how to get more people to participate in WvW by merging the PvE content in there, I don’t think they counted on the queue being so bad and getting worse all the time. This is due to WvW zones’ attempt to please multiple audience types – while its most important purpose is not being served nearly to satisfaction at its core target – the WvW war-mongers. These maps are 95% reason they bought the game.
Some recommendations for queue issue – some are temp solutions to mitigate the pain a bit:
1. Close off the jumping puzzles in the WvW zones for now. A lot of people are trying to get into the zones not for WvW but to jump puzzles.
2. Remove the WvW maps from the “100% explorer” requirement. There is a ton of PvE people queuing up to get in for this purpose only. They won’t queue to WvW other than some minor curiosity if this was removed.
3. Server Transfers: these are and/or options
a – FREE server transfers to low queue time/population servers… Heck throw in some bonus! Like a thank you jacket for being a great guy.
b – Only 1 transfer every week.
c – After you transfer, 48 hours no WvW.
4. For the love of god, how hard is it to show the size of the queue and estimated time of entry? A lot of player will stay out of the queue if they knew the ques were 3 hours and counting thus decrease the queue size.
5. An instantiate-able (aka overflow) , non-point scoring WvW map.. a lot of people don’t give a crap about points, they just want to roam around the map killing other players. These people can queue there and just find other people to kill. This will satisfy the curiosity of a lot of PvEer without making the queue worse. Heck make it fun and make it a Eternal battlegrounds clone.
I don’t think any of the above should take too much development time.. and will instantly reduce queue time. Mean while go and find ways to increase players per map without making the stupid invisible enemy problem.
I think the orbs powers should only work while you’re within shout range from SMC. This way the purpose of the Orb is focused.. to help you take over and hold SMC. Whomever holds the orbs will be more powerful both to attack it and to defend in it.