This idea is coming around these forums since the release. Hey, GW1 had this option. However, we won’t get it with HoT release, it was stated by Colin during one of January interviews. Keep your expectations low.
I see no unusual complains on forums today. What happened? Overreaction much.
We already know ranger get’s staff and are medium armor like the thief. Anet is not going to give a staff to two elite professions
How do you know this?
Anet announced staff rangers, Druid specialisation, when they revealed HoT. They never said anything about not giving 2 identif weapons to elite spec.
Exactly, this is why they CAN give same new weapons to different specs. They neither said they will nor they won’t which means everything is possible.
We already know ranger get’s staff and are medium armor like the thief. Anet is not going to give a staff to two elite professions
How do you know this?
The only stat that matters is power. If power is nerfed, everything else is not important.
They didn’t tweak numbers “a bit more”. They went so far that unless you’re on lvl 80 map your level and gear don’t matter.
I can accept or deny why anet put downscaling in this game. It doesn’t matter what I think about this. Or you. However when a change is made I can have an opinion if it is needed. I think the change to downscaling was needed for a long time however my opinion is it was overdone, it scales down too much and makes me question the goal of leveling. If a random lvl 20 character is equal or stronger than my lvl 80 toon with full ascended gear I should get a refund for all purchases I made for this character because they are pointless now in downscaled areas.
You keep evading the question. Why do you think downscaling was implemented? What was the intention in your opinion? Or rather: Why do you think characters shouldn’t be equal at the regional level ceiling? You feel that it’s necessary for downscaled characters to be more powerful, but what would be the point of downscaling if that were the case?
So because your gear is “pointless” in downscaled areas, you want a refund on them – despite the fact that it’s still at its full power everywhere else. Okay.
There is more <80 areas than lvl 80 areas in this game. So I am punished more than I’m rewarded. That’s lol indeed.
And again you’ve evaded the question. What would be the point of downscaling if it wasn’t to make characters equal?
I knew I should’ve added that with HoT coming out, you’ll have more areas to play in, but eh, whatever. If you can’t figure out how wrong your aforementioned statement was, that’s your problem.
Oh, one last thing: Have you actually tried playing downscaled without having a constant eye on the numbers? Try it. You’ll notice that you’re no slower at dispatching mobs as a lower level character is.
Edit:
The rest of the questions I’ve already answered. It’s pointless to run in circles with arguments when we won’t find a common ground. You believe in equality I don’t. Have a nice, equal day.
You think equality somehow makes you weaker. There’s a difference.
Neither of us is right or wrong. You can’t mathematically prove opinions, only facts. And our opinions differ, you stated your arguments, I stated mine, there’s no point in arguing.
The only unsolved case is if this overtweaked change was intended. Anet will prove which one of us was right.
And equality is bad. Always. Rewards should be distributed by the level of effort put into your actions, therefore lvl 80 player should be more powerful when downscaled than genuine lvl 20 for example. It never should be overpowered, simply stronger. If everyone is equally the same, there is no reason to put any effort in playing. If you want to see why equality in this game is bad, come check world bosses or SW or pvp leachers. Whenever an event/match is won, those who tagged and akitten for the rest of the time are rewarded equally to those who put effort in winning. This is bad. In every case.
Now I’m going to eat my pizza. Have fun in whatever you are doing.
(edited by krzygum.4028)
I can accept or deny why anet put downscaling in this game. It doesn’t matter what I think about this. Or you. However when a change is made I can have an opinion if it is needed. I think the change to downscaling was needed for a long time however my opinion is it was overdone, it scales down too much and makes me question the goal of leveling. If a random lvl 20 character is equal or stronger than my lvl 80 toon with full ascended gear I should get a refund for all purchases I made for this character because they are pointless now in downscaled areas.
You keep evading the question. Why do you think downscaling was implemented? What was the intention in your opinion? Or rather: Why do you think characters shouldn’t be equal at the regional level ceiling? You feel that it’s necessary for downscaled characters to be more powerful, but what would be the point of downscaling if that were the case?
So because your gear is “pointless” in downscaled areas, you want a refund on them – despite the fact that it’s still at its full power everywhere else. Okay.
There is more <80 areas than lvl 80 areas in this game. So I am punished more than I’m rewarded. That’s lol indeed.
The rest of the questions I’ve already answered. It’s pointless to run in circles with arguments when we won’t find a common ground. You believe in equality I don’t. Have a nice, equal day.
I can accept or deny why anet put downscaling in this game. It doesn’t matter what I think about this. Or you. However when a change is made I can have an opinion if it is needed. I think the change to downscaling was needed for a long time however my opinion is it was overdone, it scales down too much and makes me question the goal of leveling. If a random lvl 20 character is equal or stronger than my lvl 80 toon with full ascended gear I should get a refund for all purchases I made for this character because they are pointless now in downscaled areas.
I really don’t understand the people that say this makes lower level content too difficult. It’s like, Silverwastes, yea no that’s an OK difficulty, it’s level 80, the mobs are hard, but no one complains it is too hard.
They change down-scaling to essentially make it so that playing at a down-scaled level is actually like being that level and suddenly it’s the end of the world, the content is too hard, it’s like being crippled.
Like seriously? It literally took the downscaled content from facerolleasy, to just regular easy.
I wish people would get over this idea that because you are level 80 in max gear that you should somehow be a god walking around the lower level zones. Where monsters melt just from looking at you. If you want that, go play a game that doesn’t down-scale. You can AoE 1-shot all the grey mobs you want then.
Except nobody is asking to be gods, we’re asking to be more powerful than low level toons in green gear. You can ignore that fact for your own convenience all you want but it won’t change it. As it stands my level 21 mesmer in level 20 green gear does more than my full level 80 full exotic full meta build mesmer. Sorry, that is bogus and it needs to be fixed.
Except you have access to far more powerful traits and skills….
And in general you are likely a far better player who knows how to utilize proper skill rotation, combos, positioning, kiting, etc.
But if you want to completely focus on one aspect and compare the attack of a 21 mesmer vs an 80 mesmer, then sure, I guess then the level 21 mesmer is just so much better than your fully geared 80 mesmer… (even though your DPS will be far greater simply because of the traits and skills that have been unlocked)
Your whole argument boils down to: “Yea it’s easy, but I don’t like the fact that a low level character in level appropriate gear can auto-attack for more than I can because I’m a level 80 in the best gear and I need to feel like I am.”
Easy is easy. Who cares if it’s slightly easier for lower level characters. That’s the WHOLE point….
Those “powerful” traits are meaningless if they have underpowered base stat to scale from.
And I feel like your argument is “you are higher lvl, you play longer, you must be better/stronger – lets punish you for this”. This is exactly why some ppl are upset. We invested in our characters and now we are made in pair with lowbies – no matter if those are alts or new players. We put our time to lvl, to gear and explore this game. It is fully expected that we should be more powerful, not overpowered but stil more powerfull. Today the game punishes us for leveling our characters. Lol.
The fact that you need to feel elite in comparison to low level toons as opposed to just appreciating the content you unlock by leveling is really kind of sad.
Please show me where am I expressing my urge to feel elite. I am a total noob. Today the game punishes me for playing it because if I was a lowbie I would be stronger in the area I like to play in. This is ridiculous.
Lvl 20 should never be equal or stronger than lvl 80. I think this system is bugged and I’m waiting for confirmation from arena net if it is intended or is it bugged and when will be fixed.
I can accept or deny why anet put downscaling in this game. It doesn’t matter what I think about this. Or you. However when a change is made I can have an opinion if it is needed. I think the change to downscaling was needed for a long time however my opinion is it was overdone, it scales down too much and makes me question the goal of leveling. If a random lvl 20 character is equal or stronger than my lvl 80 toon with full ascended gear I should get a refund for all purchases I made for this character because they are pointless now in downscaled areas.
I really don’t understand the people that say this makes lower level content too difficult. It’s like, Silverwastes, yea no that’s an OK difficulty, it’s level 80, the mobs are hard, but no one complains it is too hard.
They change down-scaling to essentially make it so that playing at a down-scaled level is actually like being that level and suddenly it’s the end of the world, the content is too hard, it’s like being crippled.
Like seriously? It literally took the downscaled content from facerolleasy, to just regular easy.
I wish people would get over this idea that because you are level 80 in max gear that you should somehow be a god walking around the lower level zones. Where monsters melt just from looking at you. If you want that, go play a game that doesn’t down-scale. You can AoE 1-shot all the grey mobs you want then.
Except nobody is asking to be gods, we’re asking to be more powerful than low level toons in green gear. You can ignore that fact for your own convenience all you want but it won’t change it. As it stands my level 21 mesmer in level 20 green gear does more than my full level 80 full exotic full meta build mesmer. Sorry, that is bogus and it needs to be fixed.
Except you have access to far more powerful traits and skills….
And in general you are likely a far better player who knows how to utilize proper skill rotation, combos, positioning, kiting, etc.
But if you want to completely focus on one aspect and compare the attack of a 21 mesmer vs an 80 mesmer, then sure, I guess then the level 21 mesmer is just so much better than your fully geared 80 mesmer… (even though your DPS will be far greater simply because of the traits and skills that have been unlocked)
Your whole argument boils down to: “Yea it’s easy, but I don’t like the fact that a low level character in level appropriate gear can auto-attack for more than I can because I’m a level 80 in the best gear and I need to feel like I am.”
Easy is easy. Who cares if it’s slightly easier for lower level characters. That’s the WHOLE point….
Those “powerful” traits are meaningless if they have underpowered base stat to scale from.
And I feel like your argument is “you are higher lvl, you play longer, you must be better/stronger – lets punish you for this”. This is exactly why some ppl are upset. We invested in our characters and now we are made in pair with lowbies – no matter if those are alts or new players. We put our time to lvl, to gear and explore this game. It is fully expected that we should be more powerful, not overpowered but stil more powerfull. Today the game punishes us for leveling our characters. Lol.
(edited by krzygum.4028)
No I don’t. I’m arguing against overtweaked downscaling which we have now.
They don’t come here for every change and say that it’s intended, and they shouldn’t have to. What they should do more often is come here and tell us when something isn’t intended.
I don’t know if you are aware, but sometimes anet doesnt know if changes are intended. For 3 months they havent decided if Lupicus auto hitting in melee is intended change. This is why I can’t trust them. There should be a confirmation for current downscaling level – is it intended or overlooked bug.
(edited by krzygum.4028)
1) give me heroes
2) find a way to learn people how to play your game because right now its super hard for most of them in PvE
3) remake sorrows embrace path 2
4) or just add me for every unpopular “superhard” pathes of unpopular dungs (which I really love) like sorrows embrace, HotW, TA, arah.You could become the president with these problem solving skills /s
But seriously, I want heroes too. This game would become fully single player finally.
Outpost system that you’re referring to may be a thing in HoT. There was significantly less WPs on beta map. Still this game is different, pretends to be open world and GW1 was fully instanced game.
They never should be equal. I wasted my time for leveling to be stronger than I was at lvl 20. 80s don’t have to be OP, but making them equal is illogical.
Still I believe it’s bug. They never came here and told us it’s intended.
What’s the point of leveling if you are matched with lowest common denominator?
Noone is arguing against downscaling. However the last patch kind of butchered whole idea of gearing and leveling. What is the reason to get better items or leveling, when your performance is downgraded below genuine level?
Tomorrow is patch day. I hope they will fix this.
But I don’t disagree with you about downscaling being necessary, however, as I stated in this thread already, while I consider this change necessary I think it was made over the top.
And about some personal implications in your post, please keep it to yourself and talk about topic only.
It was suppose to be like this since launch.
Do you have any data or quote to prove this statement? Or is it a wild guess? Because I don’t see any comment from Anet that it’s a bug or intended change. I know it’s in patch notes but the nerf seems over the top and considering how many bugs were introduced 2 weeks ago the scaling can be bugged also.
I think I’ll just repeat my question: What do you think the point of downscaling is in the first place?
I asked first – data or wild guess?
Engineer have perma swiftness from “steamlined kit” in Tools specialization
Not anymore. Swiftness duration and cooldown are now the same. It’s still basically unlimited swiftness, you just have to pay attention to when it runs out now.
It was always like this. Or atleast for a very long time.
The icd of Speedy Kits has always matched the base duration of swiftness it gave, back when it was still 5sec icd/5sec swiftness.
Now it’s 20sec icd for 20sec swiftness.
Nope. Before I took my break in February, you could reactivate speedy kits a few seconds before swiftness ran out.
because one trait line could give you boon duration, it was always 10s cd and 10s duration, check your info
It was suppose to be like this since launch.
Do you have any data or quote to prove this statement? Or is it a wild guess? Because I don’t see any comment from Anet that it’s a bug or intended change. I know it’s in patch notes but the nerf seems over the top and considering how many bugs were introduced 2 weeks ago the scaling can be bugged also.
Eventually they will. I read somewhere that it is a plan to allow all profs use all weaps through specs. However what you said above has no hints or evidence today while speculations for thief’s staff and rifle are supported by trailer and datamined stuff.
As mesmer main I remember that focus 4 never stacked swiftness if there was a swiftness on character already.
After January HoT reveal conference devs told us we can look for hints put into trailer with other specs weapons so that’s why ele sword and thief rifle ideas came up.
So rifle can expand thief gameplay from “close range melee.specialist” to ranged deadly sharpshooter. More oprions is always better than limiting yourself.
Wow. Can’t even blame Anet for this one. You guys need to better communicate or learn how things work. This system (besides achievements) is almost identical with Personal Story.
Of course it is. Because reward track can be named “Obsidian Flame Reward Track” not “YOLO Nika Cantha Confirmed” so putting more generic picture seems more reasonable.
Tomorrow is a patch day, I hope it will be fixed. For me the nerf came because of the power increase with new trait system and moving stats from trait lines to gear. I’m waiting for rebalance for downscaling because being downscaled lvl 20 weaker than genuine lvl 20 is lame.
I hope future updates and HoT will be tested because it is clear for me that June 23rd patch didn’t even get basic testing.
This thief image you are referring to is possibly a reward track for Nika hero in Stronghold, not spec background.
Waypoints are parts of map completion and individual character progression. I don’t agree “we need” any kind of account wide wp unlock. Teleport to a friend is enough.
I don’t mind cat ears as long as I can hide other players models.
Don’t forget plenty daily revamps, it’s important.
There’s quite a lot of possibilities. Why don’t you try some of them?
Unless you have proof someone will just say it was lag.
which can be true these days in Tyria
You can try sending e-mail to exploits@arena.net however you should have some hard evidence. Are you sure it was not engineer or thief using haste or “super speed” buff?