New Namek [Kami]
Guardian/Ele/Warrior/Engi/Mes/Necro/Ranger
My guild [CDS] had a great time fighting on Blackgate Borderlands last night! We kicked the new match off with a pre-reset GvG:
EMP vs CDS Guild Battle
http://www.youtube.com/watch?v=UYbU9TqdrvsUnfortunately my contact from EMP was offline shortly after the first and only round, but we would love to have a rematch!
We’re also interested in more GvG fights against anyone who is willing.
Stay sieged out there!
Why does the fight look like it is 2v1 ? Hmmm, isnt the aim of GvG to have equal numbers?
The CDS commander made a supply count which showed the player count. Any other excuses that you wish to make? I am quite certain that they can be proven wrong just as easily.
No, this is the first im hearing of the vid. Why and how does supply count = player count? i.e a supply count of 200 doesnt mean there are 20 players.
Supply count tells amount of player around the commander. It states the names of those around him and the supply they have and the total amount of people, including those with 0 supply.
Fight looks pretty even to me
Score Update….
Are the SoR commanders encouraging their guild KoM to camp the JQ BL jumping puzzle? Kind of cheap if you ask me.
Instead of doing that, they could be trying to claw back the score advantage we’ve built up over the weekend (currently 21000 and rising). But I guess they have their priorities…
Sorry SoR commanders don’t control every single guild on our server.
If they did, maybe you wouldn’t have gotten kerbstomped so bad last week.
Last night I had a good time vs SoR and BG on my main, some great battles, but this garbage is garbage. They should reel it in.
I can’t believe you’re so upset over someone camping a jumping puzzle.
I’m not. But if my server was in danger of slipping into T2, no way in hell would I be ganking level 1 mules in a JP. I’d be helping retake lost assets, or take new ones.
It makes SoR participants look bad and I’m pointing it out. Some of your players are half-assing it.
Yet here you are, doing a jumping puzzle on a level one mule, talking about what SoR participants are doing.
Energetik.6471 most of the active wvw guilds on SoR transfered to BG.
lol?
BG, no particular reason.
This would be awesome.
-Look for the Trojan Horse
-Spot the Trojan Horse
-Proceed to build as many arrow carts/ballistas and a flame ram circle as possible
-Alert everyone around to man all the siege
-Drop the Trojan Horse in the middle of the flame ram circle
-Profit
It won’t change.
The ritual of the great dwarf affects all dwarves.
From all we kno about the ritual, even if you got dwarves from a fractal of the mists, upon stepping on Tyria, sooner or later they will undergo the ritual like all dwarves before them. Because they are no longer “The Dwarves”, they are “The Great Dwarf”. Their only purpose now is fighting destroyers.The main things the lore of a culture needs to allow are:
- Variety in body colors and shapes. So they won’t all look the same. Kodan, for example, are out, because all kodan are white polar bears.
- A main city hub for them. So they must be civilized and organized enough to accomplish that. That leaves out all the tribal and less organized races like hylek, jotun, grawl, quaggan…
- A broad variety of personalities so people can have choices in personal story.
- A great variety in occupations in their culture, so you can find all the profession and crafting disciplines among them.Dwarves do not qualify in any of them.
- They may have variety in shapes, since they have humanoid faces, but they are all turned into stone, clothes and all.
- They may be organized with their shared will of the Great Dwarf, but they do not gather in a city hub to prosper. They are scattered fighting the destroyers where they are.
- They are almost mindlessly set into fighting destroyers. Some retain more or less of their original personality, but in general they are all destroyer-fighting machines.
- All they think about is their battle. No time to craft and bask in creativity. No artists or creative engineers either. Just combat. A dwarf would never, ever go to a festival activity unless by doing so they fought destroyers. Even Ogden, left behind to tell the tale, is doing so only to help fight the destroyers, as knowledge is power.The old dwarves are gone, and the coffin is well nailed.
You can’t bring them back without making up random nonsense and greatly altering the established lore.
Why would they spend the effort of making sure they are not viable as a playable race to bring them back on a whim?
1. Variety: Ogden is brownish and artwork has shown a jade-like dwarf. This means that color of the dwarves can be changed (akin to sylvari). A dwarf’s hairstyle can also be changed as well, when making a character in any mmo, you choose what ever properties you want. You can be playing a dwarf that happened to turn into stone looking like how you envisioned it, like playing as a human or charr. So dwarves can be customized.
2. Main city/Hub: How is it known if the dwarves do not have a main city? It certainly would not be Thunderhead Keep, but what is preventing them with having one underground? When you ventured in the depths, there are indeed structures underground when the dwarves were flesh. Those could be used as cities. What is preventing the dwarves to use the Asura city, because they surely must have had one back when they lived underground. The dwarves sole purpose now is to fight Primordus, and they are still smart enough to enlist the aid of outsiders, why would they not gather up and use numbers to their advantage?
3. Ogden is the only dwarf encountered so you do not really truly know if their personality is really warped. He is still very much the same as before he underwent the transformation. Yes, they all want to kill Primordus, but how is this much different from the Norns and their lust for glory? Killing primordus is just a lust for vengeance which fuels the dwarves. Each dwarf can interpret fighting the destroyers differently aswell.
4. Variety of occupations: ALL dwarves underwent the ritual, crafters and warriors alike. And if the dwarves are so adamant in fighting the destroyer, they WILL need weapons. If you need weapons, and never encounter any other advanced civilization, what do you do? You MAKE weapons. Same goes for armor, magical jewels, etc.
The dwarves were never stated to be unable to reproduce as well. They are living stone which can imply the ability to heal from wounds, and not shatter from blows. The sylvari are plants, essentially with wood as their skin. That is not very different from having a form of organic stone as a skin, so what is stopping them from still being around? Stone can be “fixed” given the right circumstances (heat), and the dwarves are fully capable of that (http://wiki.guildwars.com/wiki/Sorrow%27s_Flame). Aging was never mentioned in lore, and it is unknown if living stone erodes like regular stone.
(edited by kyro.8162)
I am not really sure if this has been suggested or not before. If it has, I could not seem to find it.
Anyway, why is the Guild Wars 2 interface not like the Guild Wars one? For those of you who has never touched Guild Wars, its interface was changeable, the enemies health bar can be shrunk or enlarged, skill bar changes size, disable certain things (hints), moving things around (health, skill bar, where enchants(boons) are, etc).
Will Guild Wars 2 ever have the option of customizing its’ interface?
Score update
kyro.8162: Longer queues, fair weather players, new people who either have no idea what to do, or refuse to listen. How is Sanctum benefiting from this?
dude, as long as we are leading in points, we benefit from this. Players know what to do. Don’t say anything stupid just because they don’t listen to u. I didn’t see you guys doing any better back in tier 5&6. Now, we are leading in tier 3. how come we are not benefiting from this? because u can’t get in? because it’s longer queue time? then i have to say that u r just a selfish person.
Well, I do not speak for everyone, but I for one wvwvw not to win due to overwhelming numbers. Many people wvwvw for fun, otherwise it has little to no benefits. Fun is what wvwvw is about. I like the good fights and I am sure many others do too. Besides, Sanctum’s player base is full of people who are in it for the fun, there is a reason why Sanctum just doesn’t stop playing once we are losing by what seems to be against all odds.
The extra buffs for the realm are nice, but it is not game changing. Does wanting to have fun make me a selfish person? Probably, but then what is the point of playing Guild Wars 2? Are you telling me you want to win by a huge margin week after week, for the sake of winning? Facing off against servers and having a good fight for the first few days and having little to no action for the rest of the week does not sound like a benefit.
Longer queues, fair weather players, new people who either have no idea what to do, or refuse to listen. How is Sanctum benefiting from this?
Sanctum of Rall 74,485 +300
Sea of Sorrows 58,597 +225
Crystal Desert 44,452 +170
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