Showing Posts For labotimy.2439:

need nerf now

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Posted by: labotimy.2439

labotimy.2439

no. my backstab didnt crit. gege.

doing it wrong. thief backstab build is easily the most faceroll spec ive tried. steal→stealth(you typically have 3)→SoA→backstab 1 shot.

your obviously not running the 100% crit stealth trait which means your spec is terribad for backstabbing.

You said eSport.

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Posted by: labotimy.2439

labotimy.2439

guardian nerf was needed, been saying 100% retal is busted.

thief/warrior burst is still over the top with no fixes in sight.

mesmers still enjoying survivalbility above any other class in glass cannon specs.

mesmer illusions can still cheese through walls. hilarious watching 3 illusions chase a dude through his base doors then kill him infront of his spawn.

ele’s still have no survival capabilities while using a similar glass spec like mesmer/thiefs do all day long.

engi abilities mainly combo finishers are mostly still broken.

no additional game modes in spvp yet? dayum even rift a pve game released with more then one pvp game mode, and that says alot.

anet once again dropping the ball.

Thiefs Discussion Thread [Merged]

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Posted by: labotimy.2439

labotimy.2439

the sheer volume of kitten in this thread is staggering.
the age old rule of any pvp rpg is that lower TTK is bad for the health of the game.

all you thief players keep up the kitten also tried in spvp and tpvp, thief is by far the easiest class to play, you can faceroll and win most encounters using just stealth and backstab.

also check my post history, ive said that warrior/thief/guard/mesmer (warrior/thief burst)should all be toned down.

(edited by labotimy.2439)

My opinion on OP skills

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Posted by: labotimy.2439

labotimy.2439

My first lines were in regards to
“Learn to dodge.
No, I will not stop saying to use one of the fundamental combat mechanics. DODGE THEM. You can completely destroy a Hundred Blades warrior, incredibly easily, if you dodge. Dodge the Bull’s Rush. Dodge the Eviscerate. Dodge the Bolas. Punish them for using Quickness.”

^Assuming your just standing there and you see the warrior comming at you from 5 miles away each and every single time.

comments like this just show how out of touch people are with the reality of the situation.

Yes dodge is important , if you dont use it or dont use it enough then your doing it wrong. But, ^that description would be fine if you run into a 1v1 with warrior constantly but aaahh thats not very realistic is it? Most of the time i get speed buffing 100B warrior in my back using charge is when im in a group fight and whataya know….i used my dodges already,*gasp *surprise.

Yes yes dodge all of their op skills its easy people !11 (sarcasm, more to follow) It works great even when your knocked down (free kill for 100b speed charging warr)

Fantastic theoretical advice ,amazing! lol

+1

as ive said before, derps that defend 2 second ttk are exactly that, derps.

"Balance" and Lazy Players; Confirmation Bias

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Posted by: labotimy.2439

labotimy.2439

if you dont get by now that 2 second ttk is bad, then so are you. simple aye? my point was that by design 1 out of 5 abilities do damage and the rest are utility, what exactly would be wrong with utility spells actually being used to deal damage? oh thats right NOTHING. your point about 3 out of 5 abilities in each weapon set being solely used for utility is absolute fubar. keep defending 2 second TTK bro, the warriors mages and clerics all did in rift, the BW/sorc players did it in warhammer.

people defending 2 second TTK with absolute fubar experience in MMO play /sigh.

actually everything would be wrong with using utility skills for damage, the mere fact that you think a utility skill should be used for its damage and not for its utiltiy …my god, the stupid.

this is thieves, they work differently, different resource mechanic, what works for the other classes wont work with thief.

and at no point did i efent doing 20k damage in 2 seconds.

if you are not DEFENDING 20k damage in 2 seconds then why respond?
btw its spelled utility, stupidity, and defend. next time l2spell before throwing around the stupid word mmk.

"Balance" and Lazy Players; Confirmation Bias

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Posted by: labotimy.2439

labotimy.2439

I love this 2 second kills everyone keeps talking about yet noone has been able to provide a SINGLE shred of evidence. A screenshot of the death window telling what hit you from 100% till you were dead, does NOT, I repeat does NOT show the time it took for your death and half the time people post those are after being hit by 2 of the same class. All of the builds in the game that allow the fastest possible kill in game currently, rely on cooldowns of at least 30 seconds, more-so around the minute area EVEN THIEF, so I love the exaggeration of all these whiners depicted X class that can move faster then a bullet jumping from player to player insta gibbing them with no downtime. With that imagination I would honestly not be surprised if we started seeing people claiming that dodging is OP and <insert some disgustingly exaggerated number here>

tested signet of assasination+backstab extensively. 10-15k damage crits easily, be more wrong bro.

btw i love the whiner remark, especially since my two favorite classes to play, guardian and mesmer are way overpowered and i have said for ages need a nerf. you seem to imply by your ignorant statement that i am bias towards thief’s for simply stating that 2 second TTK is out of hand.

im sure anet will ignore fanbois like you, and backstab will at some point be nerfed. currently its far to easy to 2 shot people with 4 abilities, yes 4 abilities. traited steal→ stealth→SoA→backstab.

10k dps is currently way to high for balanced pvp.

"Balance" and Lazy Players; Confirmation Bias

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Posted by: labotimy.2439

labotimy.2439

“Nerf it, don’t make me play
I’ve been lurking these forums for quite some time now, and I’ve noticed an unsettling trend among some of the players that come here. (Note: Some -not all) A lot of players do not want to learn their opponents’ skills, traits, and methods of play, this leads to the nerf it outcry we see all to often plaguing the forums. HB, HS, and bunker guardians are prime examples here. HS, is not a preferable skill in most situations, however, it’s high damage output draws our attention in a much sharper manner than those caltrops you’re trampling on. Then, your frustration makes you forget that he just dumped his initiative, and now has down-time. Now, you’re upset and you visit the forums.(perhaps even to learn how to counter them) This is where “confirmation bias” kicks in. There may be a couple threads in your class forums explaining how to counter this, however, you also see threads following your initial train of thought regarding HS.That is, “OMG SO OP; BS.”

TL;DR /Summary: There are methods to overcoming obstacles presented by each encounter, though we are much inclined to accept an explanation correlating with our original assumption.

X class does Y “better.” than X^2; why play X^2?(balance)

Personally, I find an exceptional strike of balance in GW2, and certainly better than most MMOs on release. I feel players are looking situations wrong. To better explain, I often see the Mesmer vs. Necro comparison(or necro vs. any other profession) in regards to conditions. But, people often fail to realize that classes are wonderfully diverse, not only in the general sense(ie spells, animation, etc) but, in what they DO with said examples. A thief/warrior might stack bleeds more effectively than a necro, however, a necro has much better control over conditions.

TL;DR: While it may seem that other classes are “better” at a particular job, consider other things they can do within this job. Conditions for example, class X applies faster, but class x^2 may control them better.

-Discuss, offer an argument should you not agree. Please, keep it civil.
-I will be including more, should the discussion pick up.

i disagree. mesmers are severely OP, guardians are OP, thief and warrior burst is a little over the top and burst NEVER EVER promotes good gameplay.

also i main guardian lvl 80, and play mesmer war and guard in spvp and tpvp and have been rank 20 twice, once in beta and now.

IMO 20% longer phantasm cooldowns, removal of target stealth stripping, and a reduction in CC would go a long way for mesmer balance.

Guardians need retaliation duration to be toned down again, 100% retal uptime is unreal even after nerfs, also full heal even with the stability nerf(does not stop a sup guard from getting it off minus moa) needs a value nerf as in should heal for 50% max hp.

warrior and thief burst is pretty easy thing imo to balance, simply reducing base damage of certain burst abilities: HB, back stab, etc and increasing the base damage of other abilities in the weapon set would go a long way. it would nerf burst while promoting similar dpm from sustain.

what would you buff damagewise for thief? sword mainhand we have pistol whip (what you want nerfed), auto attack, i could see shifting more damage to autoattack, not engaging but whatever. next we have infilatrator strike…that wont promote anything, its a utility skill. then we have head shot…that wont promote anything, its used soley for interrupting spells. then we have black powder, that wont promote anything, its used for the blind field.

dagger offhand, buff dancing dagger? nope, thats for cripple, buff cloak and dagger? nope thats for stealth

dagger mainhand, buff HS? LOL ya right, buff death blossom? nope, thats for evading or condition damage specs (whom dont have burst anyways)

if your not getting it by now, thieves…by design, only have one real damage move per weapon set, spreading damage to our utility moves wont make a smart player use them more often then they need to be used, unless you over buff them, then you have an overpowered skill that does too much.

people suggesting thief changes without understanding the class /sigh

if you dont get by now that 2 second ttk is bad, then so are you. simple aye? my point was that by design 1 out of 5 abilities do damage and the rest are utility, what exactly would be wrong with utility spells actually being used to deal damage? oh thats right NOTHING. your point about 3 out of 5 abilities in each weapon set being solely used for utility is absolute fubar. keep defending 2 second TTK bro, the warriors mages and clerics all did in rift, the BW/sorc players did it in warhammer.

people defending 2 second TTK with absolute fubar experience in MMO play /sigh.

A look at how each class performs in the psuedo trinity.

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Posted by: labotimy.2439

labotimy.2439

Mesmer are not op, a lot of players that doesn’t play a mesmer or even do research on how to counter them feel their op. They just flood the forums to cry for nerf and wait for spoon-feeding solutions.

Why, 1st it a whole different class in mmo, not many other mmo have a clone producing profession except MOBA game. Clone producing is just as annoying as problematic to stealth which draws on more concentration, mental awareness and quick reflex to counter.

Just take me for example, i play a mesmer as a main. I too have a thief as an alt. I have no problem on my thief killing another mesmer(my thief is not using hasted pistolwhip or hearst seeker spam, instead it is a hybrid deathblossom condition crit build that utilize a lot of heals.). Why, because i know every single way a mesmer should be played and how would they set up their skills and combo.

Then i come to this forum and i see lots of players complaining about mesmers which play glass cannon build that hope to pawn everyone and then dance on your dead body after doing so.

I won’t tell you to L2P but learn to use your brains and think and figure a solution before flooding the forum to cry about something counterable.

TL:DR: Don’t use your brain to think or do some work, you deserve to get pawn.

this post is fun because:
you main a mesmer and declair mesmer is not op. don’t you say?
you play thief with the only build that can kill a mesmer, because conditions>mesmer.

what if you play a dps thief?what if you are other kind of roamers. ofc people go to the mists and switch. nice esport!!!!i am just figuring out about some gw2 caster which explain why it is possible in a esport to change everything in a match and between 2 matched of a tourney. but im going OT. sorry

i main a guard and play my mesmer about as much, both these classes are way OP dont let noobs tell you different.

A look at how each class performs in the psuedo trinity.

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Posted by: labotimy.2439

labotimy.2439

to all the bads out there, 2 second TTK is not balanced period. if you think it is then your bad, period. high burst capability that reduces TTK below 5 seconds does not belong in any “skill” based pvp game. if you cant see that you really should be going back to wow arenas.

"Balance" and Lazy Players; Confirmation Bias

in PvP

Posted by: labotimy.2439

labotimy.2439

“Nerf it, don’t make me play
I’ve been lurking these forums for quite some time now, and I’ve noticed an unsettling trend among some of the players that come here. (Note: Some -not all) A lot of players do not want to learn their opponents’ skills, traits, and methods of play, this leads to the nerf it outcry we see all to often plaguing the forums. HB, HS, and bunker guardians are prime examples here. HS, is not a preferable skill in most situations, however, it’s high damage output draws our attention in a much sharper manner than those caltrops you’re trampling on. Then, your frustration makes you forget that he just dumped his initiative, and now has down-time. Now, you’re upset and you visit the forums.(perhaps even to learn how to counter them) This is where “confirmation bias” kicks in. There may be a couple threads in your class forums explaining how to counter this, however, you also see threads following your initial train of thought regarding HS.That is, “OMG SO OP; BS.”

TL;DR /Summary: There are methods to overcoming obstacles presented by each encounter, though we are much inclined to accept an explanation correlating with our original assumption.

X class does Y “better.” than X^2; why play X^2?(balance)

Personally, I find an exceptional strike of balance in GW2, and certainly better than most MMOs on release. I feel players are looking situations wrong. To better explain, I often see the Mesmer vs. Necro comparison(or necro vs. any other profession) in regards to conditions. But, people often fail to realize that classes are wonderfully diverse, not only in the general sense(ie spells, animation, etc) but, in what they DO with said examples. A thief/warrior might stack bleeds more effectively than a necro, however, a necro has much better control over conditions.

TL;DR: While it may seem that other classes are “better” at a particular job, consider other things they can do within this job. Conditions for example, class X applies faster, but class x^2 may control them better.

-Discuss, offer an argument should you not agree. Please, keep it civil.
-I will be including more, should the discussion pick up.

i disagree. mesmers are severely OP, guardians are OP, thief and warrior burst is a little over the top and burst NEVER EVER promotes good gameplay.

also i main guardian lvl 80, and play mesmer war and guard in spvp and tpvp and have been rank 20 twice, once in beta and now.

IMO 20% longer phantasm cooldowns, removal of target stealth stripping, and a reduction in CC would go a long way for mesmer balance.

Guardians need retaliation duration to be toned down again, 100% retal uptime is unreal even after nerfs, also full heal even with the stability nerf(does not stop a sup guard from getting it off minus moa) needs a value nerf as in should heal for 50% max hp.

warrior and thief burst is pretty easy thing imo to balance, simply reducing base damage of certain burst abilities: HB, back stab, etc and increasing the base damage of other abilities in the weapon set would go a long way. it would nerf burst while promoting similar dpm from sustain.

"Tanks" needed for dungeons?

in Players Helping Players

Posted by: labotimy.2439

labotimy.2439

anet never actually removed the trinity, they just toned down how they can be used.
for example tanking and healing is still alive and well for running dungeons, guardian/warriors can easily chain mitigation skills such as blind and block with dodging and vigor to evade 95% of the damage they would normally take, thieves can also do something similar with straight evasion builds. agro control isnt really that big of an issue, kiting and a dodge roll is all it usually takes to get that mob/boss off you.

as far as healing goes, things are a bit unbalanced imo. so far my support specced staff/mace/shield guard can throw out way more mitigation and healing buffs then can be achieved by other classes easily. im putting up 15 stacks of might, healing for thousands, keeping retaliation up nearly 75% of the time, weaken debuffing, and dare i say tomb of courage. then theres the anti CC you can run with stand your ground and hold the line.

bottom line the utility of guards for pve dungeon running is pretty extreme and can be labeled as a healer support setup even though this goes against the so called trinity. anet can keep talking about trinitys and this and that not being necessary, tell that to my aoe full heal bra. this experience is from running AC, CM, SE, and CoF. you want a sup guard it makes dungeons easier.