Showing Posts For labotimy.2439:
why do you think daays happens to be one of the most vocal supporters of burst in its current state, because he is using it as a crutch.
Because I see what will happen once burst is removed.
That Conquest is about point control. And with the ability to kill people quickly removed, the game will turn into mass tanks with KB’s and roots.
There’s already teams that run 4 bunkers with mass KB’s on Kyhlo. It’s extremely difficult to play against. It’s also extremely annoying. That they don’t even attempt to kill you. Just keep you off point and live.
Find it odd you talk about crutches, where the biggest crutch in any game is a tank class that doesn’t require fast reflexes or decision making. There’s a reason why everyone in this game can play a bunker guardian. There’s also a reason why very few people enjoy playing one.
again getting it wrong. tanks in pvp have always been a support class with a focus on battlefield awareness. they are the first into the fight, typically will direct it, and are the last to die. most pvp mmo’s i have played a tank in they were a damage absorber and generally had multiple ways to redirect damage to themselves or debuff the enemies output, this requires alot of skill since you must be aware of your teammates, enemies, positioning, and spike damage much more then any other single archetype.
granted not all tanks are the same in every game, my rogue tank in rift focused on mobility and harassment to agitate enemies into focusing me, whereas my black orc in war was an immovable object that mitigate damage directly off my dps/healers through “guard” which had to be swapped between mates to be effective, and required constant monitoring of hp bars similar to a healer playstyle.
in gw2 tanks have simply devolved into point holders, the mechanic of the tank it seems has regressed in this game, and all of it cannot simply be blamed on the map mechanic. this is a fundamental design flaw that arose from the “holy trinity” crusade anet went on when developing individual professions, and has been compounded by flaws in its original design leading boons to be too powerful. an example of this can be seen in boons like protection and retaliation which are most effective in large doses. you would not see team wide damage mitigation of 30% or more with 100% uptime in other mmo’s, this leads to a more passive playstyle and thus results in bunker builds. there is no need to be proactive in the use of mitigation and hp management, there are no healers and the damage miti’s are pretty much passive with the massive up time.
in other mmo’s if you were low on hp and in decently organized group you could expect 2 or more support players to come to your aid, in gw2 you press 6. the stripping of healers and tanks from the design of this game has resulted in creation of the so called bunker builds that revolve around regressed tank and healer mechanics on an individual level. this explains why you see 3+ bunker builds in tourny teams, this is simply the result of flawed design. if you had 1 “tank” on a team capable of PROACTIVELY managing damage mitigation for all of his mate’s, you wouldnt see as many bunker builds being run imo.
changes to functionality and mechanic of boons would remedy a lot of this, like making abilities that would put a 50% protection boon on an ally with a moderate duration, and a team wide protection buff with 30% mitigation and a shorter duration. both of these abilities could be balanced easily through cooldowns and duration changes, and would benefit the bunker meta by making it more team based and proactive. you wouldnt see nearly as much “hurr durr i survived all 5 enemies assault on my point for 10 minutes straight”, instead you would see “woot i kept my team alive through a team fight, resulting in wiping the enemy and taking the point”. changes like this would also allow burst being toned down so that ttk wasnt 2 seconds or less, this would lead to complex “dances” in team fights where focus fire/support could be called for, and it could continually go either way and take up to 5+ minutes to get a victory result. this is what good pvp is all about, not the “hurr durr i blow you up in 2 seconds” or the “hurr durr i survived all 5 enemies assault on my point for 10 minutes straight” we see currently in the meta.
im done ranting, and pretty much spelled out what i expect out of a quality team pvp game.
I’ve disagreed with Daays in the past, but it’s really disappointing to see him make very logical arguments, only to see the responses wax emotional and dodge the problems he proposed would arise should substantial burst nerfs take place.
bunker nerfs were included as well, apparently you and daays both suffer from selective reading comprehension. you pick and choose what to ignore.
not to keep this war discussion going or anything, but if that were the case why were sorcs also considered OP when they lacked the majority of the utility you just named? oh yea the insanely high burst whether it was ST or aoe.
war is a perfect example of class balance gone wrong, same thing with rift and the pyromancer/sab/champion fiasco at release. certain classes were killing each other in seconds, and absolutely dominating the field of play. if you dont find this relevant to gw2 in regards to class balance, im not sure what would be.
His comparison to broken classes is not why people left those games. They left because of faulty game design. Not class balance.
Class balance means even less in GW2, when the barrier to entry is removed. Thieves OP? Roll a thief and play. Mesmers required? Learn a mesmer. That massive time investment of leveling/gearing up is gone for this game. Want to see who’s better? Play a mirror match.
The reason why people will/are leaving GW2 is two-fold:
One is because the current game mode of Conquest rewards extreme specs because of how you take control of points. You either need to be super tanky with control to survive long enough for backup to arrive. Or be super bursty so that you can quickly capture a point and neutralize defenders.
The second is because of competitive game design. Barrier to entry is gone, but that middle ground in which the majority of the player base floats does not exist. There is no way to practice to get better vs teams of equal skill level. You either queue as an organized team and stomp free tournies/PUGS or queue into paids and lose the first round to top teams. As such, people see they can’t advance and will just leave. You can only pubstomp so much until you’re bored.
Here’s my thief, first match I ran with him didn’t know half the buttons I used. Didn’t die once and managed to watch Laurie die during the second sadest Walking Dead episode since Sophia.
Lotta skill there you’ve convinced me there fine lol. I guess if your a terrible pvp player you would think it takes alot of skill to do this but I often watch TV while rolling people with my thief, never dying, and coming in #1.
Don’t fool yourself thieves are the Number 1 reason players are leaving I know because on all the pvp guilds thieves and mesmer’s were listed as the Number 1 reason they hate the game. No one wants to esport a game that takes zero skill in pvp.
- thing that makes me sad about gw2 is you wont see this ever: http://www.youtube.com/watch?v=HXJs2Aj55uM
this fight was between two max geared groups using serious group comps and organization. it lasted nearly 10 minutes and was a “dance” back and forth between all involved. this was one of the most intense group fights i have played in, it was close and a hard won fight even though the opposition cheated. forgive the slideshow and music, great fight all round. if only gw2 could elevate pvp to the level of this broken pvp game.
Haven’t followed this thread but I have video of Daays killing me in .9 seconds on my ele with valkire amulet, from full to dead. Oh and even though I pressed my stunbreak (mistform) before the backstab it still didn’t go off in time (shows the button press before the blow lands)
And I think other times where he killed me without even rendering before I was dead.
It’s not just daays of course but he’s one of the better theives out there that can catch me.Thief burst is so insane I can’t even be upset with it. Oh wait, yeah I can lol
why do you think daays happens to be one of the most vocal supporters of burst in its current state, because he is using it as a crutch.
“#2, #2, #2, #2” omfg classic, i never laughed so hard. i hope you thief players are watching because this guy is slamming yall.
i guess your knowledge of war shows when you started playing. if you started in beta you would know first of all that forts were unshakable for probably the first 2 years of the games life. second what city sieges? they didnt happen till half the population died and servers were consolidated and patches went through. in the beginning no one took forts, no one got to city, everyone was capped at invader gear, and yes people left because of BW’s.
I started playing when everyone else did. At launch. I left when everyone else did. 3 months later.
And you still think BW’s were broken cause of damage? They were broken because on top of the high aoe/st damage, they had a 50% heal debuff on the target & healer, damaged whoever healed them, had a 5 second disarm, and a silence. Their damage alone was fine if that’s all the class had. Add in all that other crap and it’s just flat out ridiculous.
Why are we even talking about WAR? Congrats. You’re a WAR mastermind knowitall. You win.
not to keep this war discussion going or anything, but if that were the case why were sorcs also considered OP when they lacked the majority of the utility you just named? oh yea the insanely high burst whether it was ST or aoe.
war is a perfect example of class balance gone wrong, same thing with rift and the pyromancer/sab/champion fiasco at release. certain classes were killing each other in seconds, and absolutely dominating the field of play. if you dont find this relevant to gw2 in regards to class balance, im not sure what would be.
Your not telling the truth, your saying burst is fine and looking for ways to angle the conversation because you play a theif anyone who checks your one of the worst offenders of the “learn to play” mentality on this forum.
Every single one of your posts is telling players learn to play and theives are fine. No matter how you disguise it with clever rhetoric.
How can I debate someone who will ignore the fact’s.
Answer me this one question do you believe taking 75% of someone’s life in under 1.5 seconds or with a single strike is ok?
No where in my post have I said L2P. I’ve simply explained that with all burst specs nerfed into the ground, that control will take over. And two classes will be completely removed because they don’t have control abilities or access to stability.
I don’t know how you failed to notice that. It’s basically been my entire point. That if conquest was changed to a team-cap system, in which the team with the most players on point controls that point, then you would remove the need for extremes in this game.
The only fact is that you’ve somehow managed to miss all this and changed your stance from “nerf burst, nerf protection, nerf haste” to “nerf thief burst damage”.
you just dont get it. fell was pointing out the FACT that other games with overpowered burst mechanics bit the dust. obviously your the one with reading comprehension issues. this is not up for debate, IT IS A FACT. overpowered burst mechanics leads to dead games, keep defending it though.
You honestly think WAR died because of burst classes? Not their terribly designed keep raid system rewarding offense? Not that flipping a zone required mass amounts of PQ’s? Not their terrible random loot system? Not that their biggest highlight of all, assaulting the Capitol City, could not actually function. The servers would crash. You would get 1 FPS.
His post was nothing more then a copy+paste job he’s been wanting to post for a while now. It’s quite obvious when it had nothing to do with my post.
i guess your knowledge of war shows when you started playing. if you started in beta you would know first of all that forts were unshakable for probably the first 2 years of the games life. second what city sieges? they didnt happen till half the population died and servers were consolidated and patches went through. in the beginning no one took forts, no one got to city, everyone was capped at invader gear, and yes people left because of BW’s.
Answer me this one question do you believe taking 75% of someone’s life in under 1.5 seconds or with a single strike is ok?
Did you know that devs have already said that they are looking at backstab burst damage and will be reducing is raw damage?
they shouldnt stop there, all burst should be toned down whether its shatter, backstab, or 100b. low ttk is bad for the health of any mmo that has rpg mechanics. this has been proven time and time again, how many players were driven to quit by BW and pyromancers? i saw first hand the power of ruin and destruction or flame puddle stacking or CC immunity plus 25% damage mitigation by standing in a puddle hurling 1 shot fireballs.
know before you talk mmmk? kthxbai.
There’s no argueing with you I’ve seen your type in every game, you’ll ruthlessly defend what it is obviously an extreme balance problem in pvp.
It’s pve players like yourself that join into quick easy pvp systems, find an op spec and then try to say that the easy mindless button mashing tactics take skill and are needed for that class to be around.
It’s that type of thinking that is an albatross on modern pvp and contributes greatly to the death of many games.
Player’s said bright wizards in Warhammer were fine, Dev’s let the issue go far too long due to player misinformation game died.
Player’s in Rift said Pyromancer one shotting was fine game died.
Player’s in Swtor said Bounty hunter uber healing, insane dmg burst and tank armor was fine, game died.
I could go on all day with this, But right now the game’s pvp community is dwindling and your saying everything is ok, it’s not ok bro, you’d really rather keep your class OP even when there will be no one left to play with, all the hardcore pvp guilds are already gone.
And alot of classes burst is not ok it’s too high, fights are too short and only a mesmer and theif would say it’s fine because there the only two classes that can escape this zergfest setup.
You few players saying it’s ok are handing the dev’s nails to but the coffin lid on this game and if yea don’t basically shut up and tell the truth, this game won’t last till christmas.
What are you even babbling about?
You respond “lol thief burst insane check this spvp pic”? And now you’re talking about players in RIFT and SWTOR and WAR? Then finish with the end of the world speech?
I addressed your post, your thoughts, and outlined that while you may have good intentions, the game will turn into mass bunker spec’s with control abilities, because that’s how you gain points in conquest. Of course there’s no arguing with me. You’re not even arguing the point I’m making. That by nerfing burst, you shift the game to purely about control. Classes without control will be benched for classes with them.
Why are you even responding again? Can you please get the slightest bit of reading comprehension and stay on your own topic.
you just dont get it. fell was pointing out the FACT that other games with overpowered burst mechanics bit the dust. obviously your the one with reading comprehension issues. this is not up for debate, IT IS A FACT. overpowered burst mechanics leads to dead games, keep defending it though.
^ This is exactly the kind of fine tuning the game needs to promote a higher lvl of skilled play. Retaliation and protection stacking both need to be tweaked.
cheers
If haste was removed and burst toned down condition specs would have more time to set up for the dmg they need players would also have time to notice what conditions or effects their suffering from.
Classes which dont have the raw comdition spec dmg that say a necro has would be.more viable using their defensive abilities in conjunction with utility making effective new roles.
I think alot of skeptical players would be amazed how these changes would effect the game for the better.
WHY LOW TTK IS BAD:
i totally agree with you OP. burst is completely ridiculous and on par to mages/rogues in rift at release, bw/sorcs throughout warhammers life, rogues in vanilla wow, etc. any game with rpg mechanics should not have a 3 second or less TTK, it detracts from health of the game in many ways. an example of this would be no reaction time to counter, pigeon holed builds either being the burster or a bunker, and classes being unable to fulfill one or the other builds would be considered under performing. low ttk does not promote smart play in any way shape or form, it does the opposite. low ttk promotes button mashing and one trick pony builds designed to get that burst off with as little chance to fail as possible(ease). the end result is a mmo that plays almost like a shooter where one glass cannon wins over the other simply by who pulls the trigger first, this leaves many classes and players not interested in playing anything other then a fotm.
solutions are as simple as reducing the burst of key abilities while increasing other abilities DPM in an attempt to promote sustained over burst.
BURST:
thiefs JUST AS AN EXAMPLE could have a combo system that would reward a player with extra damage over time for using abilities in sequence, for example you opened with back stab out of stealth on a player which puts a debuff on him that will explode doing X damage over Z time frame IF he lands with a second “combo” ability within a said amount of time before the debuff expires. you could have different effects for different combos, you could incorporate the existing combo system, you could have multiple combo triggers with cumulative results. overall this would increase player skill and reduce the need for high burst since you would be compensating the reduction with a higher sustained damage capability.
BOONS:
another big issue i have is the way boons perform. since bwe i played a guardian and right off the bat i noticed how overpowered retaliation and protection could be, and immediately made and tried boon builds with very long duration increases. this resulted 2 minutes of retaliate and similar numbers on protection through the use of traits and runes. if these boons happened to have a limited amount of hits they could sustain before being stripped they would be far easier to balance. for example if retaliate only worked against say 3 damage abilities before expiring the damage and even duration would be easier to balance considering you switched a boon from being a passive ability to a proactive one. you wouldnt simply pop all of your boon abilities right before a fight started for fear that they would be wasted on non crucial attacks or simply run out of duration, instead you would wait for that critical moment in a battle where a high impact but very short duration boon could completely swing the tide. this is how i envision boons being properly used in a fast paced mmo pvp format should be.
just these changes although somewhat complex would promote imo smarter, funner, and more balanced game play. they would REQUIRE planning, timing, and coordination, rather then pigeon holed specs and an over reliance on the “who shot first” mentality.
@labotimy funny reply , basically only a low ranked glory player who doesnt tpvp ( or paid ) has issues with glass cannon thieves running 14k hp. Having a 3 sec traited stealth with an immovable shadow refuge small aoe stealth can you still talk ? Did you ever play paid tpvp ? I hardly doubt it and if you did ? have you tried playing a glass cannon thief by any chance ? You obviously have no constructive feedback nor you know game mechanics as such.
oh man you totally demolished me with this response mr. pro gamer. i have done tournies prolly around 30 or 40 maybe more, not paid seeing as how they came out like last week and i already moved on. as posted previously im rank 2x and hit 2x during beta as well. no i have not tried a glass thief in tourny play, but have had at least 1 GLASS backstab using thief in just about every team i joined.
nice troll attempt btw, although not unique, basically every little piss ant that disagrees with a balance discussion will resort to the l2p argument.
This comming from the guy who walked away from tpvp and paid , letting us know how skilled is in his hotjoin PoV. Untill you try and run that glass cannon thief in a decent premade you have no argument. Also if you “walked” away why are you still concerned about the pvp situation which is extremely good atm. Hotjoin should be balanced by limiting the classes numbers per join , not by destroying a certain class untill it becomes unplayable , not from the cries of newcommers who dont know the game mechanics because if they did they wouldnt post in here and would be in game like most of us.
your post history isnt overly surprising. nuff said kiddo.
I don’t play a thief. I play warrior and eng as my main pvp toons. But I’ll be honest….the constant crying about thieves is getting annoying.
There will always be that one guy who will destroy you! Complaining and whining to forums about it is getting old!
Yes work on your strategy.Mesmers too! I’ve been completely demolished by both classes. Do I spam them and cry about it? No. I work on my build and try to find strats to counter this.
I have nothing against these thieves. In fact I enjoy facing them. Mesmers as well.
Stop spamming the forums with this QQ
another mouth breather claiming a discussion about balance is nothing other then QQ. great argument so far bucko.
What’s great about GW2 PvP is that it’s different enough from WoW and GW1, and seems to upset players of those two games the most, that it will build an entirely new fanbase over time.
That isn’t the issue at all, it’s the lack of content and variety combined with the very slow and minor balancing updates. The new combat system shouldn’t be changed.
this ^. i quit gw2 entirely because it is a half baked game with 0 endgame content, or even pvp content. spvp is so stale, wvw is boring since progression is basically non existent once you hit 80 and get your first set, the pve is ridiculously boring. what else is there to say?
@labotimy funny reply , basically only a low ranked glory player who doesnt tpvp ( or paid ) has issues with glass cannon thieves running 14k hp. Having a 3 sec traited stealth with an immovable shadow refuge small aoe stealth can you still talk ? Did you ever play paid tpvp ? I hardly doubt it and if you did ? have you tried playing a glass cannon thief by any chance ? You obviously have no constructive feedback nor you know game mechanics as such.
oh man you totally demolished me with this response mr. pro gamer. i have done tournies prolly around 30 or 40 maybe more, not paid seeing as how they came out like last week and i already moved on. as posted previously im rank 2x and hit 2x during beta as well. no i have not tried a glass thief in tourny play, but have had at least 1 GLASS backstab using thief in just about every team i joined.
nice troll attempt btw, although not unique, basically every little piss ant that disagrees with a balance discussion will resort to the l2p argument.
this ^. if i decide to roll an engi or a ele or a guard or an alternate built thief, why is it not even possible to do this kind of damage in this kind of time frame, oh yea imbalance.
/logic
Not every class is the same. If you want the damage of a Thief, you would have to have to same type of utility as a Thief. If you have the same type of utility as a Thief, you are pretty much a Thief. This would be class homogenization.
Look at TF2 for instance. Classes are not homogenized, yet there is still a fine balance.
so what your saying is a war is actually a thief since it has similar burst and utility skills that amplify or CC your burst’s target?
as a matter of fact i dont think the damage of thief/war/shatter mesmer belong in this game at all. burst is way to high atm and class balance will never be achieved with this level of dps unless all classes can do it, homogenized or not either nerf the burst or give it to all.
I’ve played WoW BG’s for about 200 times longer and havent gotten anywhere as bored in that time as 2 months here..
omg this ^. and here i was thinking i was the only one. game is ridiculously boring, literally the entire game was half baked. hopefuly the new maps and game modes ive heard rumors about will motivate me to take a peak. how is it possible that a pve based game like rift releases with at least double to triple the amount of pvp content as a guild wars game? multiple game modes, diverse maps, multiple viable pvp builds per class, gosh sounds like what GW2 should have had at release.
No, that would be bad. They could do the same thing they did with the elementalists during beta. They overnerfed them wayy to hard. Now they need additional buffs and/or bug fixes. Slow and steady is the way to go.
LOL. Let me guess what class you play.
About 2 weeks before release they buffed thieves and mesmers through the roof, and nerfed ele into the ground. VERY kneejerk adjustments. But now that the game is released they take MONTHS before doing LITTLE adjustments.
The longer the wait the more players will quit the game.
God, would you stop it with the “ele so weak” QQ already. You’ve been a broken record on this subject for the past 2 months in both gw2guru and here. And you somehow have to bring this subject up in every single thread.
Any half-decent pvp player knows how good and viable eles are, so no, they didn’t “nerf them to the ground”. I neither play thief or mesmer btw, if you think I’m defending anything.On topic:
Balance will come, it’ll just take a bit of time. In the meantime I’ll stay away from the FOTM, keep playing my profession that I chose in BWE1. I’ll stick to the playstyle I like and learn to play with the toys I have, rather than envy the neighbor kid’s ones.
um under what rock would you be living atm? ele damage in betas pre nerfs was very high, it is not he case post nerfs.
i guess be more wrong psybunny?
No.
I’m making an analogy to the reaction time needed to succeed. You say 1/2 a second is too short. It needs to be longer. You can’t react.
Scripted PvE events in another game require multiple people to react within half a second or your entire team fails.
If you think half a second is too short, then your reaction time is too slow. Improve upon it.
You are missing the point of this thread. Your point is only valid if all classes had the ability to kill and opponent in .5 seconds.
this ^. if i decide to roll an engi or a ele or a guard or an alternate built thief, why is it not even possible to do this kind of damage in this kind of time frame, oh yea imbalance.
/logic
@knight the day has come when a mesmer is complaining about a thief lol ? where are you clones bro ? Do I really need to start with the l2p thing.
typical thief player response. looked at your post history, obvious thief player is obvious. why low ttk is considered acceptable, i have no idea. you thief players are in similar positions BW/sorcs in war and mages in rift(or even sabs which had 5+ second ttk). you have the capability of 2 second TTK which is completely outrageous and has no place in any pvp mmo, and yet you argue to leave it the same. all your doing is lowering the casual pvp player population which results in gw2 sucking balls, since the community slowly withers until only a small minority of “true fans” remain.
i can go so far as to say most seasoned pvp mmoers are probably disgusted by low TTK, and only the kiddie 1 shot wonder players are amused by this. currently thief and even warrior burst reminds me of playing 300 agility rogues in WoW at level 19, and yes its honestly that BAD. this type of 1 shot wonder BS does not encourage skilled play in any way shape or form period, as a matter of FACT it does the opposite. it promotes the use of specific builds, and restricts character diversity. for example low ttk will reduce the effectiveness of all support besides say prot boon due to the lower amount of time the support spells have to be effective. putting regen/retal/stability on a friendly will not stop him from being downed in 2 seconds from 100b/backstab when it lands(although i guess you have a better chance since you can guaranteed dodge roll with stability up). im sorry but in what way is this skilled game play?
all i hear is chirping. waiting for the dismissal of my screen shots validity.
Oh nooo. You got me, I admit defeat. You made a thief and got it to lvl 2. The possibilities are endless. God help me, I never saw this coming. I am sorry for all my sins and wrong doings. Finish me off now
I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.
Yep. I guess we will give him a few days so he can play up some games to make his claims, a reality! I know I couldn’t do that, I work unfortunately.
LOL i didnt claim anything, you asked for a screen shot of my thief i gave it to you. level 2 is the minimum for getting into the mists, L2P.
i somehow remember predicting you would try to discredit my screenshot, bads gonna be bads.
ahahahahhaa
will the screen shot of my thief simply be dismissed, like the 10000000000000000 screens of 10k+ damage 1 hit backstabs? yea i thought so, bads gonna be bads.
Still awaiting screenshots
atm 10k backstab autocrits are what it is, and it is completely easy faceroll mode. i rolled a thief just to play around and this was the first build that jumped at me(when i say jumped i mean that i came up with my own use without internet help), steal during CnD animation was discovered shortly after while playing and it became very obvious of how easy mode it is to play a thief. i mained a guardian and i can tell you there is NOTHING easier then playing BS thief. you dont even need to weapon swap for utility when you can just 3 second drop almost anyone with 4 buttons, CnD->steal->signet->backstab=profit.
still waiting the proof of playing thief enough, and 10k backstab
i main a guardian, take a look at my post history how often i say guards should be nerfed. fanbois gonna be fanbois is the underlying point if you didnt get it.
on a side note i play mesmer more then my “main” in spvp, and guess what? they should be nerfed to LOLOSo there you just proved you only hop to the FOTM or classes YOU think are overpowered. What does that say about you? (Hint: its not a good thing)
I HAVE PLAYED A THIEF in spvp and completely dominated due to its sheer lack of skill requirement and 2 shot capability.
are you going to refute the dozens of 10k+ damage backstab screenshots, or the videos demonstrating 2 shot capabilities of thiefs? didnt think so, bads gonna be bads.still awaiting the screenshots and videos
Thieves= 3
Whiners =0Overpowered indeed
Priceless
Don’t feel like hurting your already low self esteem, so off to bed for an early work day.
Best of luck to ya sonny.
and here i was waiting for you to quote me saying “consistently” . GJ doing the opposite. nowhere in all those quotes do i say i play the thief “consistently” or land “10k BS consistently” as a matter of fact all of youve done by quoting me is proven how far gone your mental capacity truly is. you have literally proven how stupid you are by claiming i said something which i obviously didnt, then quoting non relevant posts.
again excellent job at proving how dense you truly are.
edit: i love the “still waiting the proof of playing thief enough”. this says it all people, bads gonna be bads.
all i hear is chirping. waiting for the dismissal of my screen shots validity.
Oh nooo. You got me, I admit defeat. You made a thief and got it to lvl 2. The possibilities are endless. God help me, I never saw this coming. I am sorry for all my sins and wrong doings. Finish me off now
I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.
Yep. I guess we will give him a few days so he can play up some games to make his claims, a reality! I know I couldn’t do that, I work unfortunately.
LOL i didnt claim anything, you asked for a screen shot of my thief i gave it to you. level 2 is the minimum for getting into the mists, L2P.
i somehow remember predicting you would try to discredit my screenshot, bads gonna be bads.
all i hear is chirping. waiting for the dismissal of my screen shots validity.
Oh nooo. You got me, I admit defeat. You made a thief and got it to lvl 2. The possibilities are endless. God help me, I never saw this coming. I am sorry for all my sins and wrong doings. Finish me off now
I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.
Yep. I guess we will give him a few days so he can play up some games to make his claims, a reality! I know I couldn’t do that, I work unfortunately.
LOL i didnt claim anything, you asked for a screen shot of my thief i gave it to you. level 2 is the minimum for getting into the mists, L2P.
lol… do I really need to quote you saying you play thief consistently, or quote you saying you have done tons of 10k+ backstabs?
You really don’t read what you write do you…..Ahh well.
Thieves = 2
Whiners =0I guess we are just as overpowered on the forums as we are in the game……
go ahead, i dare you to quote me saying any of those things, since we both know its a blatant lie by a blatant troll.
idiot keeping one sided score on a forum: 0
pro cougar chaser: 1
You won’t get it, Knyx. Facts are not valued on this board, nor do several people know what a fact is… or math.
BTW, I play Engineer and have no problem with Thieves. 1v1 I kill them much more often than they kill me. I’m not saying that to brag, I’m a mediocre to upper-mediocre player, but I’m tired of hearing that only thieves defend thieves. It’s not true… and honestly, I could care less if they get nerfed, I just hate to see an ignorant, mouthy flashmob ever get what they want.
in case you didnt realize due to your serious mental inadequacies, facts have been collected, posted, and dismissed by the thief fanbois.
i may be a mouthy flashmob, but ignorant is doubtful considering I HAVE PLAYED A THIEF in spvp and completely dominated due to its sheer lack of skill requirement and 2 shot capability.
are you going to refute the dozens of 10k+ damage backstab screenshots, or the videos demonstrating 2 shot capabilities of thiefs? didnt think so, bads gonna be bads.
Still awaiting proof of you playing a thief.
will the screen shot of my thief simply be dismissed, like the 10000000000000000 screens of 10k+ damage 1 hit backstabs? yea i thought so, bads gonna be bads.
still waiting.
here you go
I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.
i dont play my thief or gw2 that much anymore, and he never asked for specifics of any kind. i rolled the thief to play around with and just have fun with a new character.
AHHHHHH
Bbbbbbbackpeddling muuuucchhh
backpeddling? are you kidding me. i never made any claims about my thief other then it is completely faceroll and easy to play, which you have not disproved. troll on kitten….
all i hear is chirping. waiting for the dismissal of my screen shots validity.
Oh nooo. You got me, I admit defeat. You made a thief and got it to lvl 2. The possibilities are endless. God help me, I never saw this coming. I am sorry for all my sins and wrong doings. Finish me off now
I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.
Yep. I guess we will give him a few days so he can play up some games to make his claims, a reality! I know I couldn’t do that, I work unfortunately.
LOL i didnt claim anything, you asked for a screen shot of my thief i gave it to you. level 2 is the minimum for getting into the mists, L2P.
You won’t get it, Knyx. Facts are not valued on this board, nor do several people know what a fact is… or math.
BTW, I play Engineer and have no problem with Thieves. 1v1 I kill them much more often than they kill me. I’m not saying that to brag, I’m a mediocre to upper-mediocre player, but I’m tired of hearing that only thieves defend thieves. It’s not true… and honestly, I could care less if they get nerfed, I just hate to see an ignorant, mouthy flashmob ever get what they want.
in case you didnt realize due to your serious mental inadequacies, facts have been collected, posted, and dismissed by the thief fanbois.
i may be a mouthy flashmob, but ignorant is doubtful considering I HAVE PLAYED A THIEF in spvp and completely dominated due to its sheer lack of skill requirement and 2 shot capability.
are you going to refute the dozens of 10k+ damage backstab screenshots, or the videos demonstrating 2 shot capabilities of thiefs? didnt think so, bads gonna be bads.
Still awaiting proof of you playing a thief.
will the screen shot of my thief simply be dismissed, like the 10000000000000000 screens of 10k+ damage 1 hit backstabs? yea i thought so, bads gonna be bads.
still waiting.
here you go
I think he was probably referring to the character pie chart showing your number of games… to show you consistently “play” a thief.
i dont play my thief or gw2 that much anymore, and he never asked for specifics of any kind. i rolled the thief to play around with and just have fun with a new character.
all i hear is chirping. waiting for the dismissal of my screen shots validity.
You won’t get it, Knyx. Facts are not valued on this board, nor do several people know what a fact is… or math.
BTW, I play Engineer and have no problem with Thieves. 1v1 I kill them much more often than they kill me. I’m not saying that to brag, I’m a mediocre to upper-mediocre player, but I’m tired of hearing that only thieves defend thieves. It’s not true… and honestly, I could care less if they get nerfed, I just hate to see an ignorant, mouthy flashmob ever get what they want.
in case you didnt realize due to your serious mental inadequacies, facts have been collected, posted, and dismissed by the thief fanbois.
i may be a mouthy flashmob, but ignorant is doubtful considering I HAVE PLAYED A THIEF in spvp and completely dominated due to its sheer lack of skill requirement and 2 shot capability.
are you going to refute the dozens of 10k+ damage backstab screenshots, or the videos demonstrating 2 shot capabilities of thiefs? didnt think so, bads gonna be bads.
Still awaiting proof of you playing a thief.
will the screen shot of my thief simply be dismissed, like the 10000000000000000 screens of 10k+ damage 1 hit backstabs? yea i thought so, bads gonna be bads.
still waiting.
here you go
You won’t get it, Knyx. Facts are not valued on this board, nor do several people know what a fact is… or math.
BTW, I play Engineer and have no problem with Thieves. 1v1 I kill them much more often than they kill me. I’m not saying that to brag, I’m a mediocre to upper-mediocre player, but I’m tired of hearing that only thieves defend thieves. It’s not true… and honestly, I could care less if they get nerfed, I just hate to see an ignorant, mouthy flashmob ever get what they want.
in case you didnt realize due to your serious mental inadequacies, facts have been collected, posted, and dismissed by the thief fanbois.
i may be a mouthy flashmob, but ignorant is doubtful considering I HAVE PLAYED A THIEF in spvp and completely dominated due to its sheer lack of skill requirement and 2 shot capability.
are you going to refute the dozens of 10k+ damage backstab screenshots, or the videos demonstrating 2 shot capabilities of thiefs? didnt think so, bads gonna be bads.
Still awaiting proof of you playing a thief.
will the screen shot of my thief simply be dismissed, like the 10000000000000000 screens of 10k+ damage 1 hit backstabs? yea i thought so, bads gonna be bads.
lets take a look at your post history to put things in perspective.
https://forum-en.gw2archive.eu/forum/professions/thief/wvwvw-thieves-listen-up
https://forum-en.gw2archive.eu/forum/pvp/pvp/Is-burst-damage-really-this-bad
https://forum-en.gw2archive.eu/forum/pvp/pvp/A-redesign
https://forum-en.gw2archive.eu/forum/guilds/guilds/Thieves-UNITE-Starting-an-organized-wvwvw-thief-guild-server-tbd
https://forum-en.gw2archive.eu/forum/pvp/pvp/So-what-if-the-Backstab-build-is-not-nerfed
https://forum-en.gw2archive.eu/forum/pvp/pvp/Your-game-is-broken-Toughness-vs-burst
https://forum-en.gw2archive.eu/forum/professions/thief/Dagger-Storm-Immobilize-interaction
https://forum-en.gw2archive.eu/forum/pvp/pvp/Yeah-I-get-they-re-assassins-but-really
https://forum-en.gw2archive.eu/forum/professions/thief/Let-s-see-some-thief-picsis anyone else noticing a trend? like i said knyx your ENTIRE life is lol worthy.
You’re implying what someone mains mean anything.
Tip: People who “main” a class mean they play that class the most. Not that they only play that class.
that wasnt the point. i was pointing out how bias his PoV is towards the thief class as is evident by his post history. i main a guardian, take a look at my post history how often i say guards should be nerfed. fanbois gonna be fanbois is the underlying point if you didnt get it.
on a side note i play mesmer more then my “main” in spvp, and guess what? they should be nerfed to LOLOL. warriors also make it on my nerf list due to the high burst of 100b.
shut down with a simple “L2P”
literally the only thing that has been shutdown is your ability to think on the level of a basic primate.
You won’t get it, Knyx. Facts are not valued on this board, nor do several people know what a fact is… or math.
BTW, I play Engineer and have no problem with Thieves. 1v1 I kill them much more often than they kill me. I’m not saying that to brag, I’m a mediocre to upper-mediocre player, but I’m tired of hearing that only thieves defend thieves. It’s not true… and honestly, I could care less if they get nerfed, I just hate to see an ignorant, mouthy flashmob ever get what they want.
in case you didnt realize due to your serious mental inadequacies, facts have been collected, posted, and dismissed by the thief fanbois.
i may be a mouthy flashmob, but ignorant is doubtful considering I HAVE PLAYED A THIEF in spvp and completely dominated due to its sheer lack of skill requirement and 2 shot capability.
are you going to refute the dozens of 10k+ damage backstab screenshots, or the videos demonstrating 2 shot capabilities of thiefs? didnt think so, bads gonna be bads.
lets take a look at your post history to put things in perspective.
https://forum-en.gw2archive.eu/forum/professions/thief/wvwvw-thieves-listen-up
https://forum-en.gw2archive.eu/forum/pvp/pvp/Is-burst-damage-really-this-bad
https://forum-en.gw2archive.eu/forum/pvp/pvp/A-redesign
https://forum-en.gw2archive.eu/forum/guilds/guilds/Thieves-UNITE-Starting-an-organized-wvwvw-thief-guild-server-tbd
https://forum-en.gw2archive.eu/forum/pvp/pvp/So-what-if-the-Backstab-build-is-not-nerfed
https://forum-en.gw2archive.eu/forum/pvp/pvp/Your-game-is-broken-Toughness-vs-burst
https://forum-en.gw2archive.eu/forum/professions/thief/Dagger-Storm-Immobilize-interaction
https://forum-en.gw2archive.eu/forum/pvp/pvp/Yeah-I-get-they-re-assassins-but-really
https://forum-en.gw2archive.eu/forum/professions/thief/Let-s-see-some-thief-picsis anyone else noticing a trend? like i said knyx your ENTIRE life is lol worthy.
You’re implying what someone mains mean anything.
Tip: People who “main” a class mean they play that class the most. Not that they only play that class.
that wasnt the point. i was pointing out how bias his PoV is towards the thief class as is evident by his post history. i main a guardian, take a look at my post history how often i say guards should be nerfed. fanbois gonna be fanbois is the underlying point if you didnt get it.
on a side note i play mesmer more then my “main” in spvp, and guess what? they should be nerfed to LOLOL. warriors also make it on my nerf list due to the high burst of 100b.
You clearly have ignorance issues “bro” Still waiting on the evidence.
everyone in this thread knows your an idiot for pulling the “lack of evidence” bull. you sound like a government bureaucrat, figures you play thief.
I guess equality and a minimum intelligence expectations about the other side of the argument makes me an idiot and is bull, who knew.
and the ignorance continues, whine on.
i have played a thief. it is faceroll, what other side are you referring to? bull kitten argument is bull kitten.
Proof? 0
Supporting evidence? 0
Valid argument? 0
Childish tantrum? Check
Ignorance continues
ignored completely valid screenshots? check
ignored completely valid videos? check
proof of an idiot? check
You clearly have ignorance issues “bro” Still waiting on the evidence.
everyone in this thread knows your an idiot for pulling the “lack of evidence” bull. you sound like a government bureaucrat, figures you play thief.
I guess equality and a minimum intelligence expectations about the other side of the argument makes me an idiot and is bull, who knew.
and the ignorance continues, whine on.
i have played a thief. it is faceroll, what other side are you referring to? bull kitten argument is bull kitten.
You clearly have ignorance issues “bro” Still waiting on the evidence.
everyone in this thread knows your an idiot for pulling the “lack of evidence” bull. you sound like a government bureaucrat, figures you play thief.
They said they are “keeping an eye on it” ergo giving a statement that will cater to the whiners just to shut some of them up.
The burden of proof doesn’t lie with the thief because we are not making thread after thread stating we are underpowered, you and the whiners like you are however spamming threads and replies of how we are overpowered WITHOUT EVIDENCE
Furthermore when a thief player (like me) makes a thread that would give the whiners EXACTLY what they were whining to have against thieves by redesigning them slightly (AKA 4+ seconds of time to react) and they don’t jump on it, shows that they really have no backing to their whining, and no spine to admit that they are wrong, and they are in fact.. wrong.
Hard to grasp? I guess it is…… oh Darwinism.. where art thouthis guy and his logic are lol worthy. how far do you have to fall off the stupid tree to be this ridiculous. arguing in favor of low TTK in an mmo proves your an idiot, nuff said.
Stupid because I am playing Guild Wars 2 and not Tank Wars 2?? Guess so.
and the ignorance continues…
tank wars huh. keep arguing in favor of low TTK because that will definitely benefit GW2 in the same way it did other mmo’s(sarcasm). you should probably broaden your horizons and look at how low TTkittenerally destroyed other MMO’s in the past before making a blatantly bias shield defense on the insane burst that is currently live in gw2.
btw in my post history i have made nerf posts on bunker builds, perma retaliate and the mechanic of retal in general, guardian full heal, mesmer’s, 100b burst, and just about anything else even remotely over the top. i am what you could call an un-biased poster, i will simply tell it as it is. atm 10k backstab autocrits are what it is, and it is completely easy faceroll mode. i rolled a thief just to play around and this was the first build that jumped at me(when i say jumped i mean that i came up with my own use without internet help), steal during CnD animation was discovered shortly after while playing and it became very obvious of how easy mode it is to play a thief. i mained a guardian and i can tell you there is NOTHING easier then playing BS thief. you dont even need to weapon swap for utility when you can just 3 second drop almost anyone with 4 buttons, CnD->steal->signet->backstab=profit.
you have serious l2play and l2life issues bro if you cannot understand this. by all means keep going with the lack of evidence bull, its clearly working for you.
They said they are “keeping an eye on it” ergo giving a statement that will cater to the whiners just to shut some of them up.
The burden of proof doesn’t lie with the thief because we are not making thread after thread stating we are underpowered, you and the whiners like you are however spamming threads and replies of how we are overpowered WITHOUT EVIDENCE
Furthermore when a thief player (like me) makes a thread that would give the whiners EXACTLY what they were whining to have against thieves by redesigning them slightly (AKA 4+ seconds of time to react) and they don’t jump on it, shows that they really have no backing to their whining, and no spine to admit that they are wrong, and they are in fact.. wrong.
Hard to grasp? I guess it is…… oh Darwinism.. where art thou
this guy and his logic are lol worthy. how far do you have to fall off the stupid tree to be this ridiculous. arguing in favor of low TTK in an mmo proves your an idiot, nuff said.
Enough with the class balance posts. It’s honestly not terrible outside of mesmer portal abuse on khylo with the treb repair kit (which should have been hot fixed) the main issue with this game in PvP is the lack of attention it’s getting.
Class balance can be fixed in time, but game stagnation is something that needs to be immediately addressed.
i guess thats why HS got nerfed, retal gets nerfed every patch, guards get nerfed every patch, top tourney teams running double guard, mesmer, and thief as a requirement.
i do agree tho the main problem is a lack of attention on spvp by the devs, it is absolutely unforgivable. i literally laugh whenever i look at patch notes and see all the pve fixes that shouldnt have even been a footnote. this game was supposed to be the end all be all of pvp mmo’s, and yet it releases with 4 identical maps and one game mode, what a joke.
if there was actual content in this game people would be less worried about the lack of community chat. fact is there is basically nothing but node humping in gw2. game has 0 pvp content to explore, and its only slightly better in pve and wvw. i have a 80 character and am rank 2x in pvp and i have no desire to keep playing because there is nothing different to do, and i mean NOTHING. this game is just a repetitious half copy of maybe 1 bg from previous mmo’s.
dont get me wrong i love the combat and fair level playing field in spvp, but the complete and utter lack of content WILL drive many people away leaving even more gaps in the community.
until devs smarten up and drop the whole “e-sport balance” crap we wont be seeing new content anytime soon since its “working as intended, take it or leave it” attitude they seem to have.
no i dont want better community communication or paid tourneys, i want real content updates that should have been in the game since release. if there was an actual reason for people to stick around instead of moving on to BETTER games with actual content then the community would build itself up.
@kashou on class balance you are simply wrong period. i cant actually see how you could be more wrong considering the patch cycles including so many nerfs, not to mention TTK being below 2 seconds with many builds. in case you didnt realize TTK being less then 2 seconds proves imbalance.
on spectator mode being important, just no. no no no no NO. need more game modes as a priority in spvp or people are going to jump ship in droves.
on solo queues being seperated from premade queus, i like this idea although every dev to ever respond to this request in any game has said the exact same thing, “will increase que times”. i would rather have longer que times if it meant a more balanced experience but i guess the devs disagree.
@reefer clearly your new to the mmo scene so ill lay it out real simple like since you are somewhat caveman-ish with your infant comments. pretty much every other mmo has loads more pvp content, whether its rift or warhammer or even wow. this game was sold on the fact that it would be epic in the pvp scene and with only 1 game type and samish maps its getting real boring real fast. im sorry you just cant see that but it is what it is. i am not an infant and every other mmo i have played has captivated me for longer then 2 months, and i am referring to pvp.
multiple game modes, more then 4 maps, better class balance all should have been at release. gw2 is currently still in beta.
“Let’s make a game where we know full well that the focus is structured pvp, and only have one kind of pvp map objective”.
Brilliant.
Anet- the game’s been out long enough for there to be content updates, content that should have been here day one anyway. The only thing keeping the game afloat is the lack of gear- so be thankful that one good decision was made. But, no gear isn’t going to keep people long when gameplay has no variation.
They spent most of their budget on making a massive pve world to grind out hearts- why? Nobody expected the pve of this game to be good, it’s guild wars after all- yet the spvp seems like an afterthought in a game that should revolve around it.
this game should have had a delayed release. 3 game types minimum for spvp AT RELEASE. more pve/w3 progression in terms of gear or some form of rank ability. atm there is no reason for players not to move on, spvp is a bore.
Please give us spvp gear progression. 10% difference from baseline-best.
in PvP
Posted by: labotimy.2439
aaah the esport dream…
not to be a naysayer but i dont see this game going e-sport and heres why.
to be an e-sport a game has to have a great deal of balance, something that is currently not in gw2 considering the vast amount of REACTIONARY nerfs on anets part.
the second factor and arguably most important is popularity, which unfortunately i doubt gw2 will maintain considering its complete lack of pve endgame, and absolutely no varied pvp content at all.simply put gw2 needs better class balance/bug fixes FASTER, and more pvp/pve content to keep the player base interested.
here is an example http://i.imgur.com/YFo3V.jpg
notice madman hiba asking jon peters a dev during a QA session about a seriously bugged engineer ability that has remained bugged since beta, and how his question goes unanswered. this is the current standard of dev that anet is employing and pretty much sums up many peoples dissatisfaction with the game currently.class balance, major class bugs, lack of content across the board, lack of progression incentive whether gear(not spvp gear, before the fanboys go for the jugular) or elo, all for the sake of balancing for e-sport? what a joke.
valve releases games that go e-sport instantly, anet you should take notes.
They already have been taking notes. They recently said that first they want to give players the tools to make the game an E-Sport, before jumping the gun and then failing. Even LoL didnt launch as an E-Sport, first all of the tools and neccessities were put into place. It became an E-Sport ~1 yr. after it’s launch. GW2 has only been out for a month. Sheesh…
As for your first sentence, that’s exactly what you are…
LOL that is not recent, anet has been using the “e-sport crutch” since beta it seems to justify releasing a game with half the pvp content it SHOULD have had.
i used valves latest release cs go as an example simply because it had two of the essential e-sport requirements down at launch, balance and popularity.
http://www.dreamhack.se/dhs12/2012/08/13/major-counter-strike-global-offensive-tournament-at-dhw12/
Please give us spvp gear progression. 10% difference from baseline-best.
in PvP
Posted by: labotimy.2439
This has probably been mentioned, but I think the bigger problem would be power creep.
Sure now, 10% might not be a huge deal initially. Eventually though most everyone would have it. Then there would be another forum post asking for say another 10%.
Enough of these you eventually end up with older toons doing 1.5 or even 2 times the amount of damage of a new toon.
I think this seems more of an issue than it is. We have been taught (by WoW et al) that end game is about doing the same thing over and over until you ahve gear only to do it again for more gear.
Once GW2 becomes more established with more to do in the end game, I hope this will be less of an issue and more of a relic.
after playing many other pvp mmo’s i can honestly say i dont care about gear progression in regards to spvp, assuming of course there is something cough content cough to keep me interested. currently i get bored of gw2 pvp in about 10 minutes since it is exactly the same crap ive been doing since beta with just about 0 variance other then a new toon.
Please give us spvp gear progression. 10% difference from baseline-best.
in PvP
Posted by: labotimy.2439
aaah the esport dream…
not to be a naysayer but i dont see this game going e-sport and heres why.
to be an e-sport a game has to have a great deal of balance, something that is currently not in gw2 considering the vast amount of REACTIONARY nerfs on anets part.
the second factor and arguably most important is popularity, which unfortunately i doubt gw2 will maintain considering its complete lack of pve endgame, and absolutely no varied pvp content at all.
simply put gw2 needs better class balance/bug fixes FASTER, and more pvp/pve content to keep the player base interested.
here is an example http://i.imgur.com/YFo3V.jpg
notice madman hiba asking jon peters a dev during a QA session about a seriously bugged engineer ability that has remained bugged since beta, and how his question goes unanswered. this is the current standard of dev that anet is employing and pretty much sums up many peoples dissatisfaction with the game currently.
class balance, major class bugs, lack of content across the board, lack of progression incentive whether gear(not spvp gear, before the fanboys go for the jugular) or elo, all for the sake of balancing for e-sport? what a joke.
valve releases games that go e-sport instantly, anet you should take notes.
GW2 needs more maps, but it needs BETTER maps.
WoW doesn’t even pretend to be a PvPers game and has more tactical maps than GW2.
WAR, which I guess was positioned closest to what GW2 is going for had much more diversity and originality in its maps.
The maps in GW2 are (a) too samey, (b) too frantic – just charging from node to node and © not tactical enough in nature.
In particular I would like to see some capture/hold the item maps or different shapes of nodal domaination maps (e.g. narrow, hilly, in buildings).
im going to use rift as an example since it was the latest mmo i played before gw2(after coming from warhammer for 4 years). rift released with 3 maps that varied in size and game mode. it is absolutely astonishing to me that a pve based game could release with 3 times the amount of game modes that gw2 has, and it doesnt stop there. rift released a 4th game mode that combined aspects of the conquest map, codex, with pve boss killing mechanics on a much larger scale then the previous maps.
how is it possible that Anet dropped the ball this badly? pvp is absolutely boring in this game. same crap over and over and rolling new toons only keeps you interested for so long. fundamentally pvp is repetitious but not like this, gw2 pvp is simply node humping blandness with no changes in sight. the biggest change i expect the developers to focus on for pvp (huge mistake since lack of content makes gw2 a horrible game)would be an actual ranking system that corresponds with paid tournaments, something that SHOULD have been in at release.
way to go Anet for following mythics que in releasing half finished games.
why 99% of pve based mmos release with more pvp content then gw2?
anet fails….
I’m curious about the thief damage you mentioned. How does a thief get his steal to do 6k damage? I do about 1k last time I checked, and I try to maximize crit dmg, power and prec. Could be wrong about the numbers, but 6k is insane even if you stack as many buffs as you can. I suppose the max might amount is 8 (from venom + active sigil)
I am surprised you think mesmers are an 8. I agree they are somewhat OP, but there are definitely ways to counter them depending on their build. I wouldn’t place them higher than guardians myself, but I haven’t played guardians myself to judge accurately.
there is a major trait in deadly arts line “mug” which will make steal hit for 6k
i play guardian mesmer thief warrior, and whatever else floats my boat in spvp.
MESMERS ARE OP
GUARDS ARE OP
BURST IS OP
people that defend this type of bs are simply defending their mains. i play mesmer ALOT and its OP. the confusion from all the clones and illusions brings on a whole new level of survivability that other classes just cannot compete with. why cant an ele even imagine using a glass spec like my mesmers successfully? this isnt even getting into the broken mechanics mesmers can abuse like summoning illusions out of LoS, having said illusions run through base doors, or teleporting on kyhlo. class is OP.