(bug)Mortar, Grenades and Mines, bugged when using on or near destructible environment.
in Engineer
Posted by: miriforst.1290
Grenades and mortars are our long range options. Great? When they work they are OK (except mortar being made of wool). but suddenly there is this guy,we have all met him, who builds an arrow cart on a destroyable wall. Now you are kittened. There is nothing we can do against them except overcharging a rocket turret possibly and be lucky. The grenades and mortar shells seems to disapear or go through the wall, leaving you with a gg and no damage. Im fed up with this. Any elementalist is carrying around an orbital strike in their staff but our elite cant properly function in the sole role it should excel at, wall cleansing and bombardment. As it isn’t enough with the arrow cart, ranger, elementalist, insert-profession-name-here taking down your pitifully weak mortar with a single skill it most of the time do not work on them if they are defending (and defending with a mortar is painful in another way with the mortar usually hitting the floor. Grenades and mines are in a similar trouble with the destructible environment. When i am playing explosion engineer and the map changes to khylo i am worthless on the center point; grenades, mortar shells and mines disappear (well the model get stuck but they do nothing).
This is on the priority list over the loooong list of engineer bugfixes.
I am sorry, i hate to sound desperate but having given us only targeted aoe projectiles as long range option you cant make them entirely worthless if the enemy happens to stand on an destructible object.
P.S. And to arenanet, why is it that i must have line of sight to throw grenades in a huge arc while rangers and arrow carts can fire through solid stone into tunnels? Give them a requirement of line of sight and suddenly having 7+ arrow carts at every tower might not seem like a good idea since it would require placing them in sight for players .
Knock
Knocks down target foe and opens nearby doors (including keep gates). Cast time: 12000 seconds.
Bald was Togo
Carry the ashes of Togo. While you carry his ashes all foes striking you in combat are blinded, dazed and confused. When you drop his ashes all creatures within 3000 range becomes hostile to you.
Reversed deus ex machina
Unexplainedly lose all of your health, endurance and land to a random nearby race to promote these for the upcoming sequel. All your good deeds will be credited to someone else and all bad deeds in 10^99999999999999999999999999999 range will be credited to you. Lose all gods, heroes, scientific advancements and only redeeming factors. Become bland to further ensure that no one picks you except for aesthetic reasons. Grants you the Loser boon for eternity and removes all your influence over the game. Should you against all odds retain a personality other than being a dumb, incompetent, whiny, tradition bound, spiritless person with the charm and charisma of trehearne, imediately transform into a Charr or Asura for the rest of the game.
^funny enough i would still take them over avatar of melandru and reaper of grenth without the blink of an eye.
Thank you (ch)ar(r )enanet by the way.
(edited by miriforst.1290)