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WvW won't become what we hoped it would

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Posted by: muylaetrix.2096

muylaetrix.2096

You can even see this in how it was developed and manned post release, with a paltry three developers on the specific team, its clear that they didn’t expect what they got. Largely, the competitive side of this game is a complete woop, they expended a lot more from their sPvP and for a competitive scene to form but ended up with an explosively popular and competitive WvW.

very nice point to which i would like to add something. it seems Anet wants/expected everyone to huddle into a 5 man (resource friendly for their servers) instance (and drool over legendaries) and want everyone to pay gems for payed tournaments. it seems indeed like they completely miscalculated (or were blind) about what a great number of players didn’t see as ‘a diversion between dungeons and spvp’ or ‘the endgame’ but as ‘the only game’.

i haven’t seen half of the dungeons yet ingame and the ones i’ve seen i’ve gotten dragged into (mostly against my wishes, but hey, taking a blow for the guild…) cause they couldn’t fill up the group at that moment. and i’ve spend less that 10 minutes in totall in spvp yet.

w3 is not the endgame, it’s the only game (for me). and it’s flawed and broken. and Anet sure creates the impression they would rather have us quit the game than fix it’s flaws.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

(edited by muylaetrix.2096)

WvW won't become what we hoped it would

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Posted by: muylaetrix.2096

muylaetrix.2096

The only reason people are still here is that it’s free.

i think the ‘free’ aspect doesn’t apply to a lot of players, i’ll gladly pay my 12.99 €/£/$ to get rid of culling ! and the only reason i play this game is because DAoC is dead (development and updates stopped yeaaars ago) and warhammer isn’t in much better condition. no other game with a decent player base offers a DAoCesque experience.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

there are two kinds of swords. The orange swords are the ones you’re describing. The white ones are caused by any sort of attack at all.

people DO check white swords. It’s what makes a waypoint contested (towers dont have waypoints, but try attacking the watergate of a keep sometime. You’ll see for yourself what I’m talking about)

hm, ok, i admit i’m not 100 % about the difference between white and orange swords.

almost anything i said applies to towers and might not apply to keeps and garissons.

you can’t really attack a garisson watergate without killing ANY guards.

and how can you attack a waypoint without attacking the guard ?

my whole point is about attacking a piece of wall from a tower in a way/place that doesn’t trigger guards.

So are you admitting that small man groups have little place in a structural assault when there’s a zerg present?

ofc ! unless you (example) use the zerg to attack a gate and draw all the attention to it while a few (usually a guild group on voice com) tries to ‘stealth’ take down a piece of wall from a spot that is out of view unless specifically checked.

the 1 or 2 person take of a tower that i discribe, will only work if very few people are on the map to defend or accidentally stumble on you. that’s the whole point, remaining ‘stealthy’ (not as in the ability from thieves or mesmers, but as in remaining hidden and undetected while doing so) and taking down a wall unless accidentally discovered.

the bad guild group see their own random / casual / zerg players as useless (and in the case of DAoc and Warhammer all too often as competition for ‘the’ resource (arpeeeees) :/ ). the great guild groups ‘use’ their own realm’s zerg to occupy the enemy zerg and draw the focus of the enemy while hitting somewhere else or flanking the enemy zerg and comming down upon it like a hammer blow to the back of the skull. the great guild groups ‘use’ the zerg in a symbiotic way and coordinate their actions with the chaotic zerg that has no idea about (an) guild group(s) checking how they are doing and acting upon it. (or at least that is my opinion).

a small (guild) group can also hide in the zerg to (creating an imagine) enrich the iron (zerg) with carbon (the guild group) to create steel. in a way that a few knights between the militia (during the middle ages) could turn the militia into a formidable weapon instead of just armed peasants likely to panic, flee or get slaughtered outright.

i’m happy this argument is rising above the level of ‘kitten fight’ for which i claim my share of responsability for letting it deteriorate to that.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

Did you know that trebs create white swords at SMC without anyone ever being near it? Guards are not hit or alerted. White swords show up when the tower takes damage.

how can you be certain that noone else (even from another server) is hitting something outside of your view, which might cause sword to apear ? ‘some’ pieces of wall (from some structures, maybe not every structure has such a piece of wall, can’ tell for sure) can be taken down without hitting and attracting guards. hitting a wall with less than 4 attackers does NOT trigger swords afaik.

you mean gasp where no zergs are present? It’s almost like there’s no army there to stop you. It’s almost like, y’know, PVE.

i did mention that soloing or duoing a tower will take an amount of time that is unlikely to be available during peek hours. i did mention it’s basically PVE to do something like that.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

WvW won't become what we hoped it would

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Posted by: muylaetrix.2096

muylaetrix.2096

My guess is that they’ve already decided to fund the necessary extra cost on their side:

This post outlines those things

talk is cheap. i’ll believe it and praise them for it (and still curse them for having taken that long) when there are 500 people on a map and there is no culling.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

(edited by muylaetrix.2096)

WvW won't become what we hoped it would

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Posted by: muylaetrix.2096

muylaetrix.2096

You got me. I enjoyed DAoC back in the day until they added the ability grind that is RR, …"

RR’s were in DAoC since day 1 and RR’s are what kept me playing for 7 years

I’m done with continuous grinds of any kind =)

for me a grind means doing something i don’t want to do because it has rewards i want. i’ll NEVER grind in a game. the moment i get the feeling i am not enjoying the thing i do in a game and i only do it because i want the rewards, that’s the moment i stop doing that action. it kinda beats the purpose of being a game. my day time job is a grind and i do it because i need the cash. going to rr 11l8 on my main and to rr 10l8 on my buffbot (yes, rr 10l8 on my buffbot) was a joy from start to finnish. at this moment i still have ZERO laurels because it requires me to do stuff i’m not interested in (like craft 10 things, i refuse to craft, crafting is no fun). i’ll probably have to wait untill Anet offers purple gear that can be bought with badges before i’ll have my first purple item. and i’ll NEVER have a legendary, i refuse to spend sooooo much time on rediculous and no-fun time sinks for an item that doesn’t add anything but shiny pixels.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

WvW won't become what we hoped it would

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Posted by: muylaetrix.2096

muylaetrix.2096

My guess is they cant fix it and they are hoping people stop playing to make it fix it self.. but even that isnt working

my guess is it costs them less to lose all their w3 players than it costs them to upgrade their hardware to a point that it can run the w3 part of the game decently.

Muylaetrex, going bananas with [TDA] on Gandara
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Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

And apparently you both think that no one on the other server is going to question WHITE swords showing up at their tower and dropping wall %? Cata shots create shockwave effects as well. Did you know?

did we mention there are places where a piece of wall can be taken down without alarming guards and hence no swords ??

You must play on t8 or something

i think you can see in my tag what server and hence what tier i play in.

And yes, you can use the edit button instead of 8 posts. It’s a bit annoying tbh

can’t be arsed copy pasting everything to a word processor to condence 8 posts into a single post (that would make an unreadable wall of text with too much different topics in one post imho), too much work and too inconvenient to do. i read a thread and if i find something worth replying i reply. if the thread has enough posts that (imho) are worth replying to that might result in a few consecutive post from me.

I will admit you can technically do it with catapults, but you’re going to be hard pressed to actually succeed. The chances are astronomical unless you’re playing on a dead map. (and i’m sure none of us want that)

i think i did mention that that’s the sort of player versus doors/walls that has far more chance to succeed at night when there are very few players on the map who can accidentally stumble on you because it’s out of view.

during daylight hours, we have taken towers with more than just one or two players, where the swords only showed up a few seconds before the tower got taken. during daylight, speed is important, even if you do a ‘stealthy’ assault on such a piece of wall due to the large number of players who might accidentally check. at night, you can take your time to place a cata and run back 5 times for supply if noone bothers (or is present) to check the spots where you can attack some pieces of wall without arousing the guards and getting swords. lol, we have taken towers that way, that were defended by players who were not looking in that direction or were concentrating on the players hitting the gate. the defenders only realized we were also doing a ‘stealthy’ (or thought that hax had been used) attack against a piece of wall behind their back when the tower had fallen and the freshly spawned guards attacked them.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

ArenaNet willing to share some numbers?

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Posted by: muylaetrix.2096

muylaetrix.2096

i think Habib said that if there is a queue, from his position he sees 166 players on the map, where loads of players claim that at times there are nowhere near that number on the map and queues are there. then someone sugested that maybe the server reports wrong numbers that include people who logged and disconnected after which Habib went sillent.

at the moment, it seems anet can’t tell how many players are effectively on a map.

so, there might be 40 players ‘effectively’ on the map and 126 players that have been there, are no longer there, but the server still counts as there. i think everyone has seen people still in group after they logged and i think everyone has seen blue dots on the map, of players that are no longer ingame.

Muylaetrex, going bananas with [TDA] on Gandara
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Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

Why do you need to respond 8 times and stack your posts so?

anything wrong with replying to 8 different posts ?

I also already listed the problems with running supply yourself to the tower trying to solo it. Please read.

and i already explained that it can be done by placing a cata against a certain piece of wall under an arch where it is almost invisible to players unless they specifically check the ‘alley’, and that it doesn’t attract guards, which results in no swords showing, so you have all the time in the world to run back and forth to get supply, finnish you cata, blow down the wall, go to the lord, hit the lord, and only then, when you are hitting the lord, swords will show.

oh, you could also do it from long range.

.. and the poster above explained the same point.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

WvW not living up to it's rep

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Posted by: muylaetrix.2096

muylaetrix.2096

Camelot unchained:p

People always copy the wrong parts of daoc. Even old daoc developers….war hammer online….

oops, yes, unchained, not unleashed. i’m looking forward to zerg the kitten out of people (again) in the name of lincoln, erm, i mean arthur erm constantine, erm oh, well, you know what i mean !

;)

Muylaetrex, going bananas with [TDA] on Gandara
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Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

that’s assuming that in those 15 minutes no player checks on those white swords in the tower. lol.

it’s prefectly possible to get in the lord room via legit tactics without getting swords untill you attack the lord. i’m talking about towers.

Muylaetrex, going bananas with [TDA] on Gandara
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Posted by: muylaetrix.2096

muylaetrix.2096

I’d rather roam solo and get a few victories alone than have a lot of victories just by following a group wondering if I need to be carried.

you realize that you can’t really take a tower solo right? You need at least three people to get up one ram. Five people to get up a catapult, ten to get up a trebuchet, etc. etc.

A ginormous part of wvw is siege and assaults won’t succeed without large numbers of people.

during the night, it is possible to ‘solo’ (pve) a tower. with the tower in the left bottom of the map you can go to the part of wall with an arch over it, place a cata there, run back and forth enough to the camp to get supplies and build the cata, shoot down the wall, go in and take the lord out. i haven’t done it solo yet, but i have duo’d it. i’ll try and do it solo some day.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

Nerfs to reviving and removing the revival of dead people during combat works as well.

making a ‘kill’ a forced despawn in w3 would work miracles … if you can’t bring a downed player back up before the enemy kills him, you lost him.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

Remove AoE cap. Problem solved.
I don’t want to see the removal of zergs, but I do want to see them take the full brunt of AoE. A good zerg will adapt, split force and converge on the AoE group. A bad zerg will charge through the AoE and come out the other side with much less zerg or they will panic, scatter and not be able to recover.

i think AoE cap is a blatantly stupid mechanic, but removing AoE cap without introducing AE-dropoff would be a disaster tbh.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

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Posted by: muylaetrix.2096

muylaetrix.2096

Point #1 is as wrong as it gets. doing a 5v20 fight as a roaming guild, causing players to over extend is the way to wipe the zerg.

doing a retreating battle against superior numbers to spread them out and make people overextend simply doesn’t work cause it just gives the enemy the opportunity do bring everyone back up as you try to make people overextend.

Another ‘standard’ tactic that works perfectly ‘in that other mmo that people keep mentioning’ against superior numbers that the game mechanics here doesn’t allow to function.

Muylaetrex, going bananas with [TDA] on Gandara
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Posted by: muylaetrix.2096

muylaetrix.2096

If you’re not convinced, just watch any number of Red Guard’s videos. They wipe hundreds with a group of like 20 all the time.

hundredS ? i thought there was a cap of 166 per server per map.

a

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Posted by: muylaetrix.2096

muylaetrix.2096

i dont complaint about zergs, i complaint about invisible zergs

+1

Muylaetrex, going bananas with [TDA] on Gandara
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Posted by: muylaetrix.2096

muylaetrix.2096

OK, so you admit you made a hyperbole. In that case, I call logical fallacy on your argument.

http://en.wikipedia.org/wiki/Anecdotal_evidence

got one for you.

http://en.wikipedia.org/wiki/Pedantic

Muylaetrex, going bananas with [TDA] on Gandara
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Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

I only complain about the downed state as it gives invulnerability to zergs but nothing to smaller groups. Currently zerg is like some mutated organism: it regenerates so fast that if you can’t destroy it at once, you can’t hurt it at all.

i would be hard pressed (or unable) to phrase that so well. excellent. i agree 100 %.

Muylaetrex, going bananas with [TDA] on Gandara
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Posted by: muylaetrix.2096

muylaetrix.2096

all depends upon play style and game mechanics if it is possible.

gasp so you’re admitting skill matters?!? Doesn’t this kinda sorta contradict your first point? I dunno why you’d argue against yourself.

>> i bugged up formatting the text. the game mechancics (cap on 5 persons) don’t allow a play (style) where a few people can kill a lot of people at once. does this phrasing survive your scrutiny ?

everyone his opinion, fair enough

You don’t understand. You asserted it, you gotta prove it. I just said I disagree, I’m waiting for proof that there is no other game in existence that rewards numbers over skill as much as gw2 does. So…where’s the proof?[/quote]

>>>ok, let me rephrase, “i know of no other game that rewards…”

english is not my first, second or even third language. excuse me if my phrasings don’t live up to your standard and excuse me if i sometimes forget a smily or if i forget to add ‘imho’ in every single sentence.

:p

Muylaetrex, going bananas with [TDA] on Gandara
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(edited by muylaetrix.2096)

WvW not living up to it's rep

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Posted by: muylaetrix.2096

muylaetrix.2096

DAOC was okay at best, it as actually the first game that carbearized PVP by putting it in a specific zone, granted mythic later added mordred but by that time it was too late IMO. if You want to follow an awesome seige based PVP game and mimic what they did look to shadowbane. Smaller numbers in that game beat zergs easily if you called out targets had the proper siege spec builds and coordination; not just a buncha CC + PBAOE junk like daoc did.

who needs CC if you have triple MoC + purge + pbaoe/caoe junks and some spreadheal monkeys… oh wait, i’m shooting myself in the foot now :p

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Posted by: muylaetrix.2096

muylaetrix.2096

In very very VERY few games is it probable to beat 3 times your own number in OPEN FIELD, even with superior skill. Most cases where this happen is where players die very quickly (in gw2 this is not the case) and even then it’s not that often.

in DAoC and Warhammer (not to the same extend as DAoC, but still majorly) Skill (and rank) > numbers and winning vs FAR superior numbers was common for the best guild groups. those were the only 2 games with a decent ‘w3’-esque model imho. every other game that has had a similar system (at least of the games i played) only used the ‘we have great ’realm vs realm’ as a salespoint with no content or flawed content to back it up and sell some extra copies.

Actually, this applies to real life too. If 3 people jumped one martial arts master, unless this martial arts master can easily lift 400-500 lbs (roughly three peoples’ weight) they’re going to crush him (literally, they could just sit on him and he wouldn’t be able to do much), even if they have no fighting skill at all, just the most basic form of coordination.

well you obsiously think in terms of ‘sumo’ where size mathers and not in terms of ‘aikido’ which is all about technique and not about size/ and doing bench presses. and you don’t mention the person with the revolver taking out 10 enemies equally armed at 100 range because he is a good shooter and the 10 couldn’t hit a barn door at the same range. and in real life, a hand grenade is not ‘capped’ at wounding only 5 people.

And it’s not as hard in Gw2 as you think. If by open field you mean truly open, then no, 3 times your number should absolutely crush you (short of you being a military genius, those of which are in short supply) by simple virtue of being able to very very easily surround you.

all depends upon play style and game mechanics if it is possible.

^^ good show of the few crushing the many (and i was amongst the many there, but didn’t die).

Also i disagree that no other game rewards numbers over skill like gw2.

everyone his opinion, fair enough

Muylaetrex, going bananas with [TDA] on Gandara
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Why is everyone complaining about Zergs?

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Posted by: muylaetrix.2096

muylaetrix.2096

I understand the needing of a zerg to accomplish tower/keep capping or defending. This is world versus world after all.

But I don’t understand why people need a zerg to kill the solo player who just capped the sentry in the far south of the BL map.

would it make sense to draw lots to see who gets to do a one vs one if you are with 50 storming an objective that is defended by a single person ? when i see a camp change hands on the map i have no idea how many people took it. when ‘we’ head there with 20, we might find that it was taken by one player, or find 100 players there.

people don’t need a zerg to kill one. the ‘one’ is just unfortunate that multiple people crossed his path.

also, if 50 people kill one player, that’s 50 people who can earn a badge. if one player kills one other player in a one vs one, only 1 player can earn a badge.

50 players can kill 50 enemy players in …just for the sake of the argument… roughly the same amount of time it takes 1 player to kill 1 other player and earn 50 times as much badges the same amount of time.

‘if’ every player could only drop 1 badge, ‘lotoed’ amongst all the players cooperating, no mather how many players cooperated in killing him, ‘then’ trying to get more 1 vs 1 fights would become better ‘badges per hour’ than just getting the largest possible amount of players together and kill as many enemies as possible.

i like zerging, but the rewards for zerging are too large and the rewards for soloing too modest.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Is Culling is destroying your Guild too?

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Posted by: muylaetrix.2096

muylaetrix.2096

I honestly,
And without trolling or trying to start kitten,
Do not understand the problem people have with culling. At all.

i don’t think you undertand what culling is…

Since the introduction of fallback models to help alleviate local culling…

yep, you don’t understand what culling is.

Fine, replace the word “culling” in my post with “asset load time” and then go back and write an actual reply to me. You know, like a human in a conversation.

Or did you not have anything to say except your condescending load of kitten?

RENDERING ==> client side
CULLING ==> server side

Asset load time is client side, you are discussing rendering which is a client side operation. Textures, models, etc. affect client side rendering and your rig quality will improve rendering.

Culling is when the server isn’t sending you information on nearby allies or enemies. It looks like you have 15 friendlies nearby when you really have 40+ nearby. Looks like 20 enemies when it is really 40+. You can notice this when many enemies are dieing to just a few allies, or vice versa. It is not 1337 skill taking place but server side culling.

Combined in this issue is lag where you hit ability buttons and nothing happens for a few seconds, or you are running away yet somehow still being hit by the AOE you just ran from.

I’m very well aware of the definition of culling, don’t worry.

The word is used interchangeably with asset load time because before the addition of fallback models, they were indistinguishable to the end user (As the culling time and rendering time would both just make things invisible). They were also both “addressed” in the same patch and with very related changes.
So with the exception of when I’m talking to forum warriors who have no argument and choose only to pick apart grammar and terminology, I just say “culling”.

culling affects everyone equally, fps lag affects everyone differently (or not at all) depending upon their hardware. the place holder affect fps lag. nothing Anet has done so far affects culling in a positive way.

Muylaetrex, going bananas with [TDA] on Gandara
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(edited by muylaetrix.2096)

Is Culling is destroying your Guild too?

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Posted by: muylaetrix.2096

muylaetrix.2096

culling is a server ONLY issue. culling means that the server can not send ALL the required data out in proper fashion (for whatever reason) and the server makes a (seemingly random) selection of all the info that it should send you, resulting in your computer not being notified about a lot of things (like 50 players comming in your direction), resulting in your computer not showing those 50 players.

that has NOTHING to do with your computer being able to render those players. that’s a completely different issue.

if your computer can not load the textures fast enough or if your cpu or graphic card chokes, then it is fps lag which is completely different and unrelated to culling.

the place holders that Anet introduced are a big help to low spec computers to combat fps lag. but they have nothing to do with culling.

i have never seen a placeholder on my main (gaming) PC (it seems to be able to load any amount of textures in less time than it takes to render 1 frame) but they make a noticable difference and gameplay improvement on my (good enough to watch youtube and trol forums) laptop.

i guess my tone was condescending and i apologize for that. i guess i get bored by feeling the need to explain the difference between culling and fps every 5 mins to someone new on this forum, which is a bad excuse for using language that is perceived as condescending. sorry.

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Posted by: muylaetrix.2096

muylaetrix.2096

i love to zerg like there is no tomorrow, but in this game, zerging is the only game in town.

in other games, superior skill and game play can beat superior numbers to various degree. in this game it’s vitually impossible to beat 3 times your own number in open field. people get rezzed / self rezz faster than you can bring them down/finnish them. coupled with the fact that a killed bunny can instantly get up a bucketload of players again and fighting superior numbers becomes all but impossible.

no other game rewards numbers over skill as much as GW2.

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Is Culling is destroying your Guild too?

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Posted by: muylaetrix.2096

muylaetrix.2096

I honestly,
And without trolling or trying to start kitten,
Do not understand the problem people have with culling. At all.

i don’t think you undertand what culling is…

Since the introduction of fallback models to help alleviate local culling…

yep, you don’t understand what culling is.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

The best times I’ve had in this game are receiving party invites though the loophole with the other side after a few good fights and sharing some knowledge and build info.

totally agree and it makes Anet’s ‘protect the innocent’ stance somewhat of a joke, isn’t it ? this is the only w3 type mmo that actually allows you to talk (and hurl abuse if you feel like it) to the enemy (via a loophole) !

and yes, i’ve been invited to groups by enemies to talk friendly and i have invited enemies to my group to talk friendly and discuss specs and play style. i haven’t personaly seen any abuse via this system (yet).

in ‘that other mmo that people always seem to mention when it comes to w3" there was no communication whatsoever ingame possible between players from enemy realms. "(playername) says something in a languague you don’t understand" would apear on your screen.

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Is Culling is destroying your Guild too?

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Posted by: muylaetrix.2096

muylaetrix.2096

Depending on the home situation I play GW2 on one of two PCs. One has ultimately has a better CPU than the other. Almost twice as good. On the old PC, PvE plays fine. But WvW is a struggle. Culling on the old PC is really bad. But on the newer PC I don’t really have an issue with culling. I mean it happens, but I tend to see allies culling more than enemy. But the difference between the two PCs are night and day in regards to culling. So if I’m stuck on the old PC I won’t even attempt WvW.

So it may be that the culling issue is tied to hardware which might not be so easy to remedy. Perhaps there are some players with top of the line hardware still experiencing it badly.

I dunno. It does stink though. Especially when I’m on the old PC and have the WvW itch I can’t scratch.

i have 2 pc’s, one is an intel i5 3570k at 5ghz with 3072 gpu cores at 1ghz connected to 4GB of 6ghz vid ram worth of graphix hardware, the other is a laptop with an amd A4 (that’s a dual core running at 1.9 ghz with 240 gpu cores running at 440mhz using shared main ram) and it makes NO difference for culling. oh yes, it makes a difference for framerate, but not for culling.

you don’t seem to understand what culling is and what makes culling different from fps lag.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Is Culling is destroying your Guild too?

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Posted by: muylaetrix.2096

muylaetrix.2096

Warhammer online has this issue with lag , and lost lots of player few days after.

Yep but in War you have subs.. if GW2 was 12.99€/month like WAR, with the actual culling, queue, fail com of Anet… it would be a bigger fail than War.

Many WvW focused guild stay on GW2 because it’s free of subs, it’s all ( like us, if GW2 was monthly subs we leave after 2 mouth… ). Since the start of GW2 the WvW condition is a shame, and worse that War at the same time.

i prefer a ‘honest’ system that just charges me xx a month and has none of these issues above a system that allows the creators to use the excuse of ‘we have no income to pay for server resources’ and farm your euro/dollar in other ways. it would be interesting to see how much the average user actually spends a month on diamonds and how that compares to a subscription. i’m reasonably confident that ANet earns more from cash shop per player hour than a subscription based game without cash shop per player hour.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

This was used in Warhammer and chat sure doesnt cause any lag.

Really? How do we know this isn’t a contributing factor?

running windows software on a mac under a windows emulator will cause lag in an ascii MUD, lol.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

Oh Hell NO! The spam when two zergs collide would be ungodly horrendous.

noone forces you to read the spam of the damage log, noone forces you to read the deathspam.

OK then… let’s go with the resources spent coding and the resources used on machines for the transmitting of this myriad of data. Let’s talk about lag. I’m sure no one has seen any lag at all on any maps, so there’s no chance this could add to any problems… or is there?

Now, the initial post called for Kill Spam. Not “kills mentioned discretely in some remote log that most people will disable to prevent the added resource waste on their machines”, but spam. Spam is bad. This is a can best left unopened.

if anet didn’t use a toaster as server and a chimp with a bongo to connect to the internet, it wouldn’t be an issue.

a ‘certain game’ managed all this way better 10 years ago than GW2 manages now.

and i’m not talking about ‘some remote log that most people will disable’, i’m talking about info that is vital/crucial that should apear in ‘/map’.

i’m sure that most people who spend more time in w3 than strictly required to complete a daily would find that info usefull / interesting.

maybe you think that the combat log is also useless info and spam ? lol, i’m annoyed by the fact that the combat log only shows me a fraction of the damage/healing i do/receive. i want to see every tick of every hot or dot in the damage log and i want the damage log to use hours / minutes / seconds, not only hours / minutes.

the text windows allows you to set up different tabs that display different sorts of info. if you think the info is not interesting, then exclude that info from the tab if you don’t want to read the info.

the bandwith argument is a joke from a player pov. even an analogue modem is good enough to receive all the info transmitted by games that transmitted far more info than GW2 does AND run voice com on top. and who still uses an analogue modem ?

the only thing that is bandwith starved is Anet’s upload capacity.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

Oh Hell NO! The spam when two zergs collide would be ungodly horrendous.

noone forces you to read the spam of the damage log, noone forces you to read the deathspam.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

A little bit less anonymity would be good in WvW imo, although I doesn’t necessarily need to come from showing names. Something as simple as showing what guild has claimed an objective when you mouse over its pin on the map would go a long way.

I’m not going to argue against showing names, but it would probably need to be thought through before implemented. Perhaps only showing the names of level 80’s?

Showing death messages would of course still be possible. Just make it like so;

“Billy was killed by a(n) [Tag] thief.”
“Billy [Tag] killed an Ehmry Bay Invader.”

hm, i’m thinking about something i didn’t mention before. i do NOT advocate that a player’s name should apear above his head, but when i click on a player, i want to see his name in the little ‘window’ that displays his health bar and portret icon.

the whole format of what is displayed is just useless in general.

“servername” + “language that server speaks” + “invader/defender” + “guild tag”

is just plain stupid, 2 pieces of the information are worthless. who cares what language they speak on that server and what is the point of the invader/defender thingy ?

“servername” + “class” + “guild tag” would be MUCH more usefull and less info to boot.

if i click on the player, then i want to be given his name.

now, i need to ‘talk’ to my target to know his name which is ridiculous.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Is Culling is destroying your Guild too?

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Posted by: muylaetrix.2096

muylaetrix.2096

Maybe its worse for Oceanics with the ping time, not sure actually. Should look into that.

well, i’m from the dutch speaking part of western europe and play on european server.
at the moment i’m on holliday in australia and staying with fellow guildies and actually playing GW2 once in a while, so i can comment on the difference between playing from europe as oposed to playing from australia.

it doesn’t seem to make a noticable difference in responsiveness to me.

and to respond to the original question. most of the rvr /wvw players in my guild stopped playing the game within a month after launch due to culling.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

I would rather see promotion of the things that don’t intrinsically have glamour like repairing walls etc. I don’t see the need to further promote what is already the most “popular” thing in WvW.

like get 1 badge for every 100 (or whatever other amount makes sense) supply spend on repairs :p ? yeah, that would be cool.

what’s the most popular thing in wvw ?

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

WvWvW: several newbie questions

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Posted by: muylaetrix.2096

muylaetrix.2096

1. It is my understanding that the battles continue 24/7. With cappable objectives on the map, does it not mean that a realm whose peak activity hours de-facto occur slightly later than on other realms has a significant advantage? I appreciate that since all realms are created equal, save for the language filter, their peak activity hours are expected to be relatively the same, but, first, perhaps even small variations (an hour?) matter, and, second, there should undoubtedly be pressure for anyone interested in winning to pre-condition a win by logging in at the right hour. What is the deal here? Are logging hours important or not?

the realm that has most people on early can take over the map without any enemies already being there to defend and they can upgrade to get defenses in place. the realm that has the most people on ‘late’ can take over the map because there is no one left to defend. yes logging hours are important but i presonally don’t think it’s an issue even if a lot of people consider that game breaking.

i’ve been in games where i’ve led relic defenses under the moto “if we manage to stay awake longer than the enemies, we win by default. if we avoid any battle and just camp ‘that’ keep, we win”

i’ve been in games where certain guilds put alarm clocks at 5-6 o clock in the morning to get online with 1 or 2 groups when there was noone else online to do a raid that otherwise would have taken 100 people when there would have been enemy defenders.

unfair ? not in my book.
annoying ? probably.

you can’t blame an enemy for not having the same working hours as you do, and in the land of mmo’s, the unemployed are king anyway, shrug.

2. I am in the EU and somehow I rolled on Vabbi, the lowest realm of them all in terms of rankings. That was a hilarious random choice. :-) I never had any problems playing on the side of the underdog, that’s not the issue, but only as long as I can still play meaningfully. So, my question is, what is it like to be playing on the realm that always loses (let’s say this won’t change for the next 6 months)? Can you still make a meaningful contribution to the battle? Like, in those 3000:1000:100 scores, are those 100 points the result of meaningful play from the side of the underdog or are they merely random points which every side is bound to get no matter how hard it fails? If I was on any other realm, I wouldn’t be concerned about the rankings at all, every third realm is on the losing side every week anyway, but since I appear to be on the absolute lowest realm, I am wondering.

your realm will have ‘some’ points even if your realm loses every single fight and your realm is unable to capture any location.
in a worse case scenario, at reset your realm holds it own borderland and you have points ticking untill you lose the towers and keeps (which might be as short as 15 minutes after reset) after which no more points come in. but that is an ABSOLUTE worse case scenario. even killing an odd dolyak once in a while will get you ‘some’ points for your realm.

Apart from the above two, I also thought I’d ask which profession you’d recommend as easiest to learn for WvWvW. From previous MMO experience, I enjoy all styles of play, melee / ranged, tanky / squishy, and I figure I will level more than one character anyway, so this really is the case of what you think is easiest to learn and thus suitable choice for the first character.

that’s a hard question because it’s very opinion based. i’dd say a necro cause it’s a bit of a jack of all trades and has reasonable survivability.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

No Report feature for Exploits

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Posted by: muylaetrix.2096

muylaetrix.2096

i’m sure they’ll add a buton with the text “report cheaters” with code /copy/dev/null someday.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

WvW not living up to it's rep

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Posted by: muylaetrix.2096

muylaetrix.2096

Maps need to be larger and more spread out objectives. Most modern MMOs (post WoW) try to allow you to get back to the action to fast. Would people sit for 15 minutes like we did in old frontiers DAoC to port back to a BL after a wipe nowadays?

amagad !!!!!

i forgot to put on my necky !!!

/cry

:p

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

WvW not living up to it's rep

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Posted by: muylaetrix.2096

muylaetrix.2096

Maps need to be larger and more spread out objectives. Most modern MMOs (post WoW) try to allow you to get back to the action to fast. Would people sit for 15 minutes like we did in old frontiers DAoC to port back to a BL after a wipe nowadays?

daoc
d a o c
D A O C
D A O C

problem with GW2 is Anet didn’t rip/copy enough from the daoc model to make their w3 functional. and the parts where they chose to differ from DAoC have proven rather unsuccesfull imho.

oh, did i mention ‘camelot unleashed’ ?

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

You guys need to go play sPvP or arenas … you don’t belong in a team oriented activity. The whole idea of WvW is for all players to have an opportunity to make a significant contribution to the overall server score without encouraging them to prioritize individual glory over group objectives. There are other venues that do pretty much exactly what you want … quit trying to ruin this one.

t h e r e a l m i s t h e t e a m.

everything that happens to anyone of my realm in the war zone is of intrest to me as it contributes to the overall war effort of the realm.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

Just so long as it gets its own channel so it can be turned on or off at will. That way those who want it can have it, and those who don’t care don’t have to be spammed with it.

simple, turn of /map chat :p

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

I disagree. You can have 30 people attacking one person and they would all get the kill. The text would be chaotic.

Also some people obviously do it better than others. For instance, a Meteor shower Ele would obviously rack up a ton more kills than say an ele with water attunement trying to support his team.

flawwed argument, only 1 person can get the killing blow. seeing 100 people die in 1 second is a wall of text though :p

well, it’s bleeding obvious that the knight and the wizard get more kill spam than the nurse, now is it ???

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Kill spam

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Posted by: muylaetrix.2096

muylaetrix.2096

player vs anonymous is soo.. pointless.

i love the experience of (ingame) hate/love/repulsion/adoration that is given by any other large battle mmo and is missing here.

might as well fight mobs with messed up/superb AI.

/guild “a guard from Caer Benowyc was killed with 250 enemies in the area”

.. and then there was a lot of ‘oooo’ and ‘amagad’ about what just apeared in guild chat and guildies would start spamming in local and alliance chat about the need to reinforce Caer Benowyc. (yes alliance chat, something else this game needs !) and people over the whole realm would stop what they were doing (up to abandonning dragon raids and stuff) and made haste to the ‘fronteer’

/local “Sacrx was killed in Caer Benowyc by Muylaetrix”

and then there was the huge feeling of personal satisfaction and a cheer of rejoice going through the defenders of Caer Benowyc.

/map " Lord Benowyc is under attack by the forcer of Midgard"

and a cry of dispair went through the realm knowing that the great fortress was about to fall. and the people in the ships heading to Caer Benowyc and the people racing their horses over the plains prayed they would be in time to save the great Fortress.

/map “the forces of Midgard have taken control of Caer Benowyc”

and freshly made orphins and new widows wailed and wept bitter tears throughout the realm, knowing that the important line of defense had fallen, husbands and fathers had been slain and the way to the relic gates was open.

/map “Red Guard has claimed Caer Benowyc”

….

oh and then there was the Glorious Deathspam where you saw :

10:50:51 “(name1) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name2) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name3) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name4) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name5) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name6) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name7) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name8) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name9) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name10) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name11) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name12) was killed in Caer Benowyc by Muylaetrix”
10:50:51 “(name13) was killed in Caer Benowyc ‘someone else’”
10:50:51 “(name14) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name15) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name16) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name17) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name18) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name19) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name20) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name21) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name22) was killed in Caer Benowyc by Zoyster”
10:50:51 “(name23) was killed in Caer Benowyc by ’someone else”
10:50:51 “(name24) was killed in Caer Benowyc by Frostdor”
10:50:51 “(name25) was killed in Caer Benowyc by Frostdor”
10:50:51 “(name26) was killed in Caer Benowyc by Frostdor”
10:50:51 “(name27) was killed in Caer Benowyc by Frostdor”
10:50:51 "(name28) was killed in Caer Benowyc by Frostdor
10:50:51 “(name29) was killed in Caer Benowyc by Frostdor”
10:50:51 “(name30) was killed in Caer Benowyc by ’someone else”
10:50:51 “(name31) was killed in Caer Benowyc by ’someone else”
10:50:52 “(name32) was killed in Caer Benowyc by ’someone else”
10:50:52 “(name33) was killed in Caer Benowyc by ’someone else”
10:50:52 “(name34) was killed in Caer Benowyc by Muylaetrix”

during a 5 second time frame. and you knew a godlike 8 man group had just wiped up a 100 man zerg in 5 seconds, creating a shockwave of panic through the map.

i really dislike anet’s ‘blind fighting’ model with a passion.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

(edited by muylaetrix.2096)

No commander, no order.

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Posted by: muylaetrix.2096

muylaetrix.2096

a commander tag means nothing, it only helps guildies outside of a fg to follow the rest of the guild.

server hopping means there are too much people that noone knows, the game has only been out for 6 months or so which is far too short for the real tallented leadership to become self evident and to be aknowledged by a high enough percentage of the population.

most of the time, someone with a commander tag is someone with more ego and gold than skill. most people with a commander tag are the last persons i want to follow.

the whole commander tag is a fundamentally broken mechanic.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

culling update issues

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Posted by: muylaetrix.2096

muylaetrix.2096

No offense people but most of you complaining about culling are probably playing on some seriously craptastic rigs.

You do realize that your ability to generate and render models is completely relevant to the number of stream processing units in your GPU? If your GPU is a kitten then you should expect having issues rendering 50 or so players instantaneously. Furthermore, as WvW is hosted on a server, your internet connection has to communicate with the server constantly in order for your GPU to accurately render the enemy models and their locations.

In short, if you have a lower end rig and a not so great internet connection, then you need to understand that culling is going to affect you a lot. This is why ANet implemented the low texture placement models; it’s so low end rigs and crappy internet connections can actually put something on the screen in a short amount of time.

Many large scale games suffer from culling issues and most of these issues are spawned from people with lower end rigs. Planetside 2? Yeah.

http://valid.canardpc.com/2658314

i suffer from culling on this PC as much as on my laptop that has an amd A4 cpu (that’s a dual core 1.6 ghz with on cpu graphics), the only difference is that on the laptop i see the placeholders and i never see them on my desktop because it loads the textures too fast to see the placeholders. but it makes no difference for culling, none.

i can play, not see my framerate drop below one hundred and get killed by a zerg that renders after i’m dead.

i think you are clueless.

culling is a server and/or Anet UPLOAD capacity issue.

Anet doesn’t have the capacity to send all the required data OUT.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

(edited by muylaetrix.2096)

Super low polygon count vs. culling

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Posted by: muylaetrix.2096

muylaetrix.2096

a screenshot with low polygon count might hurt further sales as people will say uh, bad graphics, i don’t want that game.

a screenshot in full detail that only displays a fraction of the players it should display will not have that effect.

Anet seems to think eye candy and sales are more important than playability for the people who already bought the game.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

Making the Zerg less Appealing.

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Posted by: muylaetrix.2096

muylaetrix.2096

I LIKE ZERGING.

but the rewards for zerging are too big compared to the rewards for soloing or small grouping. the rewards for zerging should be heavely reduced.

in doac, if you killed someone when solo, you got around 1200 points, if you killed someone with a full group, each group member got around 200 points, if you killed someone with 50, everyone got like 10 points.

in GW2, the rewards are not spread or divided between participants, everyone gets FULL credit.

zerging is fun, but the rewards are rediculously high. there should be HEAVY penalties in rewards for zerging.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !

culling update issues

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Posted by: muylaetrix.2096

muylaetrix.2096

In other games your graphics would lag in zergy situations. This game opts to make players invisible until your system catches up.

There’s nothing to catch up. The server has simply decided you need to see players A, B, and C, and you don’t need to see players X, Y, and Z. It has not told you about X, Y, or Z, so your computer has nothing to catch up on.

And they do that so people with outdated computers can play the game without their FPS dropping to under 5 when a ton of people load in all at once. I’m not defending the system. I never get huge FPS drops in this game. I do get a ton of culling under the new system.

that seems a convenient excuse to mask their inadequate hardware…

Guys, Anet is running a business. There would be no game to play unless they make a profit. They have to place having a broad customer base as a high priority. WvW would be flat out unplayable to people with outdated computers. The culling situation is extremely frustrating for those with top-end computers but at the least the game is still playable for us.

However, the gameplay experience is much worse for many of us now under the new culling system as opposed to the old one.

Habib said that he had done the calculations about required capacity from their side and what it would require (and cost) to ‘fix’ culling and that he went to the financial department with that and they gave their fiat to the required upgrades.

i guess the shiny new toys are not up and running yet.

Muylaetrex, going bananas with [TDA] on Gandara
Camping a keep near you since 2001 !