Showing Posts For mystaquetz.1746:

Post Your Build Thread

in Engineer

Posted by: mystaquetz.1746

mystaquetz.1746

I can’t figure these message boards out. There is not a “quote” option most of the time. ????

My point defense survivability build.

http://www.gw2db.com/skills/calc/engineer#10|9|1207|4700|1095|6383|4065|10|1795|0|0|0|0|0|0|30|1013|1012|1884|30|1880|1479|1877|0|0|0|0|0|0|1|28040|28046|49966|49966|49966|49966|49966|26064|21082|0|0|0|0|

Mainly based on having as much condition removal as possible, lots of toughness and healing galore, AoE as well as individual.

I´m real hard to kill with this build. 1v1 almost no class can bring me down.

Killing stuff myself is a bit more of a challenge as my front-end damage is quite low. I am able to wear quite some classes out unless they run a defensive build themselves, like guardians. 1v1 against another defensive class it just ends up with one of the two getting bored and leaving the fight or others joining in to tip the balance.

I got accused of running a troll build btw, which I take as a compliment :P

Arvin, where is the condition removal in that build? How are you not being eaten alive by conditions? Forgive my stupidness if I am missing it. TY.

Cell Two
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Toughness Work ?

in Engineer

Posted by: mystaquetz.1746

mystaquetz.1746

he listed gear from pve. so hes not talking spvp.
hes talking wvw.

my response for that is:
They killed you that fast, because you didn’t kill them faster.
power, crit, crit damage is kindof out of whack with toughness, vit

Add quickness into the mix and its even worse.

I would agree blind/dodge/block/evade is more important then toughness.

QFT Casia.

Being able to avoid incoming damage is infinitely better than absorbing it.

This is even more apparent in WvW, because with only 2 dodges in your pocket, and maybe a smoke bomb… you can’t avoid 5 or 10 guys raining damage on you.

Cell Two
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Kits and our love/hate relationship with them...

in Engineer

Posted by: mystaquetz.1746

mystaquetz.1746

My 2c as a MMORPG player of 15+ years, YMMV:

The base problem with the kits is that it’s simply more buttons to press for the sake of pressing more buttons.

1. The kits aren’t particularly viable stand-alone. Not that you can’t make them work, but it requires extreme spec and extreme limitation on what job you will do.

2. This sends us to the “design” of the class: that you MUST kit-swap to be as effective as other classes. Other classes that can do it with half the buttons you have as an Engineer.

While you do not have to do this, as some go Plain Jane Rifle or Pistol, they are playing a ghost of other classes. Other classes that can do it better.

Why?

3. The “variety” of so many kits! You have versatility. As was remarked on another thread here, the defense of this sloppy design is that “on paper the Engineer wins EVERY fight. They CAN counter every single spec of any other class.”

Sounds good in theory. But in reality, that’s simply untrue. At no point can you have ALL the “versatility” available to you. You can’t fit them all in your limited choices. As a result, this variety doesn’t really play out that way. You can only have so many arrows in your quiver at a time, and your spec/traits will generally have been chosen to accent your PRIMARY character role-choice. So while you can conceivably switch out some of your utility skills for the situation you will face, it’s not particularly optimal and not nearly as useful as you’d think.

It’s such a red herring that it causes people to miss the entire point that Engineers are very poorly designed. Instead having their vision clouded by number 5 on my list——-

5. People think Engineers are more complex, and so they are a “high skill, high reward” class compared to the other classes who are for simpletons that mash 2 buttons.

Patently false. If it were not, then you’d see Engineers dominating across the board. While most players that play video games are neither very skilled nor very good, there are a good segment who are. And that segment would be unstoppable with a character that was “high skill, high reward” going against the rest of the 2-button classes.

But what you actually see, and what I’ve witnessed in playing, is that most any class is quite capable of holding their own in fights. Across the board in general, and against Engineers in particular.

Ultimately, too much of this kit-swapping should be unnecessary.

Brutus Tarsi, your suggestion that kits simply be add-ons or enhancements to the basic weapons is a pretty good start to fixing this melange of slop currently called “Engineer” class.

As it stands, you need to use 40 skills as a Engineer to push yourself into the “good” player level. A place where other classes are making it with less than 20 buttons.

What attracted me to the idea of GW play was that I wouldn’t have to have 60+ buttons to use ala WoW. The simplification of buttons, but with increased importance of TIMING and proper utilization of those buttons, sounded intriguing and more “chess like” than needing to memorize the IRS tax codes simply to hold my own in a video game. I want fun, not a second job when I’m playing games.

I’ve only started messing with a Thief, and am probably going to try a Warrior. But the Thief already feels like a god in how easy life is for him even at his young age. It wasn’t that easy with my Engineer. The needless complexity of the Engineer makes for a steep learning curve, just to hold your own as a character. I know even LESS about the Thief and he’s light years easier to play. Again, I’m no rookie at MMORPGs. Just imagine what it’s like for players who ARE. No wonder Engys aren’t that popular.

A point to further illustrate the silly, needless complexity for Engineers (due to questionable design) is Speedy Kits. Why are you being forced to CONSTANTLY swap kits in and out to get that speed buff? Why can’t it just be that you get the buff WHEN a kit is in your hands, and it is slowed by combat? Wouldn’t that not only be easier, but make more sense? Instead, you are forced to constantly switch kits even if you don’t need it.

Takes me back to twisting on my Bard in DAoC. Hated it then, carpal tunnel and all, and hate it now. Having to incessantly push multiple buttons for basic speed that a trait should grant? Silly.

Cell Two
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Kits and our love/hate relationship with them...

in Engineer

Posted by: mystaquetz.1746

mystaquetz.1746

The love hate relationship is due to the sloppy design of this class. I’ll explain when i get home to type on regular cpu. on droid atm

Cell Two
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How does Toss Elixir R work?

in Engineer

Posted by: mystaquetz.1746

mystaquetz.1746

Thanks for the info. I was wondering why it wasn’t helping get deaders up. Wasn’t that clear from the tooltip.

Cell Two
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How does Toss Elixir R work?

in Engineer

Posted by: mystaquetz.1746

mystaquetz.1746

I know this is a dumb question…

Toss Elixir R adds 20% to the rez bar for a player per pulse, 6 seconds right? Will it rez another player on it’s own?

Is it useless to toss on a player that died, but is past “downed” state?

Cell Two
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Player fond of support in need of advice

in Engineer

Posted by: mystaquetz.1746

mystaquetz.1746

(no tpvp experience here)
My 2c: The “support” archetype for engineer is just not that useful. It’s SO much more useful to simply do moar DPS. Support in my experience isn’t really support as it has been in previous MMORPGs.

Too many of the engineers support items are static (can’t move) and the ones that can move are extremely small radius. It’s been pointed out, this is a real problem in group PvP since most puggers don’t even know to get in your AE support, and for the rest…. fights move too much for even teammates that KNOW to get in your AE support. Even tossing an elixir, with it’s extremely small AE, isn’t terribly effective.

Not nearly as effective as simply doing moar DPS. Dead enemies don’t damage your team, and therefore make “support” unnecessary.

This very stationary aspect of the engineers supporting abilities is what, I think, lends itself to a very effective Bunker speccing. Since the fight is forced to be less mobile (it’s at the point, period), the supporting abilities can be more easily used. While it won’t kill anybody fast, even if you are solo it is supporting YOU which means you can last long enough for help to arrive. And if you have 1 or 2 others willing to work with you, a support spec can be very useful to make the sum greater than the parts. With even 1 other person working with you, it’s possible to be VERY hard to defeat at a point except at the hands of vastly superior numbers.

These are early days, and GW2 is bound to go through several iterations and adjustments. So this might change some day. But for now, support is a less effective spec than going all-out DPS in most varieties of pvp below tournaments.

Cell Two
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Region locking is needed to keep WvW enjoyable.

in WvW

Posted by: mystaquetz.1746

mystaquetz.1746

nysta.6713

i’d like to hear the OP’s views on his own server’s nightcapping. or doesn’t that count?


I thought the exact same thing.

It would seem, if the other guys are on a different schedule than yourself… that would also grant YOU an advantage when THEY aren’t on.

In fact, the OP said exactly that. His side was whoopin’ and a’ whompin’ to lead things off after the reset against few enemies. He actually complained about it, that the whipping was so easy that the other guys “quit” and left.

LOL

Cell Two
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Refusal of teamwork from other guilds on Sea of Sorrows

in WvW

Posted by: mystaquetz.1746

mystaquetz.1746

Political drama is part of the package in games where you can experience “teamwork”.

Cell Two
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