Showing Posts For nyctalopia.4735:
I’m going to confess a thing I did once. I got on Sparkfly Fen about an hour before Teq started, and decided to do my dailies. One of them was Reviver, so like any sensible person I went to the little shipwreck to revive all the wardens.
no wait
I went to Teq’s waypoint where people were AFK-ing and trained Risen onto them until they died, all the while doing my best to make it look like it was an accident or that I was attacking the Risen or running away from them (in actuality, the only things damaging the thralls were my pre-patch scepter clones). I managed to break someone’s armour before he realised he was getting repeatedly revived and moved away.
I still feel bad about that sometimes.
Here’s a snapshot of my sheet. The first two are actual trials, while the third is a projection based on a below-average performance using the price points I’ve recommended. In reality, on average for a larger quantity of masterworks you should make your investment back much faster than my projection.
300% MF gradually without losing gold:
1. Buy L65-80 green gloves, boots and shoulders; keep track of how much you spend.
2. Promote them to rare armour in the Mystic Forge
3. Salvage the rare armour using Master Salvage Kits (Mystic Kits if you have spare stones that you don’t intend to use for exotic forging) for globs of ectoplasm
4. Sell the ectoplasm on the TP until you’ve made back the cost of the green gloves, boots and shoulders. My current recommendation is to buy at <1.8s and sell for 43s (including fees), but obviously keep an eye on the market using gw2spidy.
5. Once you’ve sold enough ectoplasm to cover the cost of the greens you’ve bought (for 43s, profit per ecto is (43*0.85)-0.6144=35.9s), salvage the rest of the ectoplasm.
6. Enjoy your luck!
{conspiracy theory}
Maybe as part of the NPE, a crafting tutorial was put into development which would allow people to discover these recipes (similar to the dodge tutorial), and part of ensuring that they WOULD discover the recipes in the crafting tutorial was making them undiscoverable without the tutorial.
I note that spears, tridents and harpoon guns, aside from being underwater weapons, are also all crafted by different professions (weaponsmith, artificer, huntsman) and it’s possible that each profession now has a few discoverable recipes that are no longer discoverable.
What if after a bid goes up there is a minimum threshold required to bid over it, which decays over time.
Example only (values purely for discussion)~
After I place a valid bid, for the next 120 seconds you have to over bid by 10%.
After that for the next 6 hours you have to bid at least 5% over.
After that and up to 12 hours after my bid you can bid 1% over.
Beyond 12 hours you can bid 1 copper over.Essentially it punishes haste — the bot’s principle weapon. If a bot or another person really wants to step on you instantly, they can but they pay a premium for doing so. If that particular market is even slightly stagnant the enforced gap rapidly declines to our current condition.
This doesn’t punish haste, it rewards haste. The person too slow to put in a bid will now be locked into making an inefficient bid or refreshing urgently for the time threshold to end.
This is an uncommon but annoying bug.
Sometimes – rarely – hitting O to open the trading post causes it to stall at loading. Eventually, I get impatient and hit O to close the BLTC window, then hit O a third time to start it up again and click on the trading post. At this point the client freezes (people around me stop moving), and shortly after that the game crashes. I’ve forgotten the exact wording of the error message but it’s something to do with opening a browser (I understand that the trading post interface is an in-game browser). The client process continues to run in the background, which means I cannot open GW2 again until I force quit it.
I’m on the Mac Beta client; I’m running OS X 10.9.4. I have no add-ons.
Thank you for looking into this.