Showing Posts For pathaugen.6572:
In GW1 it became easy to calculate DPS once you had the Master of Damage added.
GW2 in the towns with targets like LA by the Laurel vendor there should be the same type of NPC.
LA even has Zaishen NPCs around, it makes sense, and would help with making builds and testing things.
Just like the MoD did in GW1.
Currently no one bothers switching to town clothes.
What I propose is when you zone into a town or waypoint in, you are automatically switched to town clothing.
Would many people like to show off their armor? Sure go for it, but on zoning you are automatically switched to town clothing just to add to the feel of the game’s towns by default. Many people would just leave it as town clothing and be able to make it feel more like a ‘town’ and use this feature a bit more.
Currently, I’ve been rolling fractals every couple days.
We’re talking a pool of eight maps on rotation, I’ve done each literally ten times over and there are those that have done many more than me.
More maps may be incoming but I wanted to talk fractal rarities.
When you jump into a fractal, the first one people usually re-roll until they get an easy one.
Group things into three categories:
1. Common simple fractals (these initial 8 maps we have)
2. Uncommon harder fractals with better rewards
3. Rare difficult fractals with great rewards
What I’m proposing is that when you jump into a fractal, you have a percent chance at a common, uncommon, or rare fractal level starting up adding to the flavor of the whole experience.
However like I mentioned before, people re-roll the first fractal all the time until they get one they like. How do you stop them from rolling until they get a ‘rare’ fractal?
Simple:
First fractal level is just the common rarities. Re-rolling does nothing, you’ll always get a common.
Second fractal level on completion of the first gets you either a common fractal or a low chance at an uncommon fractal level.
Third fractal level on completion of the first two gets you a chance at a common, uncommon, or very low chance at a rare fractal level.
This idea of fractal rarities and the addition of uncommon and rare maps with better rewards in addition to just adding a bunch more ‘common’ rarity maps would be a great change to mix things up.
This same concept applies to the new bosses of fractals. Can’t keep doing the Jade Maw over and over and over.. add a few common bosses, two or three uncommon, and maybe one rare that is a treat for those that stumble across him.
Rarities can also be introduced by levels. Uncommon fractals not appearing until 30+, and rares not appearing until 50+ for example.
I find grinding out to 30 takes about 80+ runs making it an almost even 10 runs per fractal. 30 would be the point to start adding the uncommons and again rares at 50+ makes the higher level fractals more fun.
What loot could a 50+ rare fractal boss drop? Let’s put the best stuff there.. my bank is full of way too many ascended rings even with 8 alts..
For casual players it makes sense. Had a friend ask about it with no idea what it even meant.
I think the new hero panel has a lot of good information, but for agony resistance it should show in format:
0/30, 5/30, etc.
Since it’s easy to know the cap.
When the cap increases in the future, just up the ‘30’ to something else. This is a capped stat easy to max, simple to display like that.
I think the new hero panel is full of information, but that little blank spot next to agony resistance?
Magic Find should go there.
Totally agree with this. I was saddened to see dailies give achievement points as now there are people that spam dailies and way ‘ahead’ of me (as the achievement points are the only thing you can see from other players) but it’s far from all the HARD achievements I’ve accomplished.
It used to measure how many unique things someone has done and was pretty good as an indicator first month or so.. but now it’s meaningless. I was hoping it would have stayed a way to see how far people have progressed in deeper ways (such as equipping legendaries, completing all jumping puzzles, etc)
Recently got my 100% world without bugs, which was nice, however ‘Explorer’ seems to have some issues.
Ascalon, Krytan, Maguuma, Orr, Shiverpeak Explorer tracks exist and there are first a few questions. Which zones are which areas? Really just a question in the borders between them, and there is no helpful text on the maps themselves to help you know.
The main issue however is the same issue that existed in GW1. In GW1 to get the same type of explorer title track you had to carefully look for undiscovered areas, scrub the edges of each and every map, and even with a map plugin tool, this was near impossible.
I thought Anet learned from that horrid experience, however it seems the Explorer tracks in GW2 suffer the same issues. How can we tell which maps we missed something? You can’t. They’re all lumped into general categories, and now the problem seems to be waypoint costs (something GW1 lacked) because from Anet conditioning me to not care about scrubbing every map in the game, I’m used to it.. however waypoint costs are limiting.
Bottom line this is extreme (both GW1 and GW2) in methods, to have to scrub maps and look for little parts you haven’t gotten, having no clue which map holds the piece of undiscovered area you need.. no level of player can deduce this and get it unless by dumb luck.
I’m filing this under ‘bug’ because something needs to be done. I understand it’s too late to roll ‘discovery’ into the 100% map completion but it really should have been there in the first place so you can handle explorer while doing the other things map by map. So something to be able to tell which map to blindly walk around perhaps? Maybe that’s not even enough, but it’s a start.
TL;DR – There is no way to tell which map is missing an explorer map piece and no way to tell visually where the final small ones are (much like GW1).
Sanctum of Rall
Same issue as the others are having past few days. Must be since last patch. Can not join personal storyline quests, having serious issues with parties in general not being able to see each other until we get choice, call targets not working, personal waypoints (alt clicks) not showing up nor shift drawings..
However out of it all the worst thing currently is not being able to join personal storylines.. can’t party at all. Some players stopped playing because it’s not fun playing this game solo.