Showing Posts For phirefox.2568:

Ruins of Surmia/Dzagonur [DE]/Arborstone [FR]

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Posted by: phirefox.2568

phirefox.2568

(the last time i checked KISS alone had a 3-digit number of members, and this is only one of multiple guilds you got)…

Check again, barely 3-digit, one guild.

In this case i’am sorry Didn’t realize that their numbers decreased that much :/

Ruins of Surmia/Dzagonur [DE]/Arborstone [FR]

in Match-ups

Posted by: phirefox.2568

phirefox.2568

Omg stop arguing, your posts are measured in kilometers now. Just to let you know: tl;dr
http://www.youtube.com/watch?v=Azm20l97V_A

It would be nice if you could tell your troll here to stop verbally attacking a whole server while spreading misinformation I could disprove his false claims by using statistics of the last matchups, but this would need at least >7000 letters (which i wrote down and saved on my desktop just in case; no floating text, mind you – just the “tables” for each weeks matchup with a little commentary), to be even remotely readable.

Anyway, i guess i will stop answering his posts now. It’s not my aim to annoy the other players, after all – i just hate whiners spreading misinformation with a deep passion

Greetings,
me

Ruins of Surmia/Dzagonur [DE]/Arborstone [FR]

in Match-ups

Posted by: phirefox.2568

phirefox.2568

We got the outnumbered buff quite often too […]

Maybe you should think, when and where you get it. It could be that you get it at times during the weekend, when most of our players are indeed online – but within the week, we can only be the cause of your undermanned Buff in a few cases:
a) You are on Dzagonurs Bordlerlands. If you get uBuff here, it’s most likely because of our EB zerg, that came to defend the Borderlands (meaning that EB is pretty much undefended during that time, aside from some randoms without a commander to lead them), since it is the only possibility to field more than 20 players there (there rarely is any commander on our homelands during the week – especially during the working times from 5:AM to 5-7:PM). Unlike RoS, which has players from multiple different economic (and sometimes time) zones, Dzagonur can’t field constant numbers during the day (our population is altering between off-hours and working hours), so it’s unlikely that RoS would get a uBuff without our EB Zerg on our Borderlands – at least not until evening, when there could be a SWAT or DIS guild zerg (which would be less the size of your KISS zerg, mind you).
b) You are on Arborstone Borderlands and get uBuff: There are two possibilitys for this: either our EB zerg came to take AS’s keeps while AS and RoS are ignoring our Keeps at EB (which means we are the cause for your uBuff), or you get outnumbered by AS’s home-defense zerg (which – as i guess – also mostly consists of the people that they have to take from their EB zerg). On a sidenote: Yesterday i was walking around with our only commander (yep, no commander on Homes, EB or RoS-BL) here, and our zerg didn’t even exceed the 10-man-limit (RoS used this time to take our mainkeep in EB from some TS-less randoms without a commander) – that’s the normal size we get when walking on other peoples homelands.
c) You are on your Borderlands and get uBuff. seriously, i don’t know how this can happen – it seems possible during reset (or by extension during the weekend), but not within the week – unless you leave your Borderlands near empty and let our EB Zerg jump into it.
d) You are on EB and get uBuff: seems also possible during reset (and the weekend), but i wonder how often you get it during the week (compared to how often we or AS get it).

[…], and after 23h it’s easy, you field as many people in EB than we field in all maps. […]

You should keep the eyes open. If this were the case, we wouldn’t have to jump around with our EB zerg all the time, while you can attack one Borderland with the same numbers as our EB zerg and still have a zerg left to terrorize AS on EB. Mind you, this is plausible during reset or the weekend. But never, never within the week. Dzagonur consists of players from Germany, Austria (surprise, not everyone here is a german. Just for future reference) and Switzerland, and all of them follow a very (almost identical) rythm of work. So when the average german rises at 5:AM to get to work (no time for gw2), the same will apply to players from the other two countrys. Most are working until it is very late in the evening (where they got time for gw2 if they are lucky), and by far not everyone can allow him/herself to play from 23:00 onwards – unless you intend to get (assuming you’re playing just one hour) 4-5 hours of sleep, of course.

[…]Dzag has more numbers than us, and by quite far.[…]

I wonder if RoF, Drakkar, and all the other servers that you played against (not only since the guild stacking, but also from before the time your server broke apart) see it like this as well. Checking your respective matchup-threads and comparing them to ours lets me think otherwise. Of course all of us could just be wrong, and Dzagonur could field much more numbers than the only server in bronce, that got a kittenload of guilds from the silverleague (the last time i checked KISS alone had a 3-digit number of members, and this is only one of multiple guilds you got)…

[…]And stop pretending RoF/Blacktide (and even FoW at that time, before the mass exodus they suffered) were in the same “numbers range” than RoS before the bandwagon joined, it’s hypocrit as Hell.[…]

I think you don’t know the meaning of the word “hypocrite”. I called you one, because you cried rivers about evil dzagonur blobbing you and other server down (which happened only one time in case of RoS, btw.), while RoS was doing the same thing much more often, and much stronger over a longer period of time to the same servers you named (WSR, AS, Vabbi, FoW). Me saying something about your coverage compared to RoF and Blacktide has nothing to do with dzagonur (my server) – aka it doesn’t have anything to do with hypocrisy on my part.

(edited by phirefox.2568)

Ruins of Surmia/Dzagonur [DE]/Arborstone [FR]

in Match-ups

Posted by: phirefox.2568

phirefox.2568

I really wanted to answer your first and second post. Unfortunately my answer became 16964 letters long, and it seems as if A-net only allows posts with a length of 5001 letters -_- I will answer some random statement from you instead :P

Oh and i don’t have a guild outside my own bank one. So no, i don’t speak for anyone else.
And it’s what’s funny, because most of the time, even when our groups are a bunch of people from different guilds facing mostly guild groups from your server, you still get beaten to pulp if you don’t blob.

This is quite funny, since the pure guild groups from your server are already bigger than the guild groups that Dzagonur has, and your mainzerg is a giant mass of players from mostly 3 guilds ([FRS],[DEX] and [KISS]) holding hands – What you’re writing here is Hypocrisy in it’s purest form. Ever since this matchup started, Dzagonur has been outnumbered by far (even if not as much as AS). We got the outnumbered buff multiple times now on multiple maps simultaneously, and we even have to take our only real zerg from EB (yes, that one is responsible for all 4 maps) everytime someone attacks on our BL. Why? Because even a single guild group from [KISS] can field numbers comparable to that of our Zerg. Seriously, RoS was already outnumbering us during the old Days (also building kittenloads of omegas, running in one giant blobb on EB all the time, Nightcapping the kitten out of the map) – maybe you already forgot this? Or is your ego this much inflated that you can’t see into the past anymore?

from one of the first posts:

I hope too that Dz will be the other server going in Silver with DL (which should be seeing the ratings…) so you’ll have a taste of what you made servers like RoS before the bandwagon jumped in, AS/Vabbi/WSR and such feel for months.

The only matchup in which Dzagonur was “blobbing RoS to death” this year was in Week 34. Yes – the only matchup

by the way, there is a site where you can track all the past matchups – if you look closely (joke, you don’t have to look for it. It’s rather obvious), you will see what your server did to FoW, Vabbi, WSR (and to an extend also to AS) for months of playtime. Yep, you blobbed them to death for months (unlike us, which – with the exception of WSR – rarely ever fought them during that period, which you can check as well), so i guess you have to be put into the silverleague now, to “get a taste of what you did to those poor servers”, right?
If you really think, we wouln’t know what it is like to be outnumbered, try again. Between the introduction of randomized matchups and the new league System, Dzagonur had much harder opponents than surmia. And unlike in week 34, where all our stupid fairweatherplayers came out at the sight of FoW (the only week we stomped RoS), we couldn’t even trigger orange swords on the map when we gathered all our players from all 4 maps into one “zerg” – this was the case for every matchup that wasn’t in our ranking range – and we played more often against the likes of Abbadon (that counts servers of similar strength) than against RoF. The worst Enemeys YOU faced during that time were Aurora Glade (week 35), Drakkar Lake, and Miller’s Sound (which we faced as well – multiple times) – and both former ones can’t compete with the numbers of Abbadon, Jade Sea and Augury Rock. Other than that you constantly played against opponents within your ranking range (and population), so don’t come and tell me you had a hard time…

(edited by phirefox.2568)

FoW/Dzg/Arb

in Match-ups

Posted by: phirefox.2568

phirefox.2568

Some fights yeah, but this matchup is typical what’s wrong with the server matchup. Just look at the numbers those germans throw in, on top of their 3 stacks of bloodlust most of the time.
Still we beat the crap out of both zergs of dzg and arb at the same time. =)

I’m really sorry for the zerging/blobbing that my Server is doing now, and i know quite a few people in our WvW Playerbase that share this view as well. For the last seven weeks our server had like 15-20 people on a map if we were lucky (sometimes this number was responsible for all four WvW maps), and even Underworld and Far Shiverpeaks (which were the closest thing we got to a fair matchup) would usually field much bigger numbers, running around with 35-40+ at times on multiple fronts – sometimes it was hard to make the distance between the EB spawn and our keep without encountering some huge blobb waiting for players. The last week was – at least until thursday – even emptier: rank 20 Dzagonur vs rank 10 Abaddon vs rank 9 Augury Rock – defending the mainkeep against the usual 40/50(and more)ish Zergs of both Abaddon and Augury (their rather fought on our territory than on their own, probably for easier ppt) with up to 10 people (granted, one time we haven had 20ish, which was really refreshing for us) from us for hours was really annoying.

The Big problem for this Matchup are all the fair weather players from dzagonur, that came crawling out of their holes as soon as the new matchup had been determined :/ Honestly, were have all those players been during the last 7 weeks when we needed them? Probably farming champions somewhere in Frostgorge Sound… or Queensdale (-_-‘). The unusual high amount of “can we pls take Keep XYZ now pllllzz i need it for my 100% completion” requests within the mapchat so far makes me cringe inwardly, and i’am definitely not the only one here feeling like that.

Well, at least the high concentration of PvlEechers led to one amusing action on reset night One of our players was fed up with all the turned-WvW-PvE-Champ-Farmers (does this count as a word ô_o?), turned his commander tag on, and led all the Karmatrain-zerglings directly into FoW’s Spawn on EB. He was hoping that all those PvEers would just die by the hands of your Legendary NPCs (and – more preferably – by your Players themselves), and sadly this even worked out almost exactly as intended – after all it’s pretty hard to notice invulnerability buffs on an enemy, if one does nothing but farm champions 24/7.

What also bugs me is Dzagos use of Golems in this matchup. I like the idea of Golems when they are used by the underpopulated Forces (or simply small groups, which are much smaller than the average zerg size within the specific matchup), since it is kind of the only reliable way for small groups to break into keeps in time, before they get steamrolled by some 40/50/60 man blobb monstrosity. When we played against Ab/Aug, they rarely managed to break our 10 man defense, but after some hours of embarassing losses, they would always (augury in this case, not abaddon) come with at least 3 Omegas + 5-7 Alphas, which pretty much broke our Mainkeep every single time. I found this “tactic” cheap then, and i still find it cheap. When i saw a Dzagonur group running around on FoW Bordlerlands with an Omega, i was like “wtf?! seriously!?” – we do already greatly outnumber FoW, and using Omegas …. well, “overkill” doesn’t even describe it.

If the odds stay the same as they do now, i will continue to play almost neutrally for this matchup (just as i did since 0:00), which means playing normal on Dzagos Homelands and our Third on EB (fighting, defending, scouting, warning the commander, etc.), and just passively watching whenever i’am on FoW/Arb Tterritory. So if you see a [SoC] thief on a dzagonur-owned keep on your territory (for example while you’re trying to retake it), you may just ignore me as if i weren’t there, since i will neither tell anyone about your presence, nor do anything to defend it. Ofc course you can attack me as well, but that would be probably be a waste of cooldowns in this case – catching a thief that doesn’t intend to fight is kind of bothersome, after all.
[Edit: i play a male human thief with black armor (yup, 08/15) and white arm protectors – just to prevent confusions with other SoC thieves, which are mostly Asurans i think]

Anyway, i hope this week won’t be as bad to FoW and Arbor as it will over the weekend. Don’t let the mindless blobbs discourage you

(edited by phirefox.2568)

27/9 Fort Ranik/Dzagonur/Blacktide

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Posted by: phirefox.2568

phirefox.2568

Why, strange unknown [MaD] Ele, why (Q_Q)

Repeatedly exploiting LOS issues with certain abilitys is – in all seriousness – poor play. Hope a-net fixes this soon…

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27/9 Fort Ranik/Dzagonur/Blacktide

in Match-ups

Posted by: phirefox.2568

phirefox.2568

Very interesting matchup, despite the never ending huge numbers that FR keeps throwing on the field – i had quite the fun this evening/night :)

The reset with all three servers brawling for Stonemist was nice as well, aside from the skilllag of course. When Blacktide finally took the control, i tried to hide on the top floor, but had to abandon the idea seeing how SuperLag™ would have made reliable stealthing impossible. So i jumped down to some unfortunate FR mesmer that was hiding as well – due to the SuperLag™ i couldn’t really maintain stealth, and kind of compromised both our positions. If you’re reading this, sry dear FR-Mesmer :/

Afterwards i randomly teamed up with two turned-quaggan (baby quaggan :3) members from dzagos [SF] guild, camping in front of FR’s Spawn on EB while throwing building sites at players passing by (i was stealthing them, since most players on FR tried to kill my little quaggan companions on sight). This went on from 22:55 to 23:41 :D. Sometimes the number of opponents attacking (or spamming attacks into the QuagganSmokeField™) us became too great to ignore, which leaded to some nice fights, especially against some ppl from the [Pro] guild :D Thanks for this, we will come and visit you again !

From what i could gather, the magnitude of FR players i encountered seem to run either full Berserker (in cases of Thieves, [Stunlock]warriors or eles), or pure Conditiontanks (say hello, Engineers and Mesmer!). While i don’t mind hostile berserkers at all (they give me quite the interesting fights), i really hate conditiontanks with a burning passion – especially if they are combined with perplexity runes. Guess i can only hope not to run across too many conditionusers from now on :p

Later i ran alongside the [SF] guild group as a PUGling (not even in TS) for a while; on the blacktide borderlands we pretty much got our kittens handed to ourselves by the [Haaa] guild from FR (X_X)

Also worth mentioning were the guys from [MaD], who did a very nice job protecting their (or our’s, depending on how you see it) keeps from us. (personal thanks here from me, not only because it was fun brawling with you, but also because you didn’t run some condition/perplexity kitten :D)

During the last minutes of playing WvW i stumbled upon a really well played duo of thieves from the guild [AR] (or rather confronted them after i noticed some far away group member taking heavy damage) – downed me several times (kitten you, bleeding pistol!) and seemed to be perfectly in synch with each other. Kudos to you two :) !

P.S : How the hell did that stonewall get there!?

(edited by phirefox.2568)

20/09: Underworld/Dzagonur/Far Shiverpeaks

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Posted by: phirefox.2568

phirefox.2568

Bring it on Punk!
The SLAY guild isn’t affraid of any1.

  • Too bad we lost Hills on Dzagonur bl. But to cap it with 7 omega golems is a little bit over the top. against 7 defenders.
    Ok, it was a fully upgraded keep.
    You couldn’t take it from us on resets, but we had still a few nice fights in there.

Good luck to all Servers.

Indeed, this was overkill, but i can understand them (haven’t been there as a attacker though). Our server has been outmanned for weeks now, and the amount of players that you can see there is about as many players as we can possibly get together for WvW – and there is not even an orange cross on the map, indicating that the zerg did not exceed the 25 player-limit In the evening it gets even worse, with a maximum of something like 15 players in one big PUG “zerg”, which is more often than not in charge for both EB and BL.
Considering the (for dzagonurs standard) huge zergs that both UW and FS are running, their only chance was to take Hills as fast as possible before some 35+ man monstrosity would show up to steamroll them… still i have to admit that golem rushes are kind of lame

Regarding Overkill – here are some pics from our last Matchup against Miller’s Sound and Underworld.
What you can see here is the Dzagonur Zerg, consisting of.. well… me. I was the only dzagonur player (i mean zerg, of course) on EB for at least one hour, when some players decided to build two Trebs on top of the hills behind ogrewatch, in order to kill off all the Arrowcarts in the heavily [read: one person] defended Veloka outpost, just a few minutes before the rest of UW’s small nightshift arrived.

I know, those treb guys were most likely just bored from the lack of hostile movement on EB, and decided to do something funny instead, but it still seemed quite absurd, and i couldn’t help but laugh a bit

Suggestion: Ingame Feedback-System?

in WvW

Posted by: phirefox.2568

phirefox.2568

There is an game feedback system already: play what you enjoy and don’t play what you don’t.

There is a huge problem with this though. Even though i can neither stand the BLBuff, nor the way the current matchup system works, this would be no reason for me to quit WvW all together. I simply don’t see any alternative to it, and running in circles with a PvE Champzerg is even more boring than the current state of WvW. Maybe players (like me for example) don’t have other games to switch to just because some updates kind of ruined the fun for them in WvW, while others still hope that something changes for the better. There are more than enough people that will cope with it simply because they don’t have other alternatives, which leads to them not quitting WvW. And don’t forget that players payed for this game. Quitting it because of some update would equal throwing away the (in my case) 60€ or so they’ve paid for it, and this just to show the devs that they dislike some of their changes to the game? Be honest, even if 75% of the community would hate the updates, almost no one will quit WvW for this. Thinking binary in the lines of

- Players continue playing WvW: Great success!
- Players stop playing WvW: Maybe we overdid it with the update.

seems kind of limited in application, and would (as i see it) at best be capable of showing the devs when they royally screwed up (something along the lines of “give the server with the most points permanent invulnerability”)

What’s needed is an area where people can post feedback, discuss changes, develop suggestions, etc. about GW2. What would make this even more useful is if Anet were able to do things like see how many people are interested in particular topics and even ask questions and add information directly into those discussions.
- Maybe I’m missing something here, but that sure looks like these forums to me.

A Feedback area like this would of course be nice. And yes, it somehow resembles the forum (this IS the place for feedback after all). And this is exactly the problem: Devon is already ignoring (read: reading but not reacting to them) the posts of disappointed players, because he sees them as the vocal minority (which makes sense, so i can’t really complain about it). So even if 99% of the Posts and Threads on this forum would openly mention their strong dislike of the changes (and this 99% seem to be a legit guess here in the WvW Section), it still would not have any kind of effect on the games state. This is exactly the reason i proposed an ingame-system for feedback, and not some place on the web to post it, because this way there would be no excuse (sounds a bit harsh, i’am not a native speaker and sometimes have problems finding the appropiate words) to ignore players opinion as the “thoughts of a minority”. By asking the WvW players ingame, they would directly get the opinions of everyone affected by the changes, and would not have to rely on a “vocal minority” for feedback

(edited by phirefox.2568)

Suggestion: Ingame Feedback-System?

in WvW

Posted by: phirefox.2568

phirefox.2568

Hello dear forum community

After “playing” WvW for a couple of hours (which on my server means something like "regulary encounter groups 3 or 5 times your size and get your kitten kicked ") , i decided to browse through the WvW Diskussions, and couldn’t help but notice that like almost everyone here can’t stand the new bloodlust buff, or the fact that it was implemented even though players warned a-net about the consequences (we still have to see what Leagues will do to the servers). I think there was a post from Mr. Carver some time ago in which he stated something about the forum-community being just a minority, which would be the reason why complaints here are read (and taken seriously) but mostly ignored.

So now i got a question to all those of you who somehow came across this thread:

What would you think of of an Ingame System for Feedback concerning WvW-Updates? Could you think of a system that would work well?

Example (could be better, so if you have ideas as to how this could work, pls don’t hesistate to write them!):

Whenever a major Update (like this bloodlust buff, or the upcoming leagues) gets implemented, players actually playing WvW would get a special checkbox where they could rate the new content on a scale from -5 to 5 (with -5 being “abysmal – do not want”, 0 being of a neutral opinion, and 5 being very happy about it). Some way to do this could be to display this checkbox to a player once a day, so that the devs could see how the opinions of players might change with further time to get used to the new content. It would be nice if said checkbox would not just give the option to rate “some new update”, but rather the single aspects of the update themselves – taking the current update as an example, one could seperate the votings for the BLBuffs and the Terrainchanges.

I really thing asking the playerbase directly inside the game could end the uncertainty on the developers part, who are having a hard time judging how their updates are received by the community as a whole (as opposed the the forum “fraction”) right now

Jade Sea | Miller's Sound | Dzagonur

in Match-ups

Posted by: phirefox.2568

phirefox.2568

Couldn’t find a thread for this matchup yet, so i thought i would simply create it here. (yes, i’am aware of the fact that it is kind of late for that :p)

Let the posting begin

[09.08] RoF/Arborstone/Dzagonur

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Posted by: phirefox.2568

phirefox.2568

Ok, so I’ve heard that one us from RoF has been transferring over to Dz and waste all the supplies, I don’t know how much of it is true, since I got asked if I could do anything about it.

If this is true, will that person please stop doing that and get back on the server he actually plays for, your actions give our server a bad name.
I don’t think anyone in the RoF will support those actions as we like to keep things fair.

Besides that I wish everyone goodluck and a lot of fun till the next matchup and beyond.

The Saint [LOVE]

Don’t worry, it is like Treszone said. As far as i understand, the player in question was (most likely falsely) accused of spying on dzagonur because he joined a group with two RoF players which were inside dzagonurs SM at that time. Apparently two other players managed to turn pretty much everyone against him (“uhh he’s following our zerg so that RoF knows where it is hurrdurr”, kick from TS, etc.), which in turn made him so angry that he’s now building trebs en mass inside our Garrisons (>_>)…

(edited by phirefox.2568)

[09.08] RoF/Arborstone/Dzagonur

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Posted by: phirefox.2568

phirefox.2568

TaG should stop using zoom hack to destroy the arrow carts in our towers

exactly (thief scout speaking here). The first time this happened was on their assault on Wildcreek – they obviously thought nobody would be looking, but i was indeed there after slipping through the zerg in stealth, so i could see them using their arrowcart to destroy our siege within the keep (that was around 23:30 or something).

It was also funny to see how they later destroyed not only the siege equipment within the yard, but also the arrowcart within the tower itself – including all the NPCs (yes, if TaG wouldnt still have to get through the door, they could have taken the tower at this point) – by using the same “tactics”.

While i don’t think this to be the result of a hack, i do think that those players … lets say “use the windowed mode in a certain way which is generally looked down upon by WvW players”