Until that, I’ll play GW2.
Until that, I’ll play GW2.
We’ve tried Guardian and Ele knockback skills but none of those worked here or on Bayt Fallahin. I think they might work if the skill challenge is activated (npc is hostile) but stuck somewhere in walls or in the floor, but I doubt that there is a knockback skill in the game which works on allies.
Until that, I’ll play GW2.
The Veteran Risen Spectral Guard (SW of Temple of Balthazar) is bugged after the patch. It’s there, it has an skill icon above it – but there’s no way to interact with it to trigger the actual skill challenge.
Abaddon’s Mouth [DE]
Until that, I’ll play GW2.
I bump this, bacause we (Abaddon’s Mouth) faced an invulnerable enemy guild lord in our keep. Yes it was under the “Defiant” effect and not the normal “extreme resistant to any damage for 2 mins” effect. Now we are unable to get the most valuable keep in our borderlands back … until next week
Until that, I’ll play GW2.
I agree with the OP. Yes crafting is easy, but that is not the point. Did anyone read the post linked in the OP?
If you level your crafting disciplines up as you level, your crafting skill should be raised simply by crafting useful stuff for yourself. Making yourself some new level-appropriate gear should earn you enough crafting experience to be able to craft the next set of gear when your character gets to that level. Since you don’t have to craft a lot of extra “junk” items simply to level your skill, crafted items should retain more value in the player economy.
Crafting only for yourself does not give enough XP to go to the next tier of material. I don’t need any stat combination on any ring/accessory/amulet. I don’t need a set of armor with the wrong stats to head on to the next sub-tier of armor. I don’t even need the first blue items of the next tier because the greens from the current tier are better.
Let’s face it: The crafting system failed the design goals. In its current state it’s just a easy version of standard MMO crafting, where junk is crafted until max-level and products are less worth than materials.
Until that, I’ll play GW2.
I love the focus – even in fire attunement. It has a fire field for stacking might and an aura which grants fury, swiftness and protection (with air and earth 10 traits). What else do you want?
Until that, I’ll play GW2.
I can’t believe that the missing PvE whirlpool is not in mentioned.
Btw: what should the 15 point Arcane trait do? Which bonuses should linger longer?
Until that, I’ll play GW2.
Fire could use a small damage-buff, but ele unterwater is balanced imo.
That said, unterwater combat is not as interesting as land combat. I miss combo fields (can’t blast my own fire fields for might stacks) and auras (I have a supporty aura-build – auras are shared to nerby allies and grand fury, swiftness and protection)
Until that, I’ll play GW2.