Heres my build:
http://gw2skills.net/editor/?fMAQNAT8YnIVEZZgFaBxahgYpQP9ppITSiz4Q8/LogVNA;TQAinWGMMYDC
This build works with lvl 80 exotic gear on. Anything less and you won’t hit hard enough.
Weapons: Bow is for the damage. You have great burst at max range to start with 15% vulnerability. Once they close blast them with rapid fire + pet swap.
Sword is when you get melee on you and you are taking too much damage (AKA you can’t evade around them and keep using the bow.) You have 3 evade abilities and a snare. Also any quickness with the sword #1 (I don’t use autoattack because its imperitive to dodge when you need to) will dominate a caster.
Pets: Wolf is godly for cc. Melee on you? press f2 and evade near the pet, wooo aoe fear. Hound is just as good, but roots instead. They have decent toughness so they won’t die to a gust of wind as long as you are not fighting zerg vs zerg. Use the pet CC and you will be so much better as a player. Don’t be afraid to swap these guys either. The quickness is awesome and so is when the pet comes out and pounces right on somebody. Stuns are rare, you have 2. Awesome. Don’t complain about their speed, with Signet of the hunt and hunters shot, they’ll get to the players unless its a thief full speed running away. In which case your 3k bow shots will finish him off.
Skills: QZ is amazing. Don’t be afraid to blow it for a finisher. Dead opponent is always better than an alive one. Short cooldown = USE IT.
Signet of the hunt: What can i say, its amazing now. So easy to catch up to people, easier to get away, and easier to get around map.
Protect Me: Who cares if your pets alive if you are dead? Sometimes you get rooted and you have people beating on you. Sometimes you need to finish a guy off but he’s kittenstorm of damage. Sometimes a thief is about to pop on you and you don’t want to take any damage. Swap the pet once he’s low. Really though, it kills the pet but you don’t die. Alive you > alive pet, EVERY TIME.
RaO: Stability, swiftness, fury. For a long time. Yes please, a lot of roaming fights are decided before RaO wears off. Fury gives me 55% crit chance. Crits are an extra 2k on my long range shots.
Traits: Marks for the plus to power. Range on longbow is nice, fury and might when the pet gets to 50% is also nice. Opening strike is awesome in roaming fights and keep defense for blasting one guy down super quick with a partner.
Skirmish is for the crit. Flanking is great for when they run away and your hitting them for stupid amounts of damage. Pets critting harder helps make the pet worth more than just CC. I see my dogs critting for 1.5-2k regularly. Vigor always helps rangers. Evading is good, remember that. Learning how and when to evade is the single greatest thing you can learn in GW2. I’m not kidding.
Wilderness: This boosts your survival. End regen, protection when you roll are self explanatory, see above comments on evading. The traits are for defense. Stealth is marginally useful. When coupled with shared anguish it becomes great. Also great for finishing since that first CC is ignored so you can finish stomping.
Sigils/Runes are too your taste. I run Knights gear, Valk jewelry, and a couple zerkers added in. I was a little bit short on health and wanted a higher crit damage, so I went Wurm. Chilling on weapons is always good especially as a bow ranger. Plus people run away all the time in WvWvW, chilling them ends that quickly.
[Bush] – Dragonbrand