As an engie in SW I knock back teragriffs and leechers to interrupt their abilities, as well as husk slingers to get their attacks out of range of the fort walls.
Other than that, yeah I don’t use knockbacks when a friendly melee is whacking enemy mobs. It’s just not good form imo.
Living story wasn’t too bad. It’s the personal story that sucks. It gets stale the third time around.
April Fool’s is over, right?
The Mystic Forge should be called the Mystic Slot Machine.
The real game starts at level 80. You have the best exotic gear and weapons available, and all your trait points available. In my experience, lvls 50 to 65ish seem to slow down from the rapid leveling that seems to happen early on.
My advice is, don’t take lvl 50s and 60s to lowbie zones. You get less gold and exp from events and hearts. Stay in zones near your level and you’ll get to 80 faster. Save the lower zones for later after level 80 for map completion achievements and such.
I don’t think all rangers are bad. Sometimes though it is annoying when they use Point Blank Shot from range, thus knocking the mob out of my grenade aoe, or out of melee range. Just think before you use PBS sometimes, especially if the mob is stationary. That’s my only complaint, other than that I like rangers.
Good and bad are dependent on your point of view.
The idea of “white hats” and “black hats” only exists in Hollywood. The humans blame the Charr for attacking them. The Charr blame the humans for invading their land. Ultimately two wrongs don’t make a right.
I guess we shouldn’t watch the movie Airplane and Airplane 2: The Sequal aswell.
You do know in the wake of tragedies, TV networks do reschedule what they are showing right?
Stewardess: Surely they don’t?
Doctor: They do. And don’t call me Shirley.
I have this issue as well. Instance will not progress past defending the wall against abominations.