Considering the state of condition damage in the game right now (a topic that I am entirely excited about), I was thinking, would a condition party be as good as a full meta zerk party?
Everyone’s wearing Sinister gear, btw.
Here’s my idea for a party:
Guardian: Provides reflects, blinds, stab/condition cleansing and a ton of burning. (Particularly on a single target because of the torch trait). Guardian’s Virtue of Justice, (though often used passively) can and should be activated before the death of enemies so that others in the party can make use of the burning it would provide to their DPS. In addition, the guardian will give quickness with Feel My Wrath.
Build would be:
http://gw2skills.net/editor/?vVAQNApfRlsAhmhY5QwRIQQEHxDVNA2y61uBvwjmTxWcGB
Ranger: Provides a ton of burning as well. Also, ranger’s spirits bring some extra burning and flat damage increases, if you bring frost and sun spirit. Though, it could be argued that it would be better to just bring the sun spirit and the flame trap and poison trap. Also, the ranger’s survival elite skill provides a handy immobilize. In addition, the ranger will provide +precision from spotter and permanent fire fields for those who use whirl and projectile finishers.
Build:
http://gw2skills.net/editor/?vNAQJA3fjMqQ7K2tCOrAVLGKEqPBi2Ao/gh9q5JodfgMOKEYRA
Warrior: With the Deep Strike trait, would give the party +150 condition damage, and with the Strength in Numbers, would give +150 power. Also, the warrior would need to run the Strength Banner and the Precision Banner for +power, +condition damage, +precision. and +ferocity to the party. The warrior would probably run sword/sword, sword/ torch, in HoT.
Build:
http://gw2skills.net/editor/?vJAQNAsccnckCdfg1eAukCcigllA7IAsAmZJvgZQF8N3+bLuA
Thief: Thieves in this party would obviously apply Venomshare and stealth to speed up the runs. Venomshare would let the thieves boost party damage considerably. I’m not really great at thieves, I’m sure others might find a better build for this.
Build:
http://gw2skills.net/editor/?vZAQNAoYVnMJCFNhNNBWPB8PhjWia3BRXiybhjoI0BQIuAA
The last spot can be filled by 2 people and depends on what your group wants, both add considerable damage and utility to the party.
Mesmer/Chronomancer: The chronomancer wouldn’t be a condition damager, but would provide tons of Alacrity, vastly boosting the condition damage of the entire party by allowing big abilities, (purging flames, judges intervention, flame trap, bonfire, venoms, burst skills, feel my wrath and other longer cds that add lots of damage). This probably is my first choice.
Build: http://dulfy.net/gw2traits#build=AgMFpAJ8Bug~
Necromancer: Yes, the necromancer. Too long has this class been unviable in pvp. Most people only see potential with the greatsword (that sexy, sexy greatsword) however, this is not the build we’ll be using. Instead, we’ll be using a build that would be completely unviable on its own. That’s right, a condi necro in dungeons. Why? Because necros may not stack up condis as fast as the ranger or guardian can, BUT they can spread them like no one’s business. The entire focus of the build will be to spread the conditions applied by other party members while adding some of your own.
Build: http://gw2skills.net/editor/?vRAQNAW7Yjc0Q1N2dDe2A/NOMGq5RHDhrMEC6iO+zBwBA
Let me know what you guys think!
Edit: I should note that the guardian and rangers builds were ripped right off of meta battle. I really enjoy playing those builds, if you guys enjoyed them as well, credit goes to Metabattle.
(edited by sharkswithlazers.7632)
