The separatist attack on the same town seems to be much, much more in-line with typical low level area events that happen in other areas. I’d also lean towards dropping his HP. Perhaps even turning him into a Veteran instead of Champion.
I would not expect any official explanation of the mechanics of the DR system, due to its preventative nature. As I said, I expect it to be a double mechanic, of equal “worth” – motivating players to move around and cycle areas and try a variety of thing instead of trying one beaten path, the other, punting bots. Explaining its mechanic would defeat both purposes, since both bots and “crafty” players could just omit it. And again, in my experience, if you just keep moving and do not repeat the same event chains in a single area run, it will never hit you. Simply put, doing the same DE/DE chains in an area in a short span of time will reduce your rewards. This is not a flaw, it seems (to me at least) as a deliberate mechanic that enforces certain behavior and at the same time motivates you to put some effort into your run instead of doing the same 30 minute loop over and over.
And yes, I do know that it potentially replaces one shorter loop with a longer one, but there needs to be compromise between those who have the time and will to find the “optimal” loop and those who, like me, just go on pretty chaotic area “runs”, fighting stuff along the way for fun and profit.
I hope that both the amount of justified an unjustified ailing over this system, combined with any user data that is gathered by the servers themselves serves to optimize this system in the long run. It is completely conceivable that in the case of some event chains, the system kicks in unintentionally.
But yeah, I can easily get 5-10k karma within a few hours along with 2-3g without hitting DR. Mobility seems to be key here, barring any unintended triggers which I’ve yet to experience.
DR is not a content cap in any way. If you are hitting it, you are doing it wrong. You can get a full set of exotics in a matte of days doing a daily orichalcum/ancient wood/omnom run, you just need to move and don’t circle the same area. If you are hitting the DR, you are doing it wrong. The marketplace is there for something, sell the stuff you do not need and buy what you need.
Yeah, that event could use “some” tweaking. The Champion Giant variant combines a ton of HP in a relatively low level area so even downscaled 80s don’t down it very fast, high damage output that can one-shot you if you aren’t careful, making you use ranged weapons which again limits dmg potential unless you are a ranger and no good rewards except the regular karma/coins.
It usually takes a good 10 minutes+ to down that thing. Providing no one dies. Did it once and vowed to never, ever do it again while completing that area. Giants already start with large HP pools, the champion giants only makes it, much, much worse.
I have never played an MMO where it was as easy to be completely outfitted in max gear as GW2 as it was in GW2 ht last few weeks..
The devs had to do something because its no good if everyone has all the best stuff 8 weeks into the game. Too many people would feel like they had “won” the game and move on.
Actually, thats exactly what happened in GW1 and is more or less the target in GW2. With some dedicated playing, you can get all-exotics hand-crafted or not and lvl 80/all skills unlocked in a week or two. Less, if you really, really hustle. In GW1 you could probably spend a bit more time completing the deck you wanted (some skills had to be captured from defeated bosses), the first campaign stretched out getting to level 20, the max there, for a bit longer, but both expansions pretty much catapulted you to “top” level/gear in their tutorial zone.
In short no, that is not why the DR is there.
Keep moving, do not repeat Dynamic Events, no DR, no problem.
This morning I started from the Central Invasion from scratch, completed the entire line, escorted the troops to the Rally Point and ran the Temple of Balthazar setup up until the final boss who mercilessly killed everyone twice. End result ~40 silver in rewards and junk, ~5-10 masterwork drops, 3 yellows which I salvaged for 5 ectos.
Moved on to Malachor’s Leap trying to nail down new Orichalcum locations. Want along the bottom past one bugged DE to the camp there, went into the water and completed the Quaagan rescue de, did two steps of the Inquest lab DE but got killed, respawned, continued to hunt for Orichalcum. Completed the Risen Drake Broodmother short chain, cleared out the first camp and picked up the troop escort DE there, went along with the troops to the camp under Lyssa’s statue to bump into the camp defense DE there, cleared it and the escort at the same time, picked up the next stage of the troop escort chain to move to the siege camp which (of course) was also under attack, or rather just got overwhelmed when I got there. Did the rebuild the camp quest and cleared the escort at the same time again.
Again, no DR noted, full 1s 70ish copper / 380ish karma every time. End tally of this stage, around 12 – 15 orichalcum from lodes and salvaging, 18ish ancient woods, 10ish omnomberries and assorted junk t5/t6 ores and fine mats.
All together, after selling the stuff I didn’t need on the market, I came to around 2 gold and 5 globs of ectoplasm (which was very, very lucky, unless the recent patch changed it) in around 2-3 hours.
If you hang around one location and kill the same group of 10 mobs over and over till you puke, do not be surprised if the game nudges you to move on. GW1 did the same thing. Failed a DE chain? Yeah, you failed it, move on. Want to repeat it? Sure, but don’t expect the same reward as the first time, thats what you get for failing it the moment before.
If you stand around the same place waiting for the game to throw money at you, expect it to give a reward that is adequate to the effort you put in. Doing semi-automatic circles around the same area till you get dizzy is not the way to go apparently.
Can the DR use some tweaking? Probably. I’m not even mentioning that some DEs still bug, they should be fixed asap so you have an equal chance to run into an event you can do whenever you roam. But as far as I can tell it is not there only to discourage bots, it serves an equally important role of motivating you to move along instead of camping in the same spot. Put some effort to get rewards. Painting it as evil Anet punishing you for you relentless efforts at farming is silly imho.
Didn’t run any of the Orrian temples (save Dwanya, that one seems like a cake walk), did you now? I watch in childish delight as they rip apart the giant mobs that expect the usual gang style. Dragons are not the “top tier” events, they cannot fail. Most temple events on the other hand can. And do. Just finished a full Balthazaar temple run, starting from the Central Invasion right up to the last boss which wiped the floor with the mob. Even with that, still got 5 ectos and ~40 silver in around an hour.
Providing they work, but thats a different matter all together. Hopefully this time they actually stay non-broken for longer ;P
sPvP is being tuned and balanced before they roll out the ranked content. Would probably be better that it starts getting competitive when it’s as bug free as possible, check the relevant forum for a couple of recent updates.
Community aspects are wholly up to you. Like in most modern MMOs you can be as social or anti-social as you want. No one will “force” others to do that though.
It gave me a 20 minutes warning personally? Seemed enough to complete anything I was doing.
Does anyone know what this item means?
Armor that is currently equipped can no longer be transmuted.
You need to take off your armor to transmute it now I assume. Previously you could transmute equipped armor, but it would put it into inventory afterwards anyway.
The hitboxes are fine. You just need to keep moving around most stationary targets that you are attacking with a melee weapon or you will keep missing them. No idea if this is intentional or not, but just circle around them while hitting them and you will hit every time. Isn’t an issue for ranged weapons.
Male human heavy use “skirts” too, for example the Draconic set. Its a Krytan thing cultural thing, you could see it in GW1 too. Pretty much any heavy set legs uses a middle piece that I tend to call “skirts” (even though they aren’t that).
This has nothing to do to openness or whatever else, its a aspect of Krytan culture.