Dear Irenio,
Well well well. I am VERY impressed with the Scrapper. In the last month I’ve started really getting into engineer. So the reveal on the Scrapper had me excited and a bit nervous. However, the minute I started playing Scrapper I absolutely fell in love. So much so that it may easily oust my thief Daredevil as my main character!
Here’s my thoughts from extensive Scrapper play in WvW this weekend.
Hammer
I really enjoyed every single hammer skill. The feel of the weapon and the incredible damage are fantastic good fun. It took me a bit to get used to using #3, #4 and combing off of #5. But I got the hang of it.
My only concern is hammer #3.
- the bouncing was a bit erratic, as already mentioned
- but it was only an issue when I had something targeted. open world movement worked as expected — it propelled me forward in the direction I was facing in an approximate straight line.
- when I had a target the bouncing often missed, which was disappointing. and which ended up with less damage out put.
- but when targeting someone in a group, the wild bouncing was wonderful for hitting multiple targets
I would prefer this be a blast finisher. This would synergize better with the healing gyro’s tool belt skill for group utility and I would cut down on the feeling that I need to run rocket boots in order to give out group heals. Not to mention make it more competitive with Healing Turret.Edit 10/6/15: Nevermind! I would much rather it stay a leap for the Dazing Strike! But, I still wish the Scrapper had a blast finisher somewhere in the skills!
Gyros
I used every one of them at the start and found them to be great fun. I too noticed the AI problem of them not following or targeting well. Eventually, I ended up settling on the Healing Gyro and the Shredder Gyro.
- Function Gyro: I totally frickin LOVED this gyro. I’d yell out in teamspeak “Gyro Stomp!” to let my team mates know I had it covered. Sadly….it’s so gosh darn slow. I can stomp faster than it can! lol It should stomp as fast as the Daredevil elite, in my opinion. Also, I never once noticed it giving me a rally option for my allies.
- Medic Gyro: LOVE the tool belt skill. Mainly used this gyro for that. Once the follow AI is improved, the gyro itself will be more useful. Healing was good on it. But Healing Turret is stronger in WvW, with the healing AND condi cleanse. Unfortunately, I prefer using the gyro more, as I don’t like the turret being stationary.
- Bulwark Gyro: used it a little bit when solo pulling camps. Eventually stopped using it because I wanted other skills on my bar.
- Blast Gyro: This was good extra damage, sadly hampered by the AI issues. Wish it would daze or stun when it detonates at it’s target.
- Shredder Gyro: I used this the most for the whirl finisher for condi cleanse off my mortar kit light field and since it stayed in one place. Ironic actually. lol
- Sneak Gyro: A super cool gyro. But it is hampered by the follow AI. The plus side of this gyro was that you could dip in and out of it’s circle in order to get de-targeted by an enemy mid-fight. But for moving the group around in stealth, it wasn’t so great. I swapped back to Mortar Kit and/or Supply Crate eventually.
- Gyro Self-Destructs: I didn’t use these much after the first 30 minutes. Mostly would forget about them. I guess because they all do the same thing. What if they each did the daze plus something else thematically tied to that gyro? For example: Purge Gyro clearing more condis, Blast Gyro causing cripple, Shredder Gyro causing a blast finisher, Bulwark popping protection or retal, Medic popping regen of better yet a condi cleanse. Then these would be more compelling to use and easy to remember. Adds more depth to the gyro. Oh and another thing — would be great if gyros cause their destruct effect whether I trigger their self-destruct or they are killed.
Traits
I honestly loved every single trait. And this line synergized SO WELL with all the other trait lines. So much so that I had great trouble picking which other 2 to pair it with, because everything fit so well. This is excellent design that will allow for quite a variety of great builds: uber bunker scrapper, hybrid bunker damage, support, CC, everything.
All in all a super fun time and I am excited to experiment with different builds when it comes out!
I vote Scrapper “Best Darn Elite Spec Design for Core Game Classes!”
Thanks for such great work on our behalf!
(edited by sirjarros.4107)