Showing Posts For trigger genious.6583:
I only use this minion build in Spvp and pve
Its a minion buld:
I use dagger/warhorn
and sceptre/focus(to remove boons before I start) or staff.
Skills used:
flesh worm
well of suffering
bone minions
flesh golem
Traits used:
20/0/30/0/20
spite tree
spiteful tailisman – gain retailiation for 3 seconds when entering death shroud
training of the mater – minions deal 30% more damage
death magic
minion master – minion skills recharge 20% faster
reapers protection-fear
death nova – when minions die they leave a poison cloud for 3 seconds
soul reaping
vital persistance – last 25% longer in ds
master of terror- fear u inflict lasts 50% longer.
I only use this build for fun cause it does quite a bit of damage for a minion build.
I start out with the staff and switch to dagger when I get close(I have that sigil to freeze enemies when I switch weapons) flesh golem nock down. summon flesh worm where opponent is nocked down, dagger 3, Put up well of suffering, explode bone minion, daze with warhorn, explode bone fiend, sacrifice flesh worm. After I use up all my utilities I go with staff and ds until cooldowns are gone.
Any traits I should change or something I can do to make this easier? The reason I am asking is because sometimes this can be a little hard to pull off if flesh golem misses or the opponent is far range.
no it doesn’t it can swim on the surface too.
it’s suppoosed to die in the water, it’s not a water skill
minions vanish now, I thought necros had an edge over pents and elementals
what do you mean it’s not true? I do it all the time. after work I’ll show u some screenshots to prove it.
Are we aloud to summon minions as a necromancer before we battle then change our utility skills and keep the minions out for extra damage? or is it just bad design?