Showing Posts For tuck.2719:
So unless I played through the content at a certain time, it is completely locked out and I can’t experience it?
Reasons like this is why I prefer single player games…
And reactions like that is why they changed the mechanic for Season 2 to allow people like you to experience it. At least give them credit for learning.
The portals are broken. When you exit it drops you on the portal which puts you back in. Unfortunately for Toypocalypse you can’t talk to the NPC to enter, so you’re nearly guaranteed to be put back in when you exit.
I use a Nostromo keypad (I have an older one but there’s a picture of the latest at http://assets.razerzone.com/eeimages/products/59/razer-nostromo-gallery-1.png) and I bind attunements to the D-pad on the thumb:
………. Air
Water …… Fire
……… Earth
I like that it creates a positional mnemonic (air is up, earth is down, fire is forward/offensive, water is backward/defensive), and it makes switching attunements quickly very easy, even while moving and dodging.
Movement is standard WASD style on that keypad, and skills are on the right thumb using a Logitech G600 mouse (which I highly recommend).
salvage the item. it’s even cheaper than transmuting was (you get ectos and maybe an inscription instead of nothing) pretty sure BLSK is cheaper than T charges…
Not everything is salvageable.
Open on tarnished coast
Not any longer.
Not every play style makes sense or is perfectly adapted for every situation; be willing to adapt. Carry a rifle and/or bow if you can’t figure out how to deal with the enemies in melee.
Just now guested over to Borlis Pass, which had it open. Logged into the middle of the re-take event with nobody else there to defend it. I was not successful in holding off the onslaught, so unfortunately it’s no longer open on Borlis.
A weapons vendor in Divinty’s Reach:
“I am literally KILLING my competition!”
Also, reposted from a previous thread:
There are so many good dialogues, but this one is my favourite. I had to listen twice since I couldn’t believe what I’ve heard.
Asura Gate Engineer and his Sylvari Assistant in the Grove.
Sylvari: Your golem is strange… was strange.
Asura: You drove it away, you know that!? I’ve never seen a golem run that fast.
Sylvari: I just wanted to ask it a few questions.
Asura: Yeah I know. you guys are full of them.
Sylvari: Oh, yes. What’s it like to be a golem? Does it dream? Does it have a family?
Asura: That was the last straw, you know. After that question about turtles in the desert you asked it about its mother.
Sylvari: So?
Asura: It doesn’t have a mother. It’s a golem. you crossed its circuits. I don’t know how you did it, but you weirded out MY golem.
Sylvari: So, you are the mother? Or the father?
Asura: What? Well, I… I guess I .. Oh no. you’re not getting in my head. You just stand there and help me monitor the gate.
Asura (to himself): Am I the mother? Blazing braces, this is what I get for working with the tree children.
except its not really random, and its not really probabability. Its a random number generator, which, depending on its implementation can be really bad. Going by anecdotal evidence, it seems like this random number generator is that way.
I have done mystic forge for for other items probably more than 3000 times across multiple charachters, i notice that one charachter got 7 of one item and another got zero, i also notice that if i roll one item in a sitting, its more likely that i will roll that item again than some other new item.
the whole issue is, its not really random, it seems random when you look at large pools, and look at the data a certain way, but you end up getting a distribution that isnt really random.
It’s like you almost know what you’re talking about, but you really don’t. Getting an RNG right (and this could be truly random or pseudo-random, you have no way of telling, and it doesn’t really matter) is actually not that hard. It’s possibly to screw up the results of it (google “wi flag”) but that’s pretty unlikely here.
You’re trying to use anecdotal evidence to evaluate a situation that can really only be analyzed on a much larger scale in aggregate. Yes you’ll see patterns, but that’s largely because your brain is designed to, not because they’re there. Or to think about it another way, yes there are patterns but any random system will contain patterns; however they have no relevance and do not offer any way to predict future events.
Your analysis of what’s going on (“I’m more likely to get the same item twice on one character”) is akin to those folks that think they can detect patterns in slot machines (“that second one from the end always pays out more” or “I raise my bet when I’m on a streak and lower it when I’m not”).
The fact that it only appears random when you look at large pools is because it is, and that’s the only valid way to look at it.
Here’s a page you might consider reading: http://www.problemgambling.ca/EN/ResourcesForProfessionals/Pages/ErroneousBeliefs.aspx
By the way, your belief that “a caster should have a staff” is arguably exactly the kind of “forcing into one playstyle”, if you refuse to use anything but a staff because of your belief.
Admittedly the post you’re replying to is nearly incomprehensible, but I don’t think he was saying “I for one believe a caster should have a staff, therefore everyone should play with one.” I think he was saying, “My belief is that a caster should have a staff, therefore I’d like the option of playing with one. However, I feel hampered by the fact that staff builds need some work in comparison to d/d.”
this happens often. easy solution would be mobs that are invulnerable can’t damage you.
Why did it take an entire thread for someone to suggest that?
I feel like there might be some other exploit in that concept that they’re concerned about, but I can’t think what it might be.
Aaaand.. just like that, it works now. Yay!
Yup, same here. Can’t log in. According to the error message it might be my router’s/firewall’s fault, but I’m not buying that.
http://www.belkin.com/IWCatProductPage.process?Product_Id=162783
All attunments are bound to the D-pad. Heal is on the orange button, mist form on the thumb putton next to D-pad. Arcane blast is bound to G2 and whatever cantrip I decide is bound to G4.
http://www.logitech.com/en-us/mice-pointers/mice/performance-mouse-mx
1-5 is bound to this mouse. 1&2 are the two big side buttons, 3 is the small side button, 4 is the mouse wheel to the left and right, 5 is the thumb button.
I did a similar setup but with a G600 mouse. The things I like about my setup:
Attunements are on the d-pad, with up=air, down=earth, fwd=fire, back=water. I like that the association is intuitive; it made it much easier to think about which is which. (For fire/water I partly think of them as offense/defense, hence forward/back). Also, being able to think about the attunements as directions is so helpful.
The keys on the on the Belkin are mostly movement (using strafe instead of turning) and “extra” things (use item, map, swap weapons, etc) arranged around the periphery.
For the mouse, I preferred the G600 over the Razer Naga primarily because the buttons have contour to them, so it’s easier to get my thumb in the right place when I move it. The numpad there is mostly the skills, arranged as so:
7 8 9
1 2 3
4 6 5
- 0 -
So that puts the main skills in the middle (with the heal between 4 & 5), the utility skills up above the weapon skills, and the elite down at the bottom. It keeps the common stuff central and the less common reachable.
Shinkittenraunia.
Shinki is just my constant handle and Keraunia is a word from folklore that means “An Axe that fell from the sky in a bolt of lightning”
Odd that the name gets censored like that.
Shinkittenraunia
Not that odd. Their censoring code is a little heavy-handed, or the folks writing it have never heard of doing a match on word break. In a case like this, it really makes the word stand out, since you have to notice what it is they’re censoring.
The game wouldn’t let me use my chosen name of “Nianalind” , since it “does not conform to the terms of service.” Thanks. I never would’ve noticed that in there if you hadn’t pointed it out, nor would anyone else I imagine.
Article link is: Guild Wars 2: Dungeon Crawl
Wasn’t sure whether anyone had posted this yet, but I was curious about what reactions other players might have.
Note that I have yet to venture into a dungeon myself, so I have very little to say about it.
I can’t believe they totally nerfed Asurans again. Where’s the love, devs?
Reasons like this is why I prefer single player games…