Showing Posts For tuck.2719:

Gimme Glide-r-Tron! [Merged]

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

I think the post was more like why do s/he have to pay for it when the wings owners dident have to on their gliders.

A fair point.

Gimme Glide-r-Tron! [Merged]

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Best places for gliding

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Ebonhawke also has a jump pad near the north entrance that gets you some good height and distance.

Mount Maelstrom you can climb to the top of. Orr has a few good spots to glide from.

You can also mess around with void jumps to get on top of some of the mountains.

(edited by tuck.2719)

How to make Gold

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Get a (real life) side job. Buy gold with gems. Gold is currently about 10 gold per dollar. A minimum wage job in my state will earn you about 100g/hr. That’s about 5x more effective than the stated Silverwastes rate.

I can't believe Arena Net did this!!

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

With all the salt lately on these forums, it’s nice to see a bit of sugar. Thanks!

(Also, I agree.. I think the new stuff is awesome.)

[Suggestion] Rewards for playtime

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Then I would just run GW2 24/7 on my PC. Afaik there is no auto-kick on afk.

I’m not advocating implementing this suggestion, but there’s definitely an AFK auto-kick.

One month in, initial impressions and ideas.

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

  • Loot at world boss meta events is mostly via reward chests, so partying does little to nothing for loot. It’s more likely being used as a workaround for crash/DC issues. Being in a party is one of the priorities for map assignment, and you’re more likely to get back into that instance if you DC with some time left in the event.

There’s also a belief among some in the community (true or not) that being in a party makes you more likely to get the chest than if you’re solo and happen to not do enough damage to register for participation.

Competitive Mastery Points!

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Tier 1: +10% Damage to other players
Tier 2: PvP poison lore. You take no damage from Poison.
Tier 3: +10% Damage to other players
Tier 4: PvP Stealth detection.
Tier 5: +10% Damage to other players
Tier 6: PvP Trap detection.

…. on second thoughts. No thanks.

If I did most of my damage via conditions and poison (in a stealthy manner), I would certainly object. It would only be fair to make other damage types irrelevant as well.

Building a character for counteracting a certain play style is much different than having the game make that style irrelevant. Nerfs and developer choices for a healthier gaming environment excluded of course.

I believe the suggestion you’re replying to was very much tongue-in-cheek. The OP had a somewhat interesting base idea though, which is to reward people who PvP heavily with effects that have no impact on the matches themselves. Possibly reward track changes or quality of life improvements (although one could argue that anything on that front should just be applied to everyone).

Underwater more limited than ever & facet bug

in Revenant

Posted by: tuck.2719

tuck.2719

Why on earth is Glint not selectable under water anyway? It’s not engineer turrets or certain skills which would demand new animations or art.

I’d guess Glint is not available underwater because there’s a single facet consume that’s ground-targeted (Elements), and the dev(s) couldn’t be bothered to make the underwater version of that activate at your target’s location instead (even though other skills do this) and possibly create a new animation for it.

But the real reason is they decided ages ago that underwater combat was a mistake because it’s just too much effort to balance for how much it actually appears in-game, and they don’t feel like dealing with it.

Revenant on Spirit Watch was Hilarious

in PvP

Posted by: tuck.2719

tuck.2719

Also with the Revenant, you can use hammer 3 to leap the orb into the capture point.

Guild Missions: Commendations & Treks

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

My guild experimented with this for an hour or two yesterday. Only the person that interacts with the spot gets credit and the commendation. However, if multiple people interact with it at the same time everyone gets the commendation. This is possible since they don’t instantly disappear. Hope this helps.

Our experience has been that everyone who’s standing on a spot that gets activated gets credit. Being in the same map isn’t sufficient, and activating the spot isn’t required.

Based on this we’ve changed up how we run treks: when it starts nearly everyone in the guild goes to the first spot and stands there while a couple other people start getting the rest of them. Once everyone is on the first spot we activate it, then start splitting up to get the rest.

Doing this yesterday got everyone in the guild their reward with no hiccups (I can’t say the same for Rush and Puzzle).

64-bit Client Beta FAQ

in Account & Technical Support

Posted by: tuck.2719

tuck.2719

Hey, all. I’m not sure if this matters or not – just looking for some clarification – but if my original Guild Wars 2 install is in the ‘Program Files (x86)’ folder, and I move the 64-bit exe to that same folder, will it affect how the 64-bit client runs? From my understanding, the x86 folder is for 32-bit programs, so I’m just curious.

Thanks.

There’s a longer answer than this that’s more nuanced, but the short version is that the different directory names don’t really matter and it’s just a convention. Don’t worry about it.

Game Update Notes - November 4, 2014 Revenant

in Revenant

Posted by: tuck.2719

tuck.2719

I was hoping for a bit more.

Like how several of our legends still don’t have underwater skills.

But I see all dev time has been (once again) spent on buffing Warrior; as usual.

Including these two:

Berserker—Outrage: This skill can now be used underwater and while airborne.
Berserker—Blood Reckoning: This skill can now be used underwater.

I’m just happy about the facets change, and I’m hoping underwater revenant is fixed soon.

Glint facet bug?

in Revenant

Posted by: tuck.2719

tuck.2719

Ah, I see it now. I read some other places and I think have confirmed for myself that it’s related to (caused by) effective level changes, which is the reason you don’t see it in level 80 maps (such as the new ones) or cities.

Seems to be every time your effective level changes.

(edited by tuck.2719)

Glint facet bug?

in Revenant

Posted by: tuck.2719

tuck.2719

I’ve seen this running around open world areas. For example, running through Lornar’s Pass with Light, Elements, and Nature enable (net positive upkeep of +1) I see Light and Elements deactivate and have to be reapplied occasionally (note that Nature does NOT do this). This is out of combat (I haven’t yet noticed whether it happens in combat as well).

Edit:

Further experimenting seems to tie it to moving into or out of the area of an available heart. I can consistently get facets to disable by crossing this “line” (at the dolyak farm heart just south of the Durmand Priory).

Further edit:

While hearts seem to trigger it (or at least some hearts but not all), that doesn’t seem to be the only cause. Running up or down the west staircase at the Durmand Priory will also do it.

(edited by tuck.2719)

Pact Airship Wreckage HP bugged

in Bugs: Game, Forum, Website

Posted by: tuck.2719

tuck.2719

The map display for this one and the Treacherous Path hero point (SW corner) are flipped. If this one appears to be required on the map you actually need to do the one by the Treacherous Path waypoint, and vice versa.

Or at least, that’s what worked for me.

Repositioning guild hall decorations?

in Players Helping Players

Posted by: tuck.2719

tuck.2719

In decoration mode (you need to select an item from storage to enter it), there are three keys that allow you erase a small, medium, or large area. Doing so returns the erased items to storage, at which point you can re-place them. If several things are close together, note that a red outline will appear around the items to be erased.

Also, note that while placing at item you can left-click & drag to rotate it before placing it.

Entering decoration mode without decorations?

in Players Helping Players

Posted by: tuck.2719

tuck.2719

For rotating, while holding down the placement key (or presumably after clicking it once, if you don’t use fast targeting), left-click/drag the mouse then release when it’s pointing the way you want.

I also haven’t found a way to get into decoration mode without selecting something from storage.

Final countdown blog confused me

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

The thing that confused me was, why is this release all about Europe? Doesn’t NA get some love too?

Will a New Forum come with HoT?

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

That would be rather helpful, but isn’t there already a search option. If you go to the Heart of Thorns subcategory, you can search only in that section right? When more expansions come there will be less hype in the forum’s though making this idea annoying if that would be the case…

This forum software has the worst search functionality of any forum software I’ve ever seen anywhere. Truly, no exaggeration.

I just went to https://forum-en.gw2archive.eu/forum/game/hot and searched for “search”, and it only found one thread (and it wasn’t this one). “forum” also failed to find this thread. It’s truly terrible to the point that I never bother to use it, and go to Google (as another poster suggested) when I need to search for something.

Gliding: What's it like?

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

Or if you’re heading to something fairly vertically down, just plummet and deploy the glider at the last moment.

This right here is my second favorite thing about gliding, that it makes falling not a big deal (which makes it easier and more fun to be adventurous).

My favorite thing about gliding, of course, is the gliding.

First 3 HOT legendaries revealed

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

It’s not clear from the article whether the new Mystic Tribute will apply to only the new legendaries or whether they’re reworking all the old ones to use it as well. I think only for new ones but I’m not certain:

A legendary weapon recipe from the second set is comprised of a specific precursor weapon, the new Gift of Maguuma Mastery, a Mystic Tribute, and a unique gift associated with the legendary weapon being made.

The Mystic Tribute is a new version of the Gift of Fortune and contains a greater variety of trophies and mystic objects than the Gift of Fortune.

(edited by tuck.2719)

Salvaged mats economy to be DESTROYED

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Some of these changes will reduce output to help us maintain scarcity, and some will rebalance heavily input materials with more rare materials to help even out some of the variation of scarcity we currently have.

It sounds like they’re at least trying to fix the economy, rather than break it completely. I imagine “reduce output to maintain scarcity” is likely to be applied more to leather than silk.

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

And yet I can’t even use the name “Nianalind” because it “violates community guidelines” or some such. The automatic filters are stupid, and seem to be different between game and forums.

That Raid and Zerker....

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Drop-dead timers are a sign of bad design. ie, we should have expected ANet to use it.
#grr

We’re better off with a soft enrage mechanic, common to WoW/Diablo 3. The longer the fight goes on, the harder it is: attacks do more damage, effect radii get wider, more adds spawn more frequently.

That sort of design lends itself to groups that can better play the war of attrition. If healing and defense keep up, they can succeed, but it becomes more difficult to maintain. High damage groups will coast through most of the fight, relying on prevention tools before the enemy’s damage gets too severe. It serves both play styles.

I’d far rather see this sort of boss design than a hard timer.

Slow Download speeds

in Account & Technical Support

Posted by: tuck.2719

tuck.2719

I just wanted to chime in and say same here. I was able to get past it by specifying a different download server as detailed in https://help.guildwars2.com/entries/93290408-Problems-Downloading-or-Patching but I still never got over about 60KB/s. The one I had the best luck with was 194.25.94.170:80.

I’ve never seen these kinds of issues before and my connection is VDSL, reported as 32Mbps/8Mbps.

Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: tuck.2719

tuck.2719

I was really hoping that we’d have some AOE ground target healing skills.

Obviously I haven’t played Druid yet, but Im hoping this way is fun. Not having ground target skills or directional based skills just feels kinda, blah to me.

Were you watching the same video everyone else was?

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

It’s bad enough it’s been gone for two years. Do you really have to taunt us with it on the Twitch stream game show?

bag slot value pack

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Oh guys! It’s account bound. I just looked at it.

Good to know. It might be worth updating the wiki.

Revenant Changes Based on BWE Feedback

in Revenant

Posted by: tuck.2719

tuck.2719

Sugestion: Increase the attack-speed of the hammer autoattack or make it more aoe like. If that would be to powerful, you could reduce the range.

  • Please remove weapon swapping. We have the legend swapping and if this isn’t enough, you can give us a increased attack-speed over all weapons.

I’m sorry, but there’s not enough “no” for this post. Hammer AA is very strong already and is a piercing attack (it already has enough AoE). While the attack rate is slow (fitting the weapon), the projectile speed is actually quite good. Reducing the range is a terrible idea.

If you don’t want to use weapon swap, don’t, but kindly don’t ruin the profession for the rest of us. Revenant without weapon swap was vastly inferior.

The change that I wish they’d made (and I’m sure many would disagree even with this) was to tie equipped weapon to the hero, such that changing the hero stance would also swap you to their weapon (whatever you equipped for them).

Alas, they went with what we have now, which I can certainly live with but feels a bit less thematically consistent to me.

bag slot value pack

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

BWE2 mumbling

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

I like the masteries being slow to get. As it stands, maxing a single mastery requires around 16.8 million exp. Getting from lvl 1 to 80 requires a total of around 4.8 million exp. But remember the vast number of exp improving consumables that are available in-game and the fact that masteries are account-bound, you will only ever have do it once.

Isn’t this skewed by the fact that when leveling, similar actions at lower levels reward less experience, making that 4.8 million take longer? With masteries, all experience earned is at level 80. I don’t know how much a difference this would make and I’m sure the 16.8 still takes longer than the 4.8 even when considering the adjusted numbers.

Edit:

A follow-up to this: According to the wiki, the reward/requirements are kept flat from level 16 to 80 (the first 15 levels give better rewards and so are moved through more quickly). The description they give of this is:

For example, a level 16 player completing a level 16 event with a gold reward gives 616 XP out of the 8790 XP needed to reach level 17 or roughly 7%. Likewise, a level 26 player completing a level 26 event with a gold reward gives 1043 of the 14900 XP needed to reach 27 which is also 7%. Thus as long as you are playing content designed for your level, leveling will progress at a somewhat constant rate.

Another way to think about this is that if rewards were constant, the experience required to get from 1-80 would be [level 80 requirement]*80. That works out to 254,000 * 80 = ~20.3 million, assuming you don’t consider the 1-15 level bonus experience. My intuition is that when you take this into account, you actually end up with a number closer to about 18 million.

So according to all that (and feel free to speak out if you think my logic or math is flawed), the adjusted effort to level a single mastery is actually somewhat less than getting a character from 1-80.

(edited by tuck.2719)

Tempest Changes for Next BWE!

in Elementalist

Posted by: tuck.2719

tuck.2719

Hey everyone.

Not all feedback could be addressed this iteration in fair part due to time constraints on key members of our design team. That does not mean we are dismissing your feedback or that all the issues you’ve raised up to this point will go unchanged before expansion release.

This is a small set of changes from the first beta weekend event; we will continue to iterate on the specialization skills and mechanics and shall be listening for your constructive feedback.

We will be reviewing the Tempest traits along with casttimes vs. effects on overloads among several other aspects of the elite specialization.

Thanks for the follow-up. It’s good to hear that the feedback has been heard, even if there’s not time to address it this round.

Why bother giving feedback?

in Elementalist

Posted by: tuck.2719

tuck.2719

The changes thread has two people saying, “Thanks for listening to us! Great progress!” and the rest saying, “Are you kidding?! Have you even read the feedback?” Therefore the follow-up will likely be, “Folks seem to be really supportive of the changes we’re making.”

Tempest Changes for Next BWE!

in Elementalist

Posted by: tuck.2719

tuck.2719

I’ve been playing Ele almost exclusively, and about 99% in PVP since release. As it looks right now I’m gonna main Mesmer in HOT.

As fun as DD cantrip ele is, after 3 years of the same spec I’m looking for something new which apparently Tempest won’t provide.

I’ve been thinking the same thing. Glad I’m not the only one I guess. :/

Reel in more competition, increase WTS prize.

in PvP

Posted by: tuck.2719

tuck.2719

With regards to not knowing what is going on in GW2, I have no clue what was going on in Dota 2 until I played a few matches, even after watching TI5 for a few days.

Yea but its easier to follow MOBA and casters can do a MUCH better job explaining dota2 matches.

You can’t do that in GW2 pvp because its just too fast paced. Theres usually action on each nodes where you keep having to see different perspectives.

Theres just TOO much to follow in GW2 in order to be fun to watch.

Viewers cannot keep up with rotations , whats going on at each node, whos about to start a burst rotation, whos getting targeted, etc etc. Its too much action and that makes it hard to follow.

Viewers try to listen to the casters who are usually talking way to fast because theres too much action and at the same time, they are trying to watch the stream in an attempt to understand what the casters are talking about. Guaranteed the avg viewers will get confused and say “I have no idea whats going on, time to watch a different game” unless you play sPvP often.

I’d love to see the casting format improved. Maybe offer multiple views (each control point, the map, and the current switchable focus)? I have no idea whether this would be feasible, but it would be really helpful to be able to get a feel for the overall flow at all times.

Also some way to individually spectate by broadcasting the gameplay would be great, although I assume some delay would need to be worked in.

WTS Observation Access

in PvP

Posted by: tuck.2719

tuck.2719

Being able to save/replay key matches and switch viewpoints would be awesome.

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

The numbers have already been calculated on the necro forums (by spoj I think) and the dps yes damage per second is lower than dagger auto even when grave digger would completely come off cooldown after hitting someone below 50%.

Of course, which is why I said:

these are completely hypothetical numbers to address your point and not connected to any actual in-game numbers, so don’t misconstrue what I’m saying

The point is, the claim “X is slower, therefore it has lower DPS” is ridiculous. You need a bit more to back that up. And folks are certainly providing that; I’m not arguing that point.

Necromancer Greatsword

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

greatswords attack slowly. daggers do not. therefore the dps of daggers is higher. is it really so hard to grasp?

A statement like that makes me think you don’t really understand the concept of “damage per second”. Or even the concept of “per”. And you manage to come off like a kitten at the same time. Nice work.

To be clear, when considering DPS, the damage is just as important as the speed. If —and these are completely hypothetical numbers to address your point and not connected to any actual in-game numbers, so don’t misconstrue what I’m saying -- if daggers do 10 damage each attack and do that 5 times per second, and the greatsword does 125 damage each attack and does that every 2 seconds, there’s a scenario where the greatsword attacks more slowly and yet has a higher DPS.

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

One think I’d like is if the mushrooms that you can’t use yet didn’t show their names. I think it would be fun if you come back through an area later after gaining the mastery and then you can see all the things that you couldn’t use before because now your character knows what they’re looking for.

That’s a great suggestion.

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

(wrote this last night but forgot to submit; I think other people have posted by now as well, but I’m still submitting this)

Can you try to be more specific? We are really using this beta event as a true beta, so in a beta testing environment, what you are kind of saying is “My elite skill and overload mechanics are not functioning at all”, and I know that’s not what you mean.

It would help the teams working on it to make it better if you could let us know “I am not enjoying the Tempest in its current state. Here are the particular things things that are making me not enjoy it, and here are things that I would like to see done to change it.”

There’s plenty of this feedback on the elementalist forum, but I can say specifically about the two things mentioned:

The elite feels completely useless. The timing is weird (when its cast vs when the effect hits) and it’s hard to control which skill it ends up applying to. The effect is weak: an elite that reduces the cooldown of a single skill, vs the mesmer shatter that completely resets multiple cooldowns). Presumably this is because it applies to allies, but given the timing issue this is hard to coordinate in an organized group, and useless in PUGs or open world. A better effect would be an AoE cooldown reduce or reset on all abilities.

Honestly, the elementalist has always had pretty weak elites, with the most common one used being fiery greatsword, not for its damage but for its mobility. That right there is telling, and it’s astonishing that they’ve managed to add a new one that’s even worse.

I’ve seen a lot of complaints about overload on the ele forums, but speaking for myself I’ll say that the effects are not strong enough to warrant the overhead for using them: attune, wait 5 seconds, channel the ability, risk being interrupted, get an underwhelming effect, then have an increased cooldown on that attunement after swapping out. The fire overload isn’t too bad, but air doesn’t feel any better than the dagger auto-attack, and the water overload (3s channel) is only about twice the healing of cleansing wave (instant cast).

On top of all that, the entire mechanic feels contrary to the play style of the elementalist with how much it interferes with attunement swapping. Without a total rework (which seems unlikely) some things that might help would be: being able to cast (and ideally attunement swap) while channeling — I imagine this would create concerns about the animations (how do you show the dagger fire autoattack while the tempest is spinning around for instance), in which case it would help to revisit the effectiveness and impact of the overload, as well as the build up and cooldowns.

Since this is a thread about what we’re enjoying and I don’t want to derail it too much (but still wanted to provide some specific feedback asked for), I’ll also add two things I’ve really enjoyed about the new content:

The environments are amazing. I love the verticality of the new zone, especially combined with the bouncing mushrooms and glider. Being able to move up and down quickly (once those masteries are unlocked) and cross open spaces is awesome, and gliding is a blast.

I also really enjoyed the living story mechanic of my character talking while running around instead of just during cut scenes. It made me feel a lot more involved with what was going on, and much more connected to my character and what she was doing.

(edited by tuck.2719)

What's With the Hate?

in Elementalist

Posted by: tuck.2719

tuck.2719

The thing is if you say every thing that can be lose for drooping one line you make it sounds like more then one line is being dropped.

Only to you. I thought the original statement was pretty clear.

You need to take current builds remove a line added tempest to that lost line then compare.

That’s what he did, and the conclusion (which I agree with is) is that none of those things by themselves even are worth giving up for tempest.

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: tuck.2719

tuck.2719

There was some follow-up discussion about specifics, but I thought the overall concept was rather insightful. Taken this way, the design of the tempest makes a bit more sense if you look at it from the standpoint of “take an elementalist and add some mesmer elements to it”.

What elements apart from the elite?

There were a few references in his discussion to “this feels more like a mesmer ability” but I don’t recall details. Feel free to watch it though: https://www.youtube.com/watch?v=Ewx3LnCc1is

Tempest & Warhorn confirmed – Feedback [merged]

in Elementalist

Posted by: tuck.2719

tuck.2719

As a Mesmer main, soon to be Chronomancer main, I find it highly insulting that the Tempest elite pretty much dabbles on the Borderline of Chronomancer time manipulation.

I saw a comment over on WoodenPotatoes’ tempest recap that I thought was insightful:

GruntSquad92 1 day ago (edited)
sounds to me like this is their modern take on the dual profession system:

primary elementalist + mesmer = tempest
primary necromancer + warrior = reaper
primary guardian + ranger = dragonhunter
primary ranger + elementalist = druid
primary mesmer …. + revenant (???) = chronomancer (..?…?!)

There was some follow-up discussion about specifics, but I thought the overall concept was rather insightful. Taken this way, the design of the tempest makes a bit more sense if you look at it from the standpoint of “take an elementalist and add some mesmer elements to it”.

Making Overload worth casting

in Elementalist

Posted by: tuck.2719

tuck.2719

do we have 4 keys to overload anyway? Shouldn’t overload be one key that just overload the attunement you are in?

I personally would hate that. I’ve already got key binds set up for everything I need. Adding another key means I have to find a place to put it, and train myself to start using it. By keeping it on F1-F4, I don’t need a new key bind and new muscle memory.

Can the Community Team Refrain from Politics?

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Please remember that a very minor portion of your player base doesn’t agree with the court’s decision today.

FTFY

Also you’re in breach of the code of conduct.
Do not post:
which promotes hatred of any kind, including that based on nation, race, religion, age, sex, gender orientation, or culture.

There’s nothing about the original comment that inherently promotes hatred of any kind. While I fully support the court’s decision (as well as the post the community team made about it), I also support the rights of others to dissent. The original poster made two statements:

1. I don’t think the community team should engage in politics.
2. I (and many others) didn’t agree with the court’s decision.

On their face without knowing any other facts, both of these are potentially reasonable stances.

A person could fully support the right to same-sex marriage but still disagree with the court’s decision on the basis of belief that this is still a matter for states and not the federal government, and be concerned about judicial overreach by SCOTUS. I don’t have the same concerns, but I understand that view.

I think in any discussion involving topics of a sensitive nature like this, it behooves all of us to try to be as respectful as possible, try not to jump to conclusions about the beliefs of others, and to avoid escalating the discussion and rhetoric as much as we can.

Need more Jumping Puzzles !!!!

in Guild Wars 2 Discussion

Posted by: tuck.2719

tuck.2719

Hope to see HOT has more than 10 jumping puzzles <3

If you haven’t done the 30 gold badges in SW yet, then let me suggest trying for that achievement. If you like JPs, you will enjoy some of the badge locations immensely. I love JPs and I’ve had to rage quit multiple times lol.

Oooo, what is this?! Time to do some googling. I haven’t been around for awhile, so everything in SW is new to me. I did to the JP there, but haven’t started on the badge collection.

One of them will have you raging at the game and then loving them for it. The other 29 are easier, smaller jumping puzzles.

And go with a few mesmers or on your necro, unless you live for hard mode and love really long reset times.

I did love the gold badge stuff, except for the parts I hated (and was glad to have done).

The Second Sylvari Tree ?

in Living World

Posted by: tuck.2719

tuck.2719

In the cut scenes we see the Rouge Sylvari attacking Trahearne, and if it was close proximity to the Dragon that drove Pact Sylvari mad then it should of affected Trahearne as well.

Some of the Sylvari are rouge? Are those the ones with the red eyes?

New Profession: Revenant

in Guild Wars 2: Heart of Thorns

Posted by: tuck.2719

tuck.2719

Of course this is all rampant speculation, but my impression of the class (particularly based on the video) is that the channeling of legends would involve channeling specific classes which would give different types of skills. The video showed Rytlock at one point acting like a thief, at another acting like a caster, and the presenter mentioned one legend providing the ability to apply conditions.

So possibly similar to elementalist attunements (or as someone else mentioned, engineer kits), you channel a particular legend to gain a specific skill set at a time, making this potentially a very flexible class.

(edited by tuck.2719)

Trading Post: Quantity changes to 1 on sell

in Bugs: Game, Forum, Website

Posted by: tuck.2719

tuck.2719

I’m sure the same occurs for everyone. I still think it’s a bug. If it’s intended behavior then it’s bad design.