sure, I just did a fair amount of solo and group content, and none of this will include the broken bar bonus damage. I have a total of 1 hour of shadow play recording, so it is not a huge sample size but it is ranging from different encounters which I used to get this info. I’ll cover my immediate observations and hope I have time to possibly make a larger post about findings in the future. but here is a general observation
REQUIREMENT-sadly
This build requires Pyromancer’s Training more than any other trait you can possibly take anywhere. IMO this should be a Grandmaster, I have attempted to switch out the fire trait line for air and arcane as they give more versatility but fall very short. This will allow you to pace your cool-downs by inserting a Drake’s breath in-between every fire weapon skill which is required to get the OP 28k group buffed burns.UTILITY OPTIONS
I find that Signets and Glyphs both work fine, Glyph of Earth helps with breakbars/survivability(plus it synergizes with Strength of Stone) has a low cool-down and is pretty powerful considering it has insane range. I do take this over glyph of storms most of the time but has less use when fighting multiple mobs. so please swap them out when needed. as one is OP in groups(farming/event build up) and the other is OP in single target(bosses/champs/Hero point daily farming).When even more survival/breakbar assistance is needed Aftershock is also very helpful. but I cannot see what to replace it with as the cool-down is a bit much for that role. but I have had to take it for Preservers in Dragon Stand.DAMAGE
-Average Mob non-veteran only lives 5.2 seconds in a 1v1 situation but only requires 2.5 seconds of animation time. So this is farm friendly considering the cooldowns for the fire skills are actually reasonable if you take the the burns only get to 5k before it stop attacking the 5k burns-Veterans, I get so many different results on these in the duration of the fight compared to any other mostly because of the wide range of health pools. I can attain burns as high as 14k for 3-4 ticks solo if the RNG gods so desire and go as low as 6k for 1-3 ticks. I find that it can go lower if your Drake’s Breath gets interrupted by having to dodge roll but you will learn when enemies are about to do a telegraph, delay the Drake’s Breath till you are safe then continue.
for maximum constant burns you will have to place a drakes breath inbetween your weapon skills, utilities not included in the rule. as per my testing
Priority for skills is( assuming you are in melee already and are putting a Drakes breath inbetween each of these)
Burning Speed
Wildfire
Heat Syny
Overload FireThis all concludes to my calculated DPS with conditions and direct damage if you follow what I have laid out above( which is most likely not optimal but just what I have found ATM to be the best output) on champs/bosses
I am showing over 1 minute because that is when all cooldowns reset
and this is not including the break bar bonus
With solo buffing and no vuln/consumables: 13410 DPS
With 25 might consumables, 25 vuln and random quickness+alacrity: 18755 DPS
Heyo.
I’m looking for a PvE Tempest build and I saw yours and this nice commentary.
Did you happen to upload your gameplay video? I’d be interested in seeing the rotations and such.