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I have been playing different versions of phantasm builds with this being my most current experiment:
current build
I was dueling a guard the other day and could not down him before we were interrupted by a few of his friends and I had to leave. I was never in any danger of dying to the guard, as he never had me below ~70% health, but I could not seem to burst him down. Several times I had him to ~20% but couldn’t finish him before he shot back up to 100% again.
I have considered going to something with more interrupts:
Potential Build
Any thoughts/improvements to the build or general advise against high defensive/healing guards would be appreciated.
Thanks in advance.
I have a couple of questions for the experts here that I hope can be answered. First I would like to share my current build:
Given that I use this build to roam in a small group (2 – 5)
My questions are as follows:
1. Are melandru and lemongrass poultry soup and sigil of generosity enough condition removal?
2. Has anyone had good success with imbued diversion? (in a similar type of build ?)
3. Any suggestions to the build to improve it ?
Thanks in advance for all that take the time to answer.