Showing Posts For slipstreem.5083:
and possible green ghost scout glitch
I just selected to receive a Potent Ring of Berserkering after beating the “Forewarned is Forearmed” quest(lvl 48 vigil quest in case I got the name wrong, I am an asura) (or something like that) and all I got was the potent ring.. the add-on that had bonus to crit damage/precision/power never appeared.
Also as not sure if it is designed this way but the green ghost “scout” can travel through walls. I was fighting the green ghost scout at the top of the tunnel that leads to the room the scout spawns in when I died the first(and only) time. When I respawned inside the instance, the scout came up through the ground within 2-3 seconds of me respawning and started fighting me without resetting so I got to fight him with normal weapons instead of having to use water weapons. I waited to respawn until right as my partner died so the ghost must have never left the state of being in battle. I waited because I wanted to see if my partner would kill 1 of the sharks or the ghost.
I didn’t think to take a picture of it at the time so I only have the Potent Ring with the unused upgrade slot.
Also on a semantic note, I do not like that if you choose one of the side paths instead of going straight down it to the ghost/shark room just boots you out of the instance without a warning other than your partner saying “this is a dead end”(I was kicked out of the instance 2-3 seconds after this when I confirmed visually that it was a dead end). I did not enjoy being kicked for exploring everything AND I did not even leave the instance zone. So maybe either close the side paths or not have it boot you if you look around.
Also the drainage gates when going down are super annoying to swim through(but I am pretty bad on swimming on this game)… maybe make the opening a little larger.
.