Showing Posts For smalls.2463:
I have been playing clerics and apothecary builds for a few months now on multiple classes, mesmer, guard, and necro. The first two have meh scaling with healing power. Now the necros death shroud 4 scales like crazy with healing power. With healing power food, full benevolence stacks, and full ascended clerics my death shroud 4 heals for 9k. Now im not saying any skill in particular for the druid needs that massive scaling , but the issue is that healing power primary gear and non healing power gear makes very little difference in the amount each heal does. This bugs me because the druids will just continue to use zerkers and still heal pretty much the same. I suggest the base heal value be decreased and the scaling for each ability be increased so that having healing power primary is an absolute must to be a good healer. Otherwise this is gonna zerker healers and thats sounds kittening stupid. Please change this.
I heard about this in a boss train today. I don’t have much progress in the game but find it odd that a bug like this has not been fixed. I feel for those suffering from this atrocity. Ill give a good /cry at the laurel merchant to support the repair of this bug.