(edited by solidsnake.3906)
Showing Posts For solidsnake.3906:
- City / outpost Invasion system (simillar to RIFT’s world map events) where waves of mobs attack an entire City or an small outpost and players have to defend it to get rewards
- NPC routines (like in the Elder Scrolls games). Some quests the player must talk to a npc only at day / night period
- Faster Day / Night Cycle (like AION’s Day-Night Cycle) where 24 hours in game time = 2 hours real time
- Weather Cycle ( Spring, Summer, Autumn and Winter) which makes the world more “living”. Every week players can see and feel the climate changes like snow particles falling from the clouds / sky and ammounting in the ground, foliage falling from the trees (color changing from green to a brown-like color), trees decaying, flowers and fruits sprouting, etc.
_ Skill animations could be better. There is too many simple animation skills. Personally i would like to see cabal and aion animation skill types.
- Improvement of Aesthetics of GW2: DirectX 11 implementation, better tesselation of equipment and weapons textures, open GL 4.1+ implementation, Global Illumination / lighting, real-time shadows, better water shading and physics (like Cryengine 3 water) or an sea-engine like the one from Assassin’s Creed IV (could implement naval sieges / battles!), etc.
- Housing System: a player can make his house in any part of world map or on a specific area. Player can craft in his own house and can teleport to it through a scroll or skill
- Ground Mounts and Flying Mounts (players like free roaming and adventuring with a mount too!)
P.S.: take a look at Aion Vision trailer on youtube and see what can be useful from that on GW2
(edited by solidsnake.3906)
The dual profession can back specially for this. You can make a mix of tank/heal/dps
That will solve the dps problem.
Im just trying to help improving the game because actually the game isnt very good for many players.
Yes. Very nice feedbacks about the idea indeed
The farms idea could be a good add. Dungeon with exclusive rewards is needed to attract the players to the war.
The poop up dialog box idea for guild members choose if they want go to war is essential and i forgot to say it before.
I guess its better and more funny many guilds on map trying to get a castle instead of 1 vs 1 guild which can be very boring if a guild is better geared and organized than the other.
As i said before this is an idea i got from the siege of Ragnarok Online, called War of Emperium and with some modifications it could be applied very well on Guild Wars 2.
(edited by solidsnake.3906)
wow! Very nice concept of a new class for guild wars 2!
This class reminds me a little bit of Spiritmaster from Aion because his damage is based on dots and he have so many debuffs (that is soul based).
I would love to play as a Spiritualist!
But its not everyone wants to be support.
I’ve seen more dps than supporters that results in many wipes on dungeons
Guild vs Guild system consists in a new type of war to entertain the players.
This new type of war consists in a five new exclusive war maps, each one with five great castles to be conquered and defended (something simillar to ragnarok online’s war of emperium).
The Guild vs Guild weekly war will happens only in each server, isnt like WvW.
This new type of war can be implemented in a future expansion of Guild Wars 2.
How to conquer a castle:
Players have to invade the castle, pass through all parts of the castle and get to the central part where resides an artifact that must be broken. The guild who do more damage on the artifact conquer the castle.
How to defend a castle:
Before the guild vs guild war time starts, the guild leader can summon all guild members with a skill to get inside the castle. The summon skill will teleport everyone to the central room where artifact must be defended from the other players. There would be strategically positions in the castle which ranged and magic classes will have advantage points to attack the invaders. The guild resident of a castle must forbid the other guilds to break the artifact.
The guild vs guild will happen in a one specific day and time at the week (its a weekly war)
The attractives of the guild vs guild will consists in exclusive content for the guilds who have conquered a castle (exclusive dungeons with exclusive rewards such as weapons, accessories, sets which can be obtained by drop or by guild points to buy at a specific npc). The exclusive rewards of the castles will be far better than the rewards from the common dungeons actually.
Here is some ideas for contents and designs of castles:
- Dragon Temple (oriental castle type): dragon / dragoon gear set, dragon / dragoon weapons, dragon set accessories, dragon castle / guild banner.
- Phoenix Temple (oriental castle type): phoenix gear set, phoenix weapons, phoenix set accessories, phoenix castle / guild banner.
- Wolf Castle (occidental castle type): wolf gear set, wolf weapons, wolf set accessories, wolf castle / guild banner.
- Snake Castle (occidental castle type): snake gear set, snake weapons, snake set accessories, snake castle / guild banner.
- Falcon / Eagle Castle (occidental castle type): falcon / eagle gear set, falcon / eagle weapons, falcon / eagle set accessories, falcon / eagle castle / guild banner.
- Sun Temple (oriental castle type): sun gear set, sun weapons, sun set accessories, sun castle / guild banner.
- Moon Temple (oriental castle type): moon gear set, moon weapons, moon set accessories, moon castle / guild banner.
- Lion Castle (occidental castle type): lion gear set, lion weapons, lion set accessories, lion castle / guild banner.
- Eclipse Temple (oriental castle type): eclipse gear set, eclipse weapons, eclipse set accessories, eclipse castle / guild banner.
- Holy Templar Castle (occidental castle): holy templar gear set, holy templar weapons, holy templar set accessories, holy templar castle / guild banner.
- Mother Nature Sacred Temple (based on sylvari race): mother nature sacred gear set, mother nature sacred weapons, mother nature sacred set accessories, mother nature castle / guild banner.
Each castle will have its unique style and unique style of sets and weapons. The sets will be known as Deva gears: a new different type of gear which is extremely good for pve and will have pvp bonus attack and defense against other players (its a mix between pve and pvp).
Each castle will have its own unique exclusive dungeons with exclusive monsters and bosses.
Each guild resident of a castle can recive a 10% royalties each day from black lion company negociations as war profits. The money will be sent to the guild master postbox.
Here is some examples:
- Dragon Temple dungeon: its a cave which have dragonflies, wyverns and baby dragons as normal monsters and a Great Chineese Dragon as the boss of dungeon.
- Moon Temple dungeon: its a lunar plane which have creatures of the night as monsters and a moon sage as the boss of dungeon.
- Holy Templar Castle dungeon: its a enormous castle which have members of templar order as enemies and a Grand Master Holy Templar Knight as the boss of dungeon.
- Phoenix Temple dungeon: its a great japanese temple set on fire which ten floors or more. Each floor have a 2~5 type of fire monsters and in the rooftop will be the boss of the dungeon, the legendary Phoenix.
- Mother Nature Sacred Temple dungeon: its inside the Yggdrasil, the tree of life. Consists in many rooms in each floor with nature monsters. And in the last floor of the tree will reside the Guardian of the Temple which is a enormous Ent or a Nature Golem as the boss of dungeon.
Its a great challenge for level desginers, 3d modellers, animators, programmers and players!
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Avoiding the Holy Trinity is a error, because everyone wants to be dps. No one wants to help each other to survive.
Dual profession is a good thing that i like to see back in guild wars 2 too.
But could exists evolution classes and dual profession with them.
What about a Dark Knight / Death Knight which is good at tanking and can summon a horde of undeads to attack the enemies as a plus?
It would be a plus and a positive point for the game and more challenging and fun for the players
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Here is a plus for Paladin class that i forgot to mention:
A block status gained when using a shield that nullifies any damage taken when a block message appears and doing the sound of something hitting the shield. Block activates by a % chance based on the block status of the paladin. Equipments could have a number of block status to improve chance of the paladin to tottally block any damage incoming.
Self-support skills to improve the chance of blocking damages by a number of attacks or a specific time (something like blocks the next five or ten damages in 30 secconds or a minute).
Elemental / Magic defense aoe skills which protects an area or a party of incoming elemental damages from a boss or a elementalist or a warlock ennemies (something like 25~50% damage reduction from magic / elemental skills)
A pull skill that bring any enemy or a 5~8 enemies which are 25m or more far from the paladin. (The animation for skill could be paladin throwing steel chains on enemies and pulling them back).
Aggro single-target and aoe skills for pve to making paladin the target for monsters and bosses.
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As the title says it would be intresting to see the class evolution system in guild wars 2 with new skills, new weapons, exclusive class equipment, etc. It would be a plus in a next expansion of the game.
Here comes my suggestion:
-Guardian to Paladin: with more tanking skills using shield, reflect skills based on % of damage incoming, more self-healing skills, etc.
-Ranger to Sniper: with more attack distance and more skills focused on longbow to doing heavy damage in a safe distance from monsters. Could use a falcon as new pet to attack the enemies.
-Warrior to Champion: with more heavy damage single-target and aoe skills. Cripple enemies and hitting them in the ground with some skills. Could use a Lance or Poleaxe as main weapon of the class.
-Necromancer to a True Necromancer / Deathmaster: with skills focusing on dot skills , debuffing enemies and summoning a horde of undeads to attack enemies. A more powerful extra form with more hp and doing faster damages.
- Elementalist to Warlock: With focusing on doing heavy damage aoe skills with a greater radius and greater effects. Could change the element of any area of choice to doing more damage with your skills (something like water plane skill to change the area to water element and switch to wind / eletric form to doing more damage on area and giving debuffs on enemies as plus like paralyze or shock dots)
-Engineer to Pilot / Capitain: with focusing on heavy damage and support skills. Could pilot 2 types of robot, one for ranged heavy damage and other for close combat heavy damage / tank.
-Mesmer to Mimic: with focusing on support skills like aoe buffs and aoe heals. Could ressurrect a party or a alliance of players. Could mimic some of the skills of the others evolution classes.
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I would love to see how a action mmo reacts with extendable weapons to melee classes.
It would give a plus in pvp and pve rising up the radius of aoe skills and rising up the attack distance for melee classes.
Take a look on mechanics of extendable weapons on Aion and see how it works.
The melee class players will thanks
Totally agreed with you. The Holy Trinity of mmos is essential.
I thought this new system of Guild Wars 2 was better but everyone wants to be dps in dungeons. Thats why i got so many wipes on dungeons and this is really boring.
The Holy Trinity should back really.
As the title says, i would love to see a looking for group system between servers.
Actually its hard to find a group for dungeons.
My waiting time for finding group for Arah and other dungeons is something like 1 and 2 hours. This is boring really.
Arenanet should get the positive points from the mmos of success and implement on Guild Wars 2.