When did I reduce my playing and why? Several factors.
First, is the time commitment and the grind. Trying to get a group up and going fora pug and the tools required there of for dungeon running is absurd and primitive. Sorry, chat spamming is not something I find enjoyable and can take forever. I do not want to go back to running with ai companions like gw1 had, nor do I want a complete wow clone of a dungeon finder, but the system has to be better than it is. I know this is is on the radar but… yeah…
Second I would have to say is the measured responses on the forum. Looking back on the games I have played, I link in my mind the best times in the game with the candor provided by the employees who post on the forum. The original GW was the first few months. In wow it was during WotLK. Currently, League of Legends blows out of the water everybody in this and looks to be rewarded for it. Lack of candor, or an attempt to keep players in a separate camp in the process can be felt as a lack of respect for the player. The players are not the enemy, they are a partner in the development cycle. I am starting to see the same mistakes being made by the gw2 team as I saw during the last few releases of gw1.
Third is the apparent focus on the european market over all others. There is no reason that events have to all be at noon pst on a weekday for launch (which puts it during prime-time for euro time zones). Sorry, no. By neglecting your American and Oceanic players you alienate them further as second class players. Why play this game when other games know how to either rotate or gate events based on time zone and region?
Fourth, pve v. pvp balance. This should be a non-issue. Balance is needed in both. However doing the same actions that led to the alienation of many pve players in the first gw is not going to make many friends for gw2. this is NOT to say that the solution found in gw1 after the major exodus is needed (separating into pvp and pve versions). You can create mechanics that are more impact-full on pve targets than pvp via monster weaknesses and environmental effects.
Fifth, the major focus on the trading post for events. Yes, we know, you need to make money. But if you want to make money over a longer period of time, show us, the players and willing consumers, that you are not just going to try to make the quick buck before people move on. Micro-transactions are awesome. Heck, in LoL I have spent close to $300-400 in a year because I loved the game so much and wanted to support it’s development. And you know what, even though that is about as much as I spent on 4 years of wow, I don’t feel cheated one bit! In gw1, I bought all but one collector’s edition kitten you Factions shipping error) and spent nearly $150 on extra character slots, costumes, and inventory slots mostly after I had moved on to wow. Why? because I believed in your studio for gw2. I believed the product you were trying to make deserved a little bit of investment.
You know how much I have spent extra on gw2? Well besides getting the DDE, nothing. Not one dime in gems have I purchased. The reason is as above, it feels cheap. It feels like a money grab. “Here, buy keys for a CHANCE to get a skin or special treat.” Here, buy these city clothes that you are unable to use in combat." “here buy this armor skin that you can only us the on time and if you f’ it up, oh well.” “Here, buy this dye set that only affects one character on an account and may not even have a color desirable to you.” Until this is addressed, I will not buy anything besides maybe a character slot or bank space and even that may not be purchased with cash.
I could continue to go on but these are my major issues. I hope this is not falling of deaf ears but even if it does, the money i am saving by not buying into your current scam will allow me to afford the next game or interest that catches my eye. Sorry.
[edited for some grammar]
(edited by sors scriba.4908)