Showing Posts For splepage.3561:
In Citadel of Flames path 1, the part where you have to light up 3 braziers after carrying an orb through rolling boulders, just equip blink and portal (and 20% manipulation range if you can), portal near the boulders, blink across, portal near the braziers.
Voila, you just saved your team the humilliation of running naked through the boulders
Mobs attack my clones fairly often, especially the melee ones. Oh and phantasms, mobs looooove hitting phantasms.
Pick a focus:
- What weapons do you like / dislike? This will probably tell you which stats to go after (Scepter/Staff/Torch are condition oriented, Greatsword/Sword/Pistol/Focus are more power oriented).
- Shatters or Phantasm?
You’ll want to use lots of clone generating abilities for a shatter build, and lots of phantasm-related traits for a Phantasm build. Shatter builds have higher burst damage and rock at AoE, Phantasm build have steadier damage, mostly focused on single target.
I’d kill for a (reliable) blast finisher. Bump the cooldown up a bit, and we’re good to go.
Or make it a trait for having the Greatsword (in lieu of the 50 power)
Traits missing vital informations in tooltips to make informed decisions.
in Suggestions
Posted by: splepage.3561
I really like the trait system of Guild Wars 2, but a ton of pickable traits seriously lack in terms of description: duration, # of stacks, actual damage numbers, etc. Some traits have also very vague wording.
Here are a examples of traits that are very well described, for the Mesmer class:
- Confounding Suggestions (Domination XII): 50% chance to cause a 1 second stun when you daze a target.
- Furious Inspiration (Dueling XII): Gain 4 seconds of Fury when you interrupt a foe.
Here are examples of traits that are not well described:
- Crippling Dissipation (Domination V): Clones cripple nearby foes when killed.
Is the effect triggered when they’re shattered as well?
How long does the cripple last?
Define “Nearby” – 300 range? 400 range?
- Halting Strike (Domination II): Deal damage when interrupting a foe.
How much damage? A base value would be helpful, a scaled value would be even more helpful in making a decision
- Protected Mantras (Dueling VI): Increase armor while channeling mantras.
How much armor?
- Blinding Beffudlement (Illusions IX): Cause confusion when you blind a foe.
How long is the confusion?
- Confusion Cry (Illusion II): Cry of frustrations grant retaliation.
To myself I’m assuming?
How long is the retaliation?
Is the retaliation applied once per illusion shattered, or simply once on activation of the shatter?
TL;DR – A ton of tooltips for traits lack information that is required to make informed build-crafting decisions.
(edited by Moderator)