Showing Posts For spoffy.7089:
I just suffered through a bad group to get my daily fractal run in and there was no reward chest after killing the Jade Maw.
Can we please put like an hour time limit on the swamp fractal so that it just takes pity on you and lets you through? I am going on hour 2 now with this group.
I’m not a serious forum reader but I haven’t seen this one suggested anywhere yet . . . instead of preventing someone from rezzing while the rest of the group is fighting, why not put them on a timer that keeps increasing the more they die? The first death could be a 10s timer, say, then the second one 15s, the third 20s, and so on. This would prevent zerg tactics and it would also prevent the problem I just had, where I had to sit and be bored for 10 minutes while the rest of my group killed a boss.
Was it a graphic patch as part of the Jan 28th patch or something? Because my armor is definitely shinier now in preview.
So apparently there’s a pretty severe bug in the grawl fractal, where if you die on top of a lava vent during the boss fight the lava DoT will NOT go away until you leave group and come back. Anybody else seen this?
I hate how as a guardian the assassins simply walk right through my wards. Really puts a limit to what I can do to help . . .
I can’t log in with my guardian (the character I was logged into when the build hit), other characters are fine.
Topic says it all . . . I received the award from the event without a problem, but then I got the mail giving me another one.
Yeah, I’m sorry, but this absolutely MUST be changed. In fact, I’m going to bug it every single day until it DOES get changed, because anybody who thinks this is in any way fair or balanced is a troll.
It MUST be changed because it requires teamwork and strategy? Because you can’t just faceroll through it like some other explorables? Truly sad.
Well, since you replied to it: I followed the exact tactics laid out above. Multiple times, with multiple groups. They didn’t work. But hey, that must be because I suck and you’re all perfect awesome gods, right?
Edit: nm, nobody cares about my opinion anyway.
(edited by spoffy.7089)
Okay, I’ve tried this twice now and it seems like no matter who you attack in the room that has the two large groups of bandits both groups immediately aggro. Then after this room, there’s a short hallway leading to another room with some more bandits that aggroed almost instantly upon stepping into the tunnel. That fight isn’t so bad, but we suffered multiple wipes on the double group and had to keep dragging them away until the mobs leashed and began to run back. It was very painful and slow. Anybody else run into this?
It appears that every mob in the big double group will now agg every single time you try to pull, at least on path 1 . . . anyone else getting this?