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Showing Posts For spoj.3175:
Condi engi is definitely better for VG though the fight is so easy, it pretty much doesn’t matter.
My experience is condi engie is actually fairly bad in that fight since you spend a lot of time sitting in a green circle where you cant use blow torch or fire bomb on cool down which kills your DPS. Necro’s skills are all ranged and you lose 0 of your potential DPS while you’re far from the boss. I don’t have a DPS meter parse for necro vs engie in that fight but I definitely don’t agree that engie is a blow out winner.
Glad to see you acknowledge this. Because ive tried both in raids. And so far ive seen condi reaper outperform engi in every fight. Maybe im just a terrible engi. But so far the only justification i see for an engi is slick shoes on Gorseval.
Yeah… No idea why you saying that since this thread is obviously discussing PvE.
Well they could just buff staff to have respectable damage. Its true staff on ele is utility. But its also potentially their best dps weapon. So theres no reason the marks and staff auto on necro couldnt be buffed up quite a bit.
Because malice is better than bursting unless its capped. And berserker adds much more damage than bursting because its a condi modifier (it works differently to bursting).
So it makes more sense to go for malice and berserker than it does to go nightmare and bursting.
If you are using sinister trinkets then you will want nightmare runes. If you have viper trinkets then you dont need them and berserker runes are better.
Since you cant get full ascended viper trinkets yet/easily its kind of a choice between full ascended and nightmare runes. Or settling for exotic and berserker runes. As far as i can tell viper exotic trinkets actually seem to add more despite not being ascended though.
If you give casuals enough content of their own, they wouldn’t be insisting on doing raids. That’s the real problem here.
That doesnt really apply here since this is the first piece of content that isnt aimed at them in over 3 years.
I actually interpreted their comments of no raid finder as no raid lfg. Simply because having a raid lfg category is basically the same as a raid finder. We dont have any automated parties in gw2 apart from PvP matchmaking. So if they want to avoid encouraging people playing in pugs in content which isnt meant for pugs then it makes complete sense to say no raid lfg. And i think that is the right call in this case.
Although i do think the LFG needs new categories. Not raids. But it needs lots of sub categories for various open world stuff. Its a complete joke to find a relevant group for most stuff when raids, sw chest farm, hot map meta taxis, etc etc are all in the same place. The new maps, drytop and silverwastes need their own categories. Open world/general can be used for other adhoc things such as people determined to pug raids. This makes the entire LFG more tidy, still allows people to pug raids and also doesnt encourage people to think they should pug for raiding.
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Yeah and raids arent meant to be pugged. If you cant form a guild group then form a group of friends instead. This still comes under the social category. If you cant sort out a proper group for group content that requires coordination and teamwork then you probably shouldnt be bothering to raid in the first place.
And if you still insist on raiding with pugs then you should have no expectations of success in such a group. Just enjoy what you can instead of complaining. Because really the complaints arent really about the content they are about peoples inability to make friends and get a group together. Or their own or others inability to be flexible (common occurence in pugs).
tl;dr
Dont pug. Or dont expect success in a pug.
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Its perfectly casual friendly. Its just not antisocial friendly. If you wont make the effort to find a group to do it with and keep trying and improving then of course you wont get anywhere.
It literally only takes a few hours of dedicated learning to get things down. Assuming you can get a reasonably consistent line up of players. And assuming those players are willing to actually adapt and analyse themselves and the teams performance without throwing tantrums.
Even if you can only play an hour a night it should still be possible assuming you have a group that is willing to play with that schedule.
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Soul Reaping only adds a 5% modifier. For personal damage vampiric and vampiric auro doesnt quite match up to that. However when you add the other players that recieve the buff it becomes about equal. Plus the lifesteal is armour ignoring and very useful for sustain. So its the obvious choice. Then the other advantage is well cooldowns. That trait makes blood a clear winner for power builds.
The only time you would want soul reaping is if you are trying to get the biggest crits possible for showing off in a video. Or if you plan to burst with Lich Form above 50% health and then finish on gravedigger (shortish fight). If the fight is really short you dont even need traited Lich Form though.
Yes i noticed this and its not a recent thing. Ive been kiting on condi necro every time and it works flawlessly until the final phase after she returns after the champion. She starts shooting the napalm in the middle and ignoring me a for a while. Not sure if it continues for the rest of the fight. Never paid that much attention to it after that because it never caused us much of an issue.
Ill record this weeks Sabetha kill for a better idea of what exactly happens. But im pretty sure this has been happening since raid release.
Just a little heads up. My main account was banned for over a week, now has 30 minute flood control and can no longer send private messages. All because i mentioned these things in a post. Which then got deleted and infracted with 4 infraction points because i was talking about an “exploit”.
Nice excessive punishment on a vague topic open to interpretation. And it seems its only an exploit when certain people talk about it. :P
PS. I appealed saying “surely a deleted post and warning is enough since i had no way of knowing it was considered an exploit. Especially since others are talking about it openly with no punishment.” No response yet.
I have to say i am enjoying the gallons of fresh tears every day.
The rage posts are quite a lovely example of how toxic the “casual” community can be.
Erm surely you can kill Vale guardian first try after enough practice. So it should be a non issue.
Personally I would like the reset to be on friday instead of monday. Seeing as its difficult for me to play during the week. And by the time the weekend is here everyone has already cleared the raid.
Yes but you cant buy ghostly infusions unless you have beaten Gorseval.
No matter how you spin it. They are getting a very good deal no matter what price you put on the slot. Which is why i said it needs to be at the least 300g. But even then im uncomfortable about how sweet a deal that is for people who should just learn to beat it themselves if they want the rewards.
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You can buy them with magnetide shards. If everyone sells Gorseval slots then everyone will be able to buy infusions with shards. So the price will drop even more. Theres no way i would suggest someone split the profit they made from a lucky infusion drop rofl.
Selling slots has always been a headache for both parties even when it was small amounts like 3g per slot for dungeons. Id hope most have more sense to rely on the safer income for the time being.
Think about this when you sell someone a slot. Once they have that kill it means they have unlocked the rewards for that boss on the merchant. Which means they can then farm fails for all the rewards apart from legendary collection stuff. If we want to keep the rewards at a higher value and have at least a little prestige then we should avoid selling slots as much as possible. Or put a price so high that it justifies the ridiculously good deal they are getting in the long run.
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If people know whats best for them they wont sell the slots. And just sell the ghostly infusions to them instead.
And if they do sell the bosses then it needs to be at least 300g per slot. Probably a lot lot higher for the near future.
Its not really much story anyway. Its just some lore and a non direct storyline that is very easy to miss/overlook. I didnt have a clue what was going on storywise until i watched WoodenPotatoes video. And that was after i had already done all the achievements.
You arent really missing anything if you dont play it. So just watching a video to see the scarce dialogue and tidbits of lore should be enough for those of you that cant beat the raid but still want to “experience” the story.
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Just watch videos of other people doing it if you want the story that badly.
ugh condi reaper so sad ;;
so useless ;;
so tanky ;;
DMG so low ;; http://i.imgur.com/dEAUvk4.gifvhttps://www.reddit.com/r/Guildwars2/comments/3uyisk/condition_reaper_crazy_damage_potential/?
#necrodrama2015
Based on your supplied video he does an average of 12-13k dps with 10s of burst that briefly tops 28k.
My ele does an average of 21k with bursts of nearly 40k dps.
Not entirely sure what your point is here? condition can do burst dps too with the right situation? If his group dps had been better (no reaper) they could have killed the add before sabetha got back and then he wouldn’t have even been able to do that with epidemic.
Overall not very impressed. People are too easily distracted by one or two large condition ticks and lose sight of the actual dps numbers over the fight. Another reason we need dps meters.
Try looking at it from the bigger picture. If a single necro can do that much damage consistently and burst that high occasionally. Then 2 necros with regular epidemic copies can create some very strong dps.
I was able to maintain 15k+ dps while doing the kiting role on Sabetha. That means i dont get quickness or alacrity and i often lack capped might. And i cant cast soul spiral unless its the champs or shes doing the fire wall. I was able to get 27k bleeds without epidemic the other day. It looked like it was because of a very convenient amount of jagged horrors getting healed and them all hitting the boss at the same time.
Epidemic has actually become a utility worth taking two necros for. And that will continue as long as future bosses have adds. Its just noone is really taking advantage of it because the top guilds have a shortage of necro players.
Either way its more than condi engi. Obviously condi tempest is pretty broken.
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Use cheap food. ;>
Well its definitely not who stands closest to the jump pad for every bomb. Because im the range kiter and im almost always closest and it doesnt target me when i maintain that position. 3rd bomb seems to target someone in melee thats on the west side of Sabetha. No idea what aggro rule is applying there. x)
First bomb i stay south ranged and then move up when the fire wall comes up. I move into melee towards north west to get the bomb 100% and throw it for south cannon before the flame comes round.
Second bomb i usually get by being west and i just chuck that on Sabetha.
3rd bomb seems to always target west side in melee. Which just happens to be our west cannon killer 90% of the time. x)
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Necro is really powerful for all 3 boss fights. Just not enough people have one geared and you need 2 for the strat that makes them that good.
There seems to be specific places that grant aggro. I can reliably get the first bomb 100% of the time. The second and third i know roughly where to stand to get them. But doesnt work all the time. I think thats just because i dont know the exact spots and rules for aggro.
I suspect its positioning before the sapper actually spawns. Which is why people who stand in the same place as me for the first bomb dont get it. But i do.