Do Necs/Reaps need a 1200 range DPS weapon?

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: EremiteAngel.9765

EremiteAngel.9765

Chronos have GS
Druids have LB
Dragonhunters have LB
Berzerkers have Rifle
Engineers have Rifle
Revenants have Hammers

Reapers have a utility staff
Tempests have a utility staff
Thieves have nothing

my thoughts are that thieves and tempests have great mobility so they dont really need a 1200 range DPS weapon

Reapers should be given one in the next elite spec if possible.
maybe a elite spec that changes the skills on an existing weapon like the staff into a DPS weapon.

New elite specs dont have to give access to new weapons. they can change skills on existing weapons.

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Posted by: Forsaker.9213

Forsaker.9213

Ofc we need one.

What i will tell is from pvp perspective.

Atm most vaible build for necro is condi with scepter and ofc its range. There is no way to make a solid power build with dagger main or axe ( witch is still very bad) simply becouse of the amount of cleave and cc we have in game. Necro lack blocks , invurls etc. I was sure that with expansion reaper will get range dps weapon but we got completly usless greasword.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: spoj.3175

spoj.3175

Well they could just buff staff to have respectable damage. Its true staff on ele is utility. But its also potentially their best dps weapon. So theres no reason the marks and staff auto on necro couldnt be buffed up quite a bit.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Aktium.9506

Aktium.9506

What if Staff marks pulsed?
What if Staff auto latched unto targets and did damage over time after hitting?

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: ZeftheWicked.3076

ZeftheWicked.3076

What reapers need is a reliable pull. Looking at you GS#5.

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Posted by: zapv.8051

zapv.8051

I would want a ranged power weapon, that’s what I thought axe was supposed to be, but it doesn’t fill that role well. Really you could just buff axe and focus, but otherwise I believe you’d have to make a new weapon. Staff is super good at what it does, very few changes are needed. This is unfortunate because I would also like to see a melee condition weapon, and a true support weapon or something with a unique debuff. Might be a while to get all the holes covered.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: OanSur.4590

OanSur.4590

Either staff or axe need to be buffed. Staff need higher attack speed and axe need 1200 range. Axe is especially painful to watch as the focus, an OFFHAND has actual 1200 range while all mainhands traited or not can have only 900.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: mazut.4296

mazut.4296

Staff is fine it just need tweaking.
Faster moving projectile on AA. And maybe 50% finisher?!
Skill 2 could add more bleeding.
Chilblains is just fine, maybe a little bit lower cd.
Putrid Mark, well everybody will agree, this skill was better, once… Need to transfer conditions for allies if they are inside its radius!
Reapers Mark, This skill need to deal a lot more damage. Probably also longer fear, 1,5s? 2s??? And its CD should be shorter too, 25! Also traited it could leave dark field, maybe.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Sandrox.9524

Sandrox.9524

Make GS auto attack a 1200m range attack.
Make Nightfull a ground targeted AoE.
Keep Gravedigger the way it is.
other two attacks consider ranged.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I still want the option to trigger marks manually. Otherwise I agree, staff needs a buff.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Rym.1469

Rym.1469

Axe could be it. Axe could’ve been many things. But it isn’t.

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Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

I think it would be cool if the staff projectile 1. move faster and 2. was made up by this big bunch of dark energy that is split across all targets you hit. So let’s say it crits for 5k just to use a number. It would hit for 1k on 5 targets, or 5k on 1 target. It still has the same life force logic as today, so that would give it nice functionality for longrange situations. You could also make something like that a trait to alter its functionality like that.

Anyway, I feel like something like that is a good way.

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Posted by: OlliX.1705

OlliX.1705

Buff staff, buff life blast and buff axe.

Life Blast needs to be the 100% projectile finisher it deserves.

Staff could use some extra damage overall, and higher chance of finisher on the auto attack.

Axe needs more damage and the finishers people have been asking for since I don’t know how long. The awful attack animation needs to be addressed too. Range is fine.

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Posted by: Bhawb.7408

Bhawb.7408

I don’t think we need a 1200 range DPS weapon, though it’d be nice. It’d just be better if Axe was slightly better, and if staff didn’t feel like I was wasting half a weapon slot just to pick up one or two abilities in a power build.

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Posted by: OMNIBUS.2913

OMNIBUS.2913

I would want a ranged power weapon, that’s what I thought axe was supposed to be, but it doesn’t fill that role well. Really you could just buff axe and focus, but otherwise I believe you’d have to make a new weapon. Staff is super good at what it does, very few changes are needed. This is unfortunate because I would also like to see a melee condition weapon, and a true support weapon or something with a unique debuff. Might be a while to get all the holes covered.

I share this guys opinion. I would also like to see an elite spec which focuses on support with sacrifices, gw1 orders, and blood rituals.

Really wish they would buff axe to be more useful though, if you compare it to other ranged weapons it’s just feels bad. Unholy fervor could also use tweaks to make it actually appealing versus the other two traits.

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Posted by: Ravezaar.4951

Ravezaar.4951

Simple solution let Staff AA hit like Revs Hammer AA in dmg and let is also go thro Walls 7 weeks after Expansion released and let it also move at the Speed of Light…

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Posted by: nekretaal.6485

nekretaal.6485

They need some sort of power weapon.

Staff doesnt cut it, and if anet is unwilling to buff axe because of counter play issues, the necromancer should get a new weapon.

But, more than that, boon spam is out of control and the game, not just necromancers but the entire game balance, need the anti boon capabilities on necromancer weapons to be buffed.

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Posted by: raubvogel.5071

raubvogel.5071

Yes. Buff either axe or staff. I would prefer/buff staff this way:

  1. more damage and explodes or fire 3 grasps
    #2-5 more damage

axe

  1. + #2 aoe

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

“utility” staff.

Staff messes people up, it’s a great weapon. The only thing that I could see would be a decent ranged power weapon, because staff doesn’t suit it for power damage.

But really though, asking for a 1,200 range weapon right after HoT came out is a pretty big stretch.

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Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: zapv.8051

zapv.8051

“utility” staff.

Staff messes people up, it’s a great weapon. The only thing that I could see would be a decent ranged power weapon, because staff doesn’t suit it for power damage.

But really though, asking for a 1,200 range weapon right after HoT came out is a pretty big stretch.

GOD HAS SPOKEN!!!

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Wintermute.5408

Wintermute.5408

“utility” staff.

Staff messes people up, it’s a great weapon. The only thing that I could see would be a decent ranged power weapon, because staff doesn’t suit it for power damage.

But really though, asking for a 1,200 range weapon right after HoT came out is a pretty big stretch.

It’s actually pretty good time, now that Reaper is set and we know more elite specs are coming. Surely not tommorow, but Soon™.

Give us rifles

Welcome to Rivendell, mister Anderson

(edited by Wintermute.5408)

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Dead.5829

Dead.5829

At this point, I’d be happy for greater defense from ranged targets over longer range on axe or scepter and CPC having its self-weakness removed.

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Cecilia.5179

Cecilia.5179

Staff Autoattack needs reworking and could have some buffs added to its marks. However, our ranged DPS weapon is supposed to be Axe, and it completely fails at doing that, so obviously Axe needs a lot of work.

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Posted by: Flumek.9043

Flumek.9043

Base DS life blast
and staff auto

Those should be more reliable at big range aka faster and higher firerate, with same overall dps, though even a decent increse in staff wouldnt hurt anybody.

Axe.

That one should really be “THE DPS WEAPON”, as it provides nothing else worth mentioning and fits on nothing beside pure, power damage builds.

  1. and #2 are equally terrible and all 3x offhands dont exactly fit it either.
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Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Sarrs.4831

Sarrs.4831

Necros, maybe.

Reapers, no.

Give a bow to a new elite spec, I think. That’s what they’re for.

Nalhadia – Kaineng

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Wintermute.5408

Wintermute.5408

Staff Autoattack needs reworking and could have some buffs added to its marks. However, our ranged DPS weapon is supposed to be Axe, and it completely fails at doing that, so obviously Axe needs a lot of work.

They talked about axe some time ago. They are afraid to buff it becouse it’s a hit-scan weapon, with no projectiles. No joking. So “a lot of work” is going to be absolute rework at this point.

Welcome to Rivendell, mister Anderson

Do Necs/Reaps need a 1200 range DPS weapon?

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I still want the option to trigger marks manually. Otherwise I agree, staff needs a buff.

this is cool. only staff buff i would agree on is to buff #2 to do respectable damage.

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Posted by: TheSwede.9512

TheSwede.9512

Staff does good as a Condi/Utility weapon.

Buff Axe to respetcable levels instead. Change its functionality to be Projectile-Based rather than Hit-scan based if that’s an issue.

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