Showing Posts For spsworkz.4986:
If I end up missing out on unlocking an Episode, I’ll be disappointed that I have to use $2.50 or 20-30 gold to unlock it, but nothing that I don’t think is understandable. And $2.50 for an episode, however long, is just as comparable to those who bought The Walking Dead by the episode instead of as the full pack. For those saying 200 gems just for a 10 minute story seem to be confusing Living Story with a single Personal Story event that is only a part of a larger story. There is the ability to replay with all your different characters and try for the challenging achievements that get unlocked (this will really depend on a story by story basis, so will wait and see what the definition of challenging is in this regard).
Living World Season 1 was just temporary content where each Living World development groups would make something available for 2 weeks, and once it was finished, it was over and done with. It didn’t matter if there were still bugs that caused players to miss out on many of the events. I remember when Southsun first came out, the Crab Toss achievements were broken and a lot of players weren’t getting credit for anything happening. Then the 2 weeks were over and it was done, still broken for me on the last day.
With Living World Season 2, I see the 200 gems late fee a reasonable cost for keeping at least someone around to make sure all past events are still working, instead of just saying “It’s Tuesday, we’re done now and on to the next one.” With a lot of people missing out on things because of first week bugs (or just not around), this helps keep things around for longer.
Note: This can easily be countered by the fact that some stories will probably be pretty weak and not as enjoyable, and why would you want to pay anything for something not that great. They might even introduce some freakishly tall Asuran named Jar Jar for some down time comedy relief for people of all ages to enjoy.
Level 80 requirement is something I didn’t even realize that people would be upset over when I first read that. If someone is brand new to the game, with no character at 80, I don’t see why their first thought would be “I really want to play that brand new content that’s out with a story I don’t know very well.” I would have been upset if they said you must have completed all of the Personal Story (they only recommend it, not require it) but not for requiring to be maximum level.
Note: Counter for this would obviously be if ArenaNet ever decides to increase the max level available (because of new maps, content, etc). Level 80 might not be instant (without using items, that is) but doesn’t seem to be that long of a step to reach. But then if they ever start raising the maximum level, you’ll probably just be able to buy an “Instant Level 100” potion from the Gem Store for 2000 gems, so it’ll all just work out in that fantasy world!
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People still pay $60 for games that can’t be played at launch or are just plain bad. I’d rather a $2.50 / 20g gamble (with a chance of free) for more content from a game I love to play since day one over a $60 fail.
Grabber & Carrier were working for me last night. But yes Crabtacular wasn’t getting even when you get the message “Eliminated everyone”
I tried to quickly get in this morning, and was saying my firewall wouldn’t let me. Now Dragon Bash update is in and Crab Toss is done..
I haven’t gotten my achievement to increase the count at all either for the past few days. Talked to some people and they said it sometimes work just before daily’s reset, but don’t know how reliable that is as it’s not done anything for me.