Showing Posts For sterrell.2780:
I noticed the same thing. I thought that maybe the bank was charging a “fee” to store money.
They really should give some pop-up or notice of “insufficient funds” when it’s going to take money from your bank for getting to a WP.
There is a book in Divinitys Reach where someone has written that the Canthans did not want to help with the Elder Dragons (maybe not that exactly) and Cantha kept to themselves and the guy wrote “to the mists with them”. Not everyone might want the Canthans to, well, die, but I get the feeling nobody really cares about them and they don’t really care about anyone else (which has been proven), plus with their xenophobic nature I get the feeling if we go there in future content it wont be to make friends.
Well, much to my chagrin, I’ve long felt that the ANet developers said “to hell with Cantha” a long time ago. Too bad, since Factions was my favorite of the original GW.
I think it’s noticeable that all the expansions happened in Tyria and that EotN was simply an extension of Prophecies. (I consider Elona part of Tyria, similar to Eurasia.) Also, most of GW2 is Tolkein-esque Western-themed high fantasy (as was Prophecies).
[ASIDE: Can someone explain to me why the Charr are steampunk? I mean, they were portrayed as rather barbaric, non-technoloogical, in the original GW.]
Also, the fact that many world-holidays in GW1 were not available in Cantha (e.g., wintersday and halloween), while Cantha holidays were not available in Tyria (e.g., Dragon Festival), really kept Cantha and the rest of the world separate.
Furthermore, the Ritualist (a Canthan profession) has been eliminated from GW2.
I’m not quite capturing it fully, but I have always felt that ANet intentionally kept Cantha very self-contained and segregated from the rest of the game world and I’ve always had a suspicion that was intentional because ANet just wasn’t that happy with Cantha.
Charr ate them all. True story.
If you made them non-tameable, people might get freaked out by getting a slab of red meat from a horse.
If you made them pets, everyone would want to ride them and GW2 is noticeably devoid of mounts.
I don’t recall a non-centaur horse in GW1, but I probably wasn’t looking. Any concrete examples?
Speaking of centaurs, how did humans end up in a war with the centaurs when things looked so promising when Mizra helped out in GW1?
Zhaitan raises both the bodies AND the souls of the fallen, binding them to his will. PC necromancers do not RAISE dead, they create flesh and bone golems from mismatch pieces of dead bodies.
There’s some inconsistency here from GW1, especially in how the necro mechanics were changed for GW2.
Recall that, in GW1, a necro actually needed a corpse to create a minion. That requirement is gone and GW2 necros can simply create minions out of thin air (this requires some explanation that I do not have).
Also, there were “masterless” minions in GW1. There were skills that allowed one necro to take control of another’s minions and there were also “orphaned” minions that mindelessly attacked friend or foe once severed from their master.
I only want to know what ever happened to Razah. I think, by all means, he should still be around, somewhere…
I would like someone to explain why ritualists are no longer part of the game? (As well as dervishes. . . . I’m giving ANet the benefit of the doubt that paragons are subsumed by guardians and assassins are thiefs.)
It seems odd that an entire discipline known by the human race was completely forgotten or wiped out in only 250 years.
BTW I love the fact that even after 250 years and everything else being destroyed the Xunlai Chests are still there. Although it makes me wonder what happened to the ones in LA.
Another good question: What happened to the Xunlai? I really thought they were “too big to fail,” especially since they were on all continents and had a complete monopoly on storage. Must have been some huge global financial crisis that ran them out of business.
As for professions and gods: Given that Komir was a paragaon, I pretty much assumed that the living leader of paragaons became the god of paragons when she ascended.
But that begs another question: Did the races forget how to be ritualists and dervishes? (I’m being generous here and assuming that guardians know most of the paragon skills and thiefs are assassins.)
This is more of a RP/Lore post, so I suspect it will be deleted because AreaNet does not like players actually discussing the game or providing feedback, but. . . .
* Who knew we were such slobs in GW1? Leaving all our broken lockpicks all over the place rather than depositing them in a trash bin or recycling bin.
* Is the ToA in Godslot Swamp (Queensdale) the ruins of the ToA from GW1? Ahhh . . . the memories. Brings a tear to my eye.
* Speaking of which; what happened to the Underworld and FoW? Are they gone? Or have the races simply lost the knowledge to access them?
* Isn’t it a little weird that one of the Six Gods no longer has an associated profession (Komir)?
* Free Cantha! Much like Tibet, it appears to be under dictatorial rule. I would love to see Cantha rejoin the community of nations.
* What happened to all the statutes and banners in the HoM? Did someone loot the HoM after Eye of the North’s demise? Was it too hard to program in our legacy HoM? Even as a ghost, you would think Kimmes could scare off petty thieves.
* Is a group finder coming anytime soon?
* When did capes go out of style? Or, too hard to program for races of radically different sizes and armor that can be quite bulky?
I could go on. Just having a little fun here (isn’t that what gaming is all about?).
but ask anyone in piken square and they tells exact same, that they are not worth buying. wont need forum post to figure this out, its been figured out for weeks now.
Another good GW2 macroeconomics lesson. Chest drops vastly exceed key drops/key purchases such that there is way too much supply of chests.
You’re right to the point. Now I’ll go post this in the suggestions forum.
Oh, right. Such forum does not exist
Completely agree!
So it seems silly for someone like me to be stuck with tonics when I’m torn between using them because I may as well and destroying them to save the hassle of using them, meanwhile somewhere else in the world is someone who would love to have the tonics and get a lot of enjoyment from them.
You can hold out hope that they add a Party Animal title to GW2, making all those tonics useful.
Here’s my guess at ANet’s business thinking:
GW2 (non-beta) is less than a month old. The vast majority of players are still leveling and enjoying the PvE story. A good percentage of players who level one toon will then swith to another race/profession to level a new toon. The game comes with 5 slots, but there a 5 races and 8 professions. ANet is probably hoping a good numebr of fans will buy new character slots to add races/professions. From ANet’s perspective, there is amore than enough content to keep the vast majority of its customers happy. At the same time, as ANet proved in GW1, it likes to keep its dedicated fanbase happy and engaged.
Remember that Prophecies did not have green items and Factions did not have runes/insignias. ANet turned GW1 into a legacy by constantly adding expansions/upgrades. If it worked in the past, it will work again. I would expect new dungeons, new armor, new weapons, and new skills as time goes on.
Also, I think that EotN showed that you can expand a game without increasing the level cap. That was an expansion where every player began at lvl 20 and every player ended at lvl 20, but there was a lot of engaging content, a good deal of PvE strategy, and while many played for prestige items or titles, alot just had fun enjoying the new storyline and environments.
The only question is whether they will ask us to plunk down another $59.99 for the next “game” (really, an expansion), or if they can somehow expand a (quasi-)FTP and stay in business.