Showing Posts For tantal.1625:

Bloodtide Coast-Lostwreck Waypoint Skill Challenge Bugged

in Bugs: Game, Forum, Website

Posted by: tantal.1625

tantal.1625

Ok after a bit more investigation, you need to dive deep in the pool next to the Broodmother to find her last hatchling. Once you kill it, the skill event is complete.

Reality is a matter of perspective

Bloodtide Coast-Lostwreck Waypoint Skill Challenge Bugged

in Bugs: Game, Forum, Website

Posted by: tantal.1625

tantal.1625

As of October 14, this is still bugged.

Reality is a matter of perspective

A crippled class. Why?

in Engineer

Posted by: tantal.1625

tantal.1625

I do not want to come across sounding like an engi fanboy, but here is why I love my engineer. Please allow me to use your points:

1. Yes we only have 2 weapons, but like you say later, we have weapon kits, making our class the only one able to potentially switch between 4 different weapons in combat, and each of the utility slots give you a bonus toolbelt ability that is dependent on your weapon kit. This gives us a lot options in combat. The only other class that comes close to this is the Elementalist.

2. Like I said above, you are not really giving up utility as each kit gives you a toolbelt (F2-F4) ability. Every time you choose a utility, you get 2 abilities instead of one like other classes.

3. Can this not be said of every class? When you break it down to basics like that, every class as a range shoot ability, a range aoe ability, some aoe support boon or heal, etc.

As for our utility skills, I would argue that our kits give us the utility within the abilities you gain by equipping them. For example, the “Air Blast” skill from the Flamethrower gives the same type of utility as the “Kick” or “Stomp” ability from the Warrior profession. Within the same kit, you also have a wall of fire and AOE blind. Not to mention gaining the ability to add massive Burn buff to your next outgoing attack. All this with 1 utility slot.

In closing, this class is obviously not for everyone and it takes a while to get used to it, and even longer to master. And even if you do get used to it, it might still not be your thing. This class offers a mix of utility, support and dps that is a lot to take in, but when played right is very powerful.

To each his own I guess. I personally love it and constantly experiments with new ways to play it and keep it fresh.

Reality is a matter of perspective

Engineer Kits Auto attacks - Fixed!!

in Engineer

Posted by: tantal.1625

tantal.1625

Just wanted to say a big thank you to ArenaNet for listening to your player base and fixing this issue with the engineer profession.

For those just tuning in, engineers weapon kits (like Flamethrower) used to not have an auto-attack set. You would have to manually spam the 1 key, or Ctrl + click on the first ability to toggle it, EVERY time you switched to a weapon kit.

That is now fixed and this removed a lot of the awkwardness engineers had to deal with.

Very happy camper.

Reality is a matter of perspective