Showing Posts For taow.6892:

4/19 AR/BP/EB

in WvW

Posted by: taow.6892

taow.6892

Figures. The one night I take a break from WvW you all go off and have an epic, hour long, three way battle. Please tell me someone took some video footage.

I sure did, and I am glad I did.

Mad Props to Rekz and Pk, they were absolutely determined to take that keep despite being wiped a couple times. While they were running back, AR would take their turn. In the end, EBay was able to bait some of our guys to the North Inner gate and wiped half of em.

It was literally a non-stop, hour long fight right in front of the Lord Room. Although, I did manage to cut out some boring auto-attacking and some fast forwarding to get it down to 20 mins. Thanks to everyone involved in that fight, was epic fun.

http://youtu.be/XfjF4eSdmdQ

Taow/Clairvoyant/Möönchild (Thief/Mes/Ele)
Officer of Ascension [WAR]
Borlis Pass

4/19 AR/BP/EB

in WvW

Posted by: taow.6892

taow.6892

Wow, what a battle at the hills keep in BPBL just now. Nice job to all servers on that one(yup, all three servers fighting) what an epic (hour long) fight at the door of the Lord Room.

Taow/Clairvoyant/Möönchild (Thief/Mes/Ele)
Officer of Ascension [WAR]
Borlis Pass

(edited by taow.6892)

12/21 BP vs EB vs DH vs Xmas

in WvW

Posted by: taow.6892

taow.6892

Just so the post isn’t too vague, he’s mentioning the battle over the briar tower in EB borderlands :P

Still can’t believe the amount of siege used to take us, we held out for some two hours, but couldn’t stand forever!

That was an epic siege! Awesome the way Ehmry kept coming at us with a variety of attacks. Treb’s, Golem’s, setting up siege on all sides. This is what makes WvW a whole lotta fun.

Taow/Clairvoyant/Möönchild (Thief/Mes/Ele)
Officer of Ascension [WAR]
Borlis Pass

Reducing the Effectiveness of Zerging

in WvW

Posted by: taow.6892

taow.6892

Absolutely agree with first three points of OP.
-Crossed swords is a beacon for Zergs and reduces the need for good communitcation
-Large zergs do not need siege if they can melt down a door with player attacks
-Siege should be feared by all, and should hit all within the red circle. In fact, all AoE should hit everyone in red circle.

Taow/Clairvoyant/Möönchild (Thief/Mes/Ele)
Officer of Ascension [WAR]
Borlis Pass

WvW isn't even fun anymore // Score Update: SoR/TC/? Lmao

in WvW

Posted by: taow.6892

taow.6892

I would have to agree with Genev.2450, you ask for positive input but your OP was pretty condescending.

That said, lets see if we can turn this thread around for some constructive ideas and help out.

A little background from where i’m coming from, I have been on Santum of Rall since launch. In the beginning, we were near the bottom with a medium population, had no queue times and having a lot of fun. As we started winning, more and more guilds started to transfer, catapulting us into T3. As we are finding out, there is a lot of zerg size battles going on near the top of the leaderboard and our queue times are sometimes hours long now.

So the question I have is for those that have been fighting in the top tier match-ups:
Do you enjoy the large zerg (when I use zerg, I’m referring to 20-40+ man groups running together) and having a battle, or do you prefer 10-15 man skirmishes. We started with the latter, and personally, I really, really enjoyed it. If most of you feel the way I do, I would like to make a suggestion that we can discuss:

First Suggestion:
Double the total number of servers and lower the server population caps and WvW map caps. I know this may sound drastic but hear me out. Back in BWE2 we saw a double in the total amount of servers(about double what we have now) and although the match making was a bit off for a lot of servers, it felt like the perfect amount players in WvW and also a greater verity in total match-up possiblities, lower queue times and better battles.

Now I know this will also have an effect on PVE as well, our server basically is a ghost town(no pun intended) when it comes to PVE as we are mostly a WvW server. I am aware that ANet’s initial philosophy was to have server pride in both PVE and WvW which is why I think there are so few servers and such high pop caps.

Another suggestion:
Have PVE work like overflow servers from the start, without a “home” server for PVE. This way, PVE will always have plenty of players at all zone levels. I do not think it is as important to have a dedicated server for PVE as it is for WvW. As long as the grouping and joining groups in a certain instance is easy to accomplish. Which it is now. Also, World Bonuses can still work like they do for you home server like they do in the overflows now.

I know this is a long post. I am sorry, but I have been thinking about this for a while, and wanted to post this in a positive way. I am tired of everyone complaining and not giving any constructive feedback.

In closing:
Thank you ANet for making this game. It is only two months old and I am loving it. I am confident it will only get better and better.
We have a great community here that cares about the game, so let’s give ANet some time, and some positive suggestions for them to think about.

Taow/Clairvoyant/Möönchild (Thief/Mes/Ele)
Officer of Ascension [WAR]
Borlis Pass

(edited by taow.6892)