Showing Posts For techjunkey.8253:

Best trailer ever!

in Fractured

Posted by: techjunkey.8253

techjunkey.8253

Wow, thanks for bringing this video up. This is the first time I have watched it and I agree, it was well done. Thumbs up!

Guardian December Patch Preview

in Guardian

Posted by: techjunkey.8253

techjunkey.8253

The change to sword damage from 5% to 10%. I’ve seen a lot of talk that maybe it is not really needed. The fact was this was a lackluster trait and this is a lackluster change to it. I would love to do the right thing here and have a change that MH sword wants rather than just 5% more damage.

Thoughts?

Jon

As others have stated, this is a lackluster trait because it doesn’t add diversity to a guardian’s build/play. At a passive 5% bonus it would be more fitting (and congruent with trait lines of other professions) as a minor trait. Some drawbacks of the sword include:

  • 600 range on skill 2; kinda short for a skill that should offset our lack of mobility.
  • 600 range on skill 3; short range seemingly contradicts the projectile blocking.
  • Movement cancels skill 3; with a 3 sec channel and short range, one might as well continue to auto attack.
  • No finishers; boo =(

That said, a trait may not be the best way to address these drawbacks. If the trait were changed to reduce sword cooldowns by 20% it may only be of limited benefit, given these shortcomings. It would be a pity to rework this trait in such a way that benefits only PvP builds or only PvE builds.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: techjunkey.8253

techjunkey.8253

Elementalist:
Water changes make sense given the new Earth trait, Diamond Skin. Ppl seem to be misquoting you on Diamond Skin. Your description says “conditions cannot be applied to you”. Quite different from granting condition immunity. Shuffling of Arcane seems reasonable in light of the other improvements. Not to say that the improvement to the base cooldown isn’t great, but halving the attunement cooldown really detracts from putting points into the Arcane line.

Guardian:
Opening up more damage options for Guardians is much appreciated. I don’t think damage is terrible now, but it was grossly lacking for options. Depending on the damage, Shattered Aegis could be really nice in a group setting (assuming aegis applied to allies gets this effect as well). The Searing Flames change looks awesome; always wanted to use this trait, but the long cooldown coupled with the lack of micro control over when it is spent kept me away from it. Though the Zeal line is still a big turn off, Kindled Zeal with Supreme Justice could be very interesting…

Warrior:
Crack Shot down to Adept is quite helpful for including the rifle more; less contention with “must have” traits. I assume the reduction in hammer damage is to target the hammer is more CC; so should the CC on the hammer be slightly improved so the weapon isn’t watered down?

Definitely appreciate the early preview and, most of all, the reasoning. Gives us players a clearer picture.

Collaborative Development Topic- Game Modes

in CDI

Posted by: techjunkey.8253

techjunkey.8253

  • Small teams: 2v2, 3v3
  • Deathmatch/Arena for small teams (like GW1)

Warrior = Ele 2.0 ?

in PvP

Posted by: techjunkey.8253

techjunkey.8253

Can someone link the build site for this old OP ele? I did my own thing back then and don’t know what it was that made them so powerful.

The builds were usually based around 30 water, 30 arcane. Evasive arcana was more effective at both damage and healing (counted as a blast finisher) than now. Cantrips were stun breakers. Mobility on daggers was excellent.

Collaborative Development Topic- Living World

in CDI

Posted by: techjunkey.8253

techjunkey.8253

Wow, a lot of content in this thread already…

Temporary vs Permanent Content
LW content motivates players to log in to experience the content while it is fresh. The time limit on the content temporarily concentrates player activity, which smooths the open world experience (e.g. dynamic events). Once the LW cycle progresses, however, some great instanced content (dungeons, story arcs, …) is essentially lost. Rather than increasing the amount of content available to players, one piece of content is swapped for another. Essentially, this leaves players with the same number of content options they had before, which causes a feeling of stagnation. Though individually small, these portions of LW content would accrue if made permanently available, offering players a greater variety of choices when they have tired of other content.